In Civ4, Great People constructed Buildings in cities (like Scientists creating an Academy) or were added onto the city as a Great Person type specialist.

This happened to me in the past, although thankfully I haven’t noticed it since G&K released. To check it’s the same thing, change your map to the 2D hexagons from the little option menu in the bottom-right and see if it shows the proper yield amount there. If it does, same issue that has to do something with how the “true” map is translated to 3D from what little I’ve gathered (which makes zero sense to me, but it seems to hold up). The actual yields are the correct ones, not the “off” amounts that show in the 3D screen. My guess is that some coding got cleaned up with G&K and that’s why the bug hasn’t reappeared for me. Yet.

I’m still confused, but I’m going to play and figure it out! :)

I kept getting great scientists in my last game and the first one I had I received an option to create some sort of academy in the city, so I did it. Every one after that all I thought I could do it just get free tech. I obviously am missing something.

And Grrrr I had no idea using a great navy general to heal my ships would expend him. :( I was hoping for a cooldown or something.

As an aside, I highly recommend setting your auto save to be more frequent than the default “every 10 turns” ;)

When this happens, check your other tile yields - this sounds like a graphical bug that I encounter quite often, where the tile yields are all shifted in one direction.

Yeah, but that encourages save-scumming when you discover yay, ancient ruins, and boo, a map of barbarian settlements. Thanks a lot ancient guys… On the other hand, it is on occasion fun to completely optimize every one of your first 40 turns or so with foreknowledge of not only the local map but of what the random ruins gods will grant you…

Right of course, thanks :)

The Brave New World expansion is official.

2K Announces Sid Meier’s Civilization® V: Brave New World Expansion Pack
Second massive expansion for critically acclaimed Civilization V features new gameplay systems, strategies, scenarios and more

NEW YORK–(BUSINESS WIRE)–2K and Firaxis Games announced today that Sid Meier’s Civilization® V: Brave New World, the second expansion pack for the award-winning Civilization V, is currently in development and will be released this summer for Windows-based PC and brought to the Mac® by Aspyr Media. Sid Meier’s Civilization V: Brave New World brings a massive amount of new gameplay to the Civilization V experience, providing gamers with even more rewarding ways to achieve world domination.

“Brave New World is destined to continue the strong Civilization lineage that already includes massive expansions such as Civilization IV: Beyond the Sword and Civilization V: Gods & Kings.”

.“Civilization V: Brave New World continues the strong tradition of ambitious expansion packs that fans have come to expect from the Civilization franchise,” said Sarah Anderson, senior vice president of marketing for 2K. “Brave New World is destined to continue the strong Civilization lineage that already includes massive expansions such as Civilization IV: Beyond the Sword and Civilization V: Gods & Kings.”

Sid Meier’s Civilization V: Brave New World provides new depth and replayability through the introduction of international trade and a focus on culture and diplomacy. The player’s influence around the world will be impacted by creating a number of Great Works across a variety of crafts, choosing an ideology for their civilization, and proposing global resolutions in the new World Congress. As players move through the ages of history, they will make critical decisions that influence relationships with all civilizations in the game world.

“After adding a number of great new features to Civilization V with the Gods & Kings expansion, the team continued to search for ways to create even more exciting gameplay through new systems and features,” said Sid Meier, director of creative development for Firaxis Games. “We’re happy to bring our fans another ambitious expansion that will provide hours and hours of new Civilization experiences.

Key features include:

•New Civilizations, Units and Buildings: The expansion features nine new civilizations, each with unique traits, units, buildings and all-new leaders, including Casimir III of Poland.
•New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers, and Musicians that are placed in key buildings across your empire, like Museums, Opera Houses and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.
•World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue, and a new lead into the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.
•International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?
•New Wonders: Eight new Wonders are introduced, including the Parthenon, Broadway, the Uffizi, and more.
•New Game Scenarios: Two new scenarios let gamers fight the “War Between the States” and embark on the epic Scramble for Africa. Fight the American Civil War from either the Union or Confederate side, as you focus on the critical action in the Eastern theatre of operations between the capital cities of Richmond and Washington. In “Scramble for Africa”, the great colonial powers of the world are racing to explore the Dark Continent and extend their reach into its interior. Search for great natural wonders in the heart of Africa, as you explore a dynamically-generated continent each time you play.

Wow, couldn’t be happier to hear this news!!

Some interesting changes and additions. It looks like they sort of re-built the culture system to be more like CivIV and I love what they’re doing with diplomacy and international trade routes, which again goes back to previous incarnations of the series.

RPS already has an interview for the ex-pack.

RPS: You mentioned this tourism concept for culture; is that something that’s actually visible in any way or is it more just a concept to explain the number as it were?

Dennis Shirk: It’s very visible, what we’ve basically done is before you just generated culture, you built lots of buildings, you filled up your tech trees. Now the culture yield itself is actually a defence for your civilisation, the amount of culture you’re pushing out. When you get to around a third of the way through the game, you’re going to start generating great people: great artists, great writers, great musicians, and they’re going to be able to create a great work of art or a great work of music in the game, and we actually have, in your cultural buildings now, we have slots for these, so one of your great artists might create ‘Starry Night’ and you put that in one of your museums.

That piece of work now is creating tourism, and it’s an actual yield, and you’re staring to build up tourism. Later on when archaeology comes online, you’re going to be running around on a second phase of exploration and discovery in the world when archaeology comes up because there’s now all these digs around the world that are actually reflections of stuff that happened earlier in the game where a battle might have taken place, where a barbarian camp was. You can extract artefacts from these sites and also put them in your museums.

Some of your wonders now have different great work spots, they create tourism. So you’re now creating tourism in parallel with creating culture, and that’s going to directly go head to head with other people’s culture, and you can get bonuses,. In other words if you have open borders with another civilisation, that creates a boost for your tourism. If you’ve got trade routes to that other civilisation, more boosts to your tourism. So it’s an ongoing battle that really becomes dynamic late in the game, because late in the game when you have a lot of tourism being pumped out, other civilisations might have to take notice and start creating more culture to defend against it, because their culture’s now being overwhelmed by your pushing tourism, it’s a dynamic way to play that game.

Tourism as another resource is an interesting idea. I hope the systems don’t become too complicated.

RPS: And the AI will presumably be trying to do the same to you, or does it behave a different way to how a player would in that regard?

Ed Beach: It’s playing the same game you are.

Oh, you!

The last expansion added the ability to enable animations in multiplayer, I wonder if this (given the theme) will finally enable diplomatic AI?

Polish unique unit: Screen Door Submarine

From the RPS writeup this sounds pretty great. Much better than the Gods and Kings expansion. I’m ashamed to admit that I’ve put in over 600 hours of Civ V, mostky when it first cam eout and witht he subsequent patches. Gods and Kings never really captured me even though I liked the religion addition. This one sounds like it will throw me down and make me its bitch.

!!!

Oh man, I’m so excited! What a great year to be a TBS gamer!

I apologize both for the cultural insensitivity and the terrible humor.

Back on topic, I’m pleasantly surprised by this. I wasn’t expecting a second expansion. Looking forward to finding out more info on the new civs.

And dare we ask for it: mods in MP?

It’s sad we are still waiting for that. The poor PitBoss folks have been waiting years for the feature that was promised weeks after release as well. Firaxis really took a giant shit on their MP community with this title… not that I’m bitter or anything! ;p

A new unit in action: http://kotaku.com/5992101/youll-soon-be-able-to-use-xcom-soldiers-in--civilization-v?popular=true

WHOA … totally didn’t expect to see that, but it makes all the sense in the world. Also good to see another new civ mentioned besides Poland (in this case, Assyria).