This may not be the case for you, but the AI sometimes doesn’t reset the citizen assignments to their optimal positions, usually right after an improvement’s been completed. Simply click on the green button with the city icon (visible in your screenshot) to have the AI assign citizens to their optimal positions based on the emphasis you selected (“Default,” if this case).

Yeah, if you enable “Prevent Growth,” the AI will pull citizens off higher food producing tiles in favor of lower ones. You’ll still fill the “population increase food bucket,” but the city will never grow (it will stay on “1 turn until population growth,” or whatever it’s called). :-)

Well the tactical AI still needs work. I just had it leave one of its Great Generals right by my units where I could snatch it up, even though it had units it could have put it stacked with.

I tried playing as Korea (just bought all the extra Civs on the Steam sale). The Hwacha are kind-of a double edged sword. They are better at attacking units, but worse at attacking cities than the Trebuchet they replace. However, I did run into one big plus on them – they don’t require Iron.

You know how the Steam Library page for games lists how many hours you’ve played the game? I’m certain they meant it as yet another metric for pseudo-achievement and competition between you and your social counterparts.

For me, at least, it’s just another reminder of how much time I waste in my life sitting in front of a computer.

For Civ 5, it’s 1250 hours, and counting.

alt-tabs back to the game

Holy hell…I thought I was bad at 164 hours. O_O

That is scary…

It’s only 52 days /played. That’s small potatoes compared with the real time sink: in MMO’s people reach that with one character and many have more than one character and have had more than one MMO.

I’m holding at a mere 65 hours until the expansion drops.

In case any of you haven’t played it in a while, I’m very happy to report that the AI is now building airplanes. I saw both enemy fighters and bombers. I’m very excited, since one of my biggest disappointments when the game came out was that all my fighters and anti-aircraft units were pretty much useless since the AI never built an aircraft.

I still haven’t had a chance to see if the AI naval game and in particular amphibious landing game has gotten better. That was another big area where it seemed very weak when I last played.

I had a pretty tough game from a resource standpoint. My continent only had 3 oil units total and they were all sitting in a Minor Nation’s territory – fortunately I was allied with him. Then I discovered there was no Aluminum at all on the entire continent. I ended up taking over a minor nation on another continent and grabbing 3 aluminum. Late in the game I took over territory with another 8 units of aluminum but the game was over before I was able to get workers there to mine it. It was rather frustrating continually unlocking tech and not being able to use it. Hey, I can build Fighter Jets – uh, no I can’t needs aluminum. Hey I can build modern armor now … uh no. Helicopters … no.

[Oh and my played hours is now up to 171, I was probably below Nephrinn’s 164 before my last game. Mystery’s 1250 – wow, that’s very impressive. Maybe if I put together all the versions of Civ I’ve played, but even then 1250 just seems huge!

I totally burn out on all Civ games around the end of the renaissance era. The truth is that I hate the way civ games model economics snd warfare in the industrial era.

Hmm, I actually sometimes start them in the renaissance or even in the industrial age just to get some variety. I do agree they tend to bog down in end game. But I find that if I start them in later time periods I get to play around with a different set of technologies.

I also play a lot with smaller maps. Duel gets a pretty good game for a long evening.

In Civ4 used to like to team up with the AI for added variety. Say me as England teamed with AI as America against an AI team of Germany and Japan starting in the industrial age. I haven’t tried it lately but the big problem with this in Civ V at least at release was that your AI partner would constantly berate you. Your teammate couldn’t actually break the permanent team alliance but it continually contact you and rag on how horrible you were – “Your army is pathetic.”

Sounds pretty much like real-life national alliances.

I’ve been thinking about trying that since my games usually don’t get too far into the modern era. How does that work–do you have to set certain parameters about how many cities/units you get to start with, and then place them on the map, or is it all automagic? Or do you just start from t=0 on a cityless map with an advanced tech settler ready to roll?

In case any of you haven’t played it in a while, I’m very happy to report that the AI is now building airplanes. I saw both enemy fighters and bombers. I’m very excited, since one of my biggest disappointments when the game came out was that all my fighters and anti-aircraft units were pretty much useless since the AI never built an aircraft.

I’m in the middle of a game and Germany and I are trading nukes. I do wish my goddamn fighters and SAMs would intercept that incoming bomber.

It’s automatic depending on the era you start with either 1, 2, or 3 settlers. In the industrial age, I believe I started with 3 settlers, 2 workers, and 4 riflemen.

Plus you’re given a set number of cultural points again dependent on the era. For example, I discovered that starting in the Industrial Era, I had enough cultural points to unlock the Rationalism policy that gave me two free techs, which I used to give myself a boost grabbing Steam Power and Dynamite, and relatively quickly being able to give myself a boost with Railroads. I believe there were about enough points to unlock a complete tree.

That’s good to hear, IIRC at release the AI didn’t do nukes either. So are the Nuclear Bombers actually interceptable and you’re just having bad luck or is there pretty much no way to avoid them? IIRC past Civs offered SDI or other anti-nuke buildings or wonders, but I don’t see anything on the current Civ V list, but it does look like the expansion is providing “Bomb Shelters” which help shield against nuclear attack.

They are not interceptable (at least pre-expansion). If you have a fairly sturdy city boosted by the various defensive buildings, then it will hold up decently well to a bomb (heavy damage but not crushed). A bomb shelter will be well received, as perhaps that will help up against missiles as well.

Some old skool Civ2 awesome-ness from reddit:

I’ve been playing the same game of Civilization II for almost 10 years. This is the result.

That is awesome. Just awesome.

Odd.
I seem to remember that in Civ2, cities lost 1 population whenever they were invaded, which seems to make cities constantly changing ownership impossible - they’d be reduced to rubble eventually.
Even if not located in the jungle where they wouldn’t regain lost population at some point.

Also, didn’t Civ2 have the SDI building which would prevent nukes from being used on that city?

Maybe it’s possible to deliberately keep the world in such war-state (by NOT finishing off the enemies by choice), but I can’t see it happen without such delibaration.

Well, at least not in the Civ2 I remember.


rezaf

Yes, but you can nuke non-city targets (i.e. swarms of armies) and spies in your cities can set off nukes. So, basically a lot of nuclear damage can happen outside the range of an SDI.