It’s now 10-percent off if you preorder on Steam

Comes out in a couple of weeks.

Are they showing off the expansion at E3 at all? I’d like to get hear from some hands-on previews before perhaps preordering.

There was a TON of hands on previews a few weeks back - everyone from IGN to Giant Bomb has articles out on this one.

I’ve yet to see anything that has really talked about the AI or diplomacy in any detail.

Civ developers never talk about AI except to explain informally how it’s not important. Yes, I am bitter :)

For a non min/max player like me, I find the AI reasonably competent in single player. I have fun at King difficulty so don’t see what the fuss is all about. Perhaps the players who want better AI (not sure what that means) have unreasonable expectations.

That’s were I’ve landed too. I suspsect people that are far better at strategy games than I want an AI that can also min/max, at least in some cases.

Then again, it’s not unreasonable to have an AI that doesn’t roll archers and catapults directly adjacent to melee enemies. Though I’ve never really seen it do that (not recently, anyway). Saying the Civ developers explain how unimportant the AI is was a completely false statement, Miramon. Do you have a link/source?

Well, I do beat it at immortal a bit too easy, and I rarely min/max anything, infact I kinda limit the crap I can do so I get a good fight.

This said, I just would have been happy if the production bonuses on immortal was higher so it scaled better…

Right now deity is insane while immortal is just hard.

LOL I still play at Prince, sometimes I bump it up to King and can make it all the way to the Modern age. But, I’m perfectly content not being very good at CiV but just enjoying it.

For me, as a fan of the “board game video game” style of games, CiV is nearly perfect from presentation to gameplay. I know a lot of people still enjoy CIV more, but personally while I loved the shit out of CIV I’ve played WAAAAY more CiV and in a much shorter time span. It speaks to me more, CiV does. I hope G&K doesn’t shatter that balance though.

Expecting a tactical AI to understand that charging into melee with its ranged units is a bad idea is not expecting too much.

Like I said, that’s reasonable but they also have largely fixed those issues now in vanilla. My hope is we don’t get a bunch of new AI issues with the expansion, like the AI not knowing how to effectively use religion or espionage.

We have been told officially that the changes to combat also serve to help the AI understand it better, so from what I’ve read the AI should be better in combat yet again with the expanion. It’s the infrastructure AI I’m worried about next.

I want an AI that is a little more consistent with its diplomacy. Combat AI isn’t terrible, it has improved. But diplomacy feels incredibly stale in the game, like I have no reason at all to bother interacting with other AI players.

My problem with civ ai is that I can never decide what I want them to be. To be reasonable state actors or competent competitors. I guess it’s the role player and power gamer within me fighting.

I’ve beaten Civ V on Diety, ergo the AI sucks.

In previous Civ games, I’ve never played above the Emperor level, and at that level I don’t even think I win half the time, and I only do that when I’ve played a lot recently and am at the top of my game. Usually I can only win (more or less) consistently at the King level.

For Civ V to let me win on Diety the AI has to be awful compared to other Civ games.

No, they definitely have not fixed these problems at all. I’ve been playing some lately, and I continue to see naked generals at my city walls, along with ranged and siege units in my melee range, not to mention land units traversing ocean hexes in visual range of my navy units.

I’m getting some very weird behavior on the AI’s automatic allocation of Citizens. I’m not sure if a patch busted something, or if it’s always been this bad. Or possibly, I don’t understand what I’m doing or how the game works. Here’s an example:

I don’t see anyway having the 1 food/1 production forest and unimproved plains tiles that it has allocated could possibly be better than assigning one of them to the horse pasture which produces 2 food/1 production. But it insists on using the 1 food/1 production tiles.

Well, it depends of what setting you are using for that city. Maybe is activated the option to maintain the population stable?

I’m using the “default” option. When would it be useful to keep the population stable?

In order to avoid happiness penalties, which increase with population

Hmm, maybe that’s what it’s doing. I’m flitting back and forth between + and - on the happiness level. Thanks.