Maybe I missed the news cycle but do’t remember seeing it reported, Civilization V is coming to Steam Workshop, great news for mods.

25% off the expansion at Green Man Gaming at the moment, not sure if this tacks onto the already 10% off. Good for those like myself who are punished by the Steam price.

There’s just one “great news for mods” that I want to read, and Firaxis has failed to deliver time and time again for almost two years now.


rezaf

Intentional or just bad at posting?

He’s talking about releasing the API, I believe.

API + mod support in MP (for me anyway). I had many, many hours of fun with FFH in Civ4 with my friends.

It doesn’t stack with the 10% discount. Applying the CIVGO-DSAND-KINGS code changes the total from $26.99 (cost with 10% discount) to $22.95, which is 23.5% off $29.99, not 25%. I’m not sure what strange mathematics GMG is using.

Still, $22.95 is the cheapest I’ve seen it offered. And if I add the three GMG games I own (all of which were offered for free by them, including Disciples II: Gold Edition (already have on Steam)) as trade-in credit, my purchase price drops to $17.74. Score!

We’re all descended from hair stylists and telephone sanitizers anyway, so I don’t see the problem.

Developer Diary covering some of the features, new Civ’s, and gameplay systems.

Interesting video. The expansion sounds great on paper, but then so did Civ5 and for me it was a pretty big disappointment. I’m already getting a little leery on this one finding out that Intrigue is completely disabled in MP, but my fingers and toes are crossed.

I’m really excited about the expansion. Sounds like it could be the “Beyond the Sword” expansion for Civ V.

I just played a game of CiV on Huge last weekend and took it all the way to the modern age when I won a culture victory. Vanilla CiV is still pretty awesome, but the diplomacy still needs quite a bit of work (at least when you have 12 Civs in a game).

The combat AI was decent, though it still put cannons on the front line (though to be fair where they were parked they were in range of my cities, any further out and they couldn’t have reached me - Still the AI should have kept them back until they could have put troops in front of them and adjacent to my own cities). It’s hard to tell with the combat AI from this game though, since I was pretty far ahead when Rome declared war on me, so I was rolling through them with much better units.

Hopefully the expansion will do what they claim with better AI, diplomacy, combat, better naval gameplay, etc. I’m pretty excited about it in general, and unless they completely break something plan on enjoy it quite a bit.

Those guys have shown an ability to support and update their game that goes above and beyond, so hopefully post-expansion and a few patches down the road, everyone can finally be happy to have the Civ they always wanted.

Info (and video) on the Empires of the Smokey Skies scenario.

Exactly.
Not that I understood the just bad at posting remark (sorry english is not my first language) but, yeah, that’s what I meant.


rezaf

I was referencing your not explaining what you meant, just throwing a comment out there and letting others take a stab at what you might mean isn’t really related to the language you used to make such a statement and not round it out with context or meaning. I would never have guessed you were talking about something called “API” for example. I didn’t know if you left that information out of your remark on purpose to be mysterious or because you just forgot to include it. Perhaps it was rude of me to frame such a question the way I did, however.

Ah, thanks for pointing that out.
I actually wasn’t trying to be mysterious or anything, I just thought in the context of modding, it was pretty obvious what I was referring to.
Apperently that was a wrong assumption, so sorry for not being more specific.


rezaf

No worries. It turned out well, after doing some reasearch I learned what API is why people might be eager to get their hands on it! :)

It seriously kills me that it’s not been released yet. There was hardly a “Golden Era” of highly moddable Triple-A games on the PC, but whatever good times there were, they’re certainly winding down quickly. We’ve gone from tacit approval in single-player offline games and the occasional enthusiastic support in online shooters to server-controlled always online and the removal of almost every key PC-specific feature in the book :(

Seeing a Civ with such weak modding support after Civ4 hurts, a lot, and even Civ4 didn’t exactly start out the friendliest, if I recall.

To be fair, the in-game modding support of Civ V is phenomenal. It’s just, of course, the inability (soon to be former inability) to make really extensive mods that stinks to high heaven. Well, that and the nonsense about no mods in MP.

So, in preparation for Gods & Kings, I started a new game with the Korean faction, who I hadn’t played before. I thought I would try to be a nice guy (focusing on science), and as I expanded I met, among others, the Ottomans. Eventually the Ottomans (who were friendly) asked for an open borders agreement. Usually I always refuse these, but I was feeling nice and happy and so I said sure. They poked around a bit in my borders and, apparently seeing I had only a small standing army, immediately attacked with a great message that basically said “You were a fool for trusting me! Bwahahahaha!” A swarm of warriors came rushing up from the south, eventually taking a border town.

It felt very devious, I liked it a lot.