In my latest game at emperor level, in a feat of stunning bravado, the American AI – insane warmongers, at least they got that part right – attacked my city with a naked general. Well, I assume he was naked; I didn’t zoom in close enough to the unit to say for sure :)
Really, it just moved this general on his own up next to my garrisoned city, when it could have either stacked with real units or just retreated, or better yet, done nothing at all. Meanwhile the stupid AI, totally outclassed in every way, losing its own units left and right, unable to defeat a single one of my units, with no hope at all of taking any of my cities, keeps demanding an insane price for peace, namely all my luxuries and gold plus tribute. Really, I do want peace, there’s no fun in dicking around destroying dozens of stupid pikemen with my crossbowmen (the AI just loooves defensive units, especially on the attack) for turn after tedious turn, but no, not at that price :)
Later on, some other AI nation whose units and land I can’t even see yet declares war on me with no provocation whatsoever, by himself with no allies. In 10 turns or so, with no fighting whatsoever, for the same total lack of any good reason, it offers me that same insane peace treaty but in the other direction – it gives up all its luxuries and gold, despite the fact it apparently can’t even path to me, and I don’t even know where it is on the map.
…since the AI apparently thinks every unit has to move every turn…
Yeah, what is up with that? It’s not entirely true, but it’s almost true. In the unlikely event an enemy unit is in fact occupying a key hex – sometimes it does happen, randomly – all you have to do is wait a turn, and you’re almost guaranteed it will give up its position, often to make an inexplicably idiotic move. The one case you can be sure the AI will never move is when it’s got a land unit being fired on by a barbarian trireme. That scout or axeman or whatever will sit on that coastline hex the rest of its life, healing 1-2 points, taking 1-2 points of damage, and slooowly leveling up…