LordGek
6421
Yeah, Civfanatics has always been a great source of mods and such.
I’m always on the look for good random map scripts (other than the mirror stuff that, to me, takes all the fun out of exploration and adaptation) and useful tweaks. Major conversions and some of the other over ambitious ones, while clever, tend to lack any real thought of balance or consideration of the AI now forced to play in a world with wacky new rules it was never designed to handle.
Miramon
6422
Short answer is no. I think I see some minor improvements, like fewer naked assaults on my cities by Great Generals, but I’m still defeating these enormous waves of enemies with a few ranged units, and I still see these ludicrous attempts to attack via shortest path against a city with a one-hex-wide access path from that direction. Diplomacy is just as idiotic as ever, too.
Disagree. I think the AI has improved a lot with the G&K expansion and the latest patch made the game harder. Used to play on Immortal level and had to drop down to Emperor after the patch.
The situation is uncommon. Even if it does attack, AI is now likely to withdraw if it’s suffering heavy losses. Also I have also seen the AI go round a mountain range and attack the city from the flank while simultaneously doing a direct assault.
One thing I’ve seen improve immensely is the oversea AI. Before you were completely safe from any civ as long as a body of water separated you from it, but that’s definitely not the case anymore.
I had Napoleon catching me off guard with a gigantic navy and actually saw them transporting huge forces from quite a ways away on a huge-sized map. I was able to respond in the nick of time to save my cities, but it would’ve been bad had I not been as swift. I’m also seeing city-states attacking me, both army and navy, which is weird/annoying.
One thing I discovered later in the game is that battleships are insanely powerful and I can see myself building a huge navy rather than a huge army if the map permits me to. You only need 1 amphibious land unit and you can literally bombard a city down and take it that same turn. And to think I’ve been doing it wrong this whole time.
With G&K, this is no longer required due to the introduction of Melee Naval Units. :-)
Huh…I had no idea puppet cities suffer a -25% modifier to science and culture. Who knew!?
Oh fuck me. I always thought the negative was just not being able to tell them what to build, but that’s huge.
LordGek
6429
Ohh, correction, that is cool and I forgot. Ships no longer carry troops, right, troops just transform into their own transports, right?
Dejin
6431
Units aren’t riding on ships anymore are they? I thought each unit now had its own intrinsic transports. Personally I miss having to explicitly build and manage transports, but I imagine the new system is easier for the AI to handle.
You are correct, and I also don’t know what he’s referring to.
LordGek
6433
He’s no doubt replying to my initial unedited and misinformed post that I THOUGHT I recalled in Civ 5 that while you never could have more than 1 unit in any space, even a city, you could stack an infinite amount of land units in a single transport.
Was that briefly the case in this game or am I confusing Civ 4 and 5?
I think you are confusing it with CIV, it’s always been self-transport in CiV, one of my favorite new features (I get really tired of the micro late game, this neatly cleaned that up for me). Some Civ Unique Abilities and technology interacts with this feature in some fun and clever ways, as well.
Prior to G&K, a naval unit could not occupy the same water hex as an embarked unit, which left the embarked unit vulnerable to naval units and was a PITA the manage. In G&K (not sure if it was added to vanilla), one naval unit and one embarked unit can now occupy the same water hex.
LordGek
6436
I love the addition of City States in Civ V as they give you a little something to do before you clash with the big boys. At the same time, I can’t get over the fact that interacting with them feels a bit like a PBS Pledge Drive. You enter the dialog screen and they present you a list of rewards you can get at the different pledge levels.
Miramon
6437
Think of it as a kickstarter. But I never pay them these days anyway. I am just playing along ignoring the city states and suddenly Kuala Lumpur is in awe of me! Valletta is rewarding me for having more faith than everyone else, and Minas Morgul thinks it’s cool I just built the United Nations. Well, maybe not. Anyway, it used to be you had to try to ally them, but now they are falling all over themselves to sign up for my newsletter.
Can someone tell me if this is possible WITHOUT the AI blatantly cheating to get that tile:
none
My damn worker was literally about to move there when the very next turn this occurs. I thought that city expansion can only be bought in a 3 tile radius around the city and after that it can only happen if all those tiles are taken and that it’s random when it does so. This EXACT same thing happened in my last game that caused me to quit out with fucking China weaving around my culture radius stretching out into the sea and then onto MY sugar tile. That tile was five, FIVE tiles away from their city. Is it possible they’re using Great Artists or something?
Here’s a screenshot of the China one for those that don’t believe me:
none
That’s some bullshit right there.
Heh, someone is neglecting the ability to purchase land directly. :)
That looks legit to me, at any rate. I’d also be super pissed if it happened to me - war declarin’ pissed!