Unfortunately, it is not tonight. The game is supposed to unlock tomorrow at 10am Eastern.

The live timer on Steam claims 16 hours from now, which is 10AM Eastern tomorrow.

— Alan

why does this remind me of elemental?!? haha. kidding. it can’t be THAT bad (I love elemental btw!@)

Thanks for that. Sounds like it works as I would have expected based on past experience with Civ4. There’s the usual diplomatic benefit/hit for having similar/different social policies this time around, too?

Non-issue? Wow, that’s strong. How would your rate your ability that you see combat as a non-issue (i.e. at what difficulty would you play normally)? Would combat be as obviously poor at low difficulties as it is on high difficulties for someone who rates themselves at those ability levels? Sorry if that sounds odd, I’m just trying to determine if I (who usually played Civ4 no higher than Noble and rarely won on that) would see the same poor AI.

Big difference.

According to the manual, the computer begins to get bonuses (“cheating”) over Noble difficulty. It does not say that any superior AI is engaged at higher difficulty levels.

On the 2k forums, one of the CM’s said that the AI uses a better decision table at higher levels. At low levels it’s decisions are basically randomly chosen from a decision table that includes bad and better decisions. At above Prince levels the AI chooses from a decision table that includes good and better decisions.

Now if this info is what Tom was experiencing, then there’s the explanation. But I doubt it because a bad AI is a bad AI.

Uhhh, no. 16 hours from now is 7AM PDT. Which is 10AM EDT. Jesus, can people not do math any more?

— Alan

I believe the (attempted, possibly humorous) point is that Valve and Steam have a reputation for not being punctual.

You will easily win wars that you should have lost. That’s what I mean by a non-issue. The tactical combat is a central feature of Civ 5, and from what I’ve seen, the AI cannot use the tools the player gets to use. This effectively turns a strategy game into a puzzle game. See Civilization Revolution for another example of this.

  -Tom

Gaaaah that just annoys me, because in that case there is no way to decouple the supposedly better AI from the bonuses it gets at higher difficulties.

Valve Time was the reference being made. In other words, don’t rely on the timer being accurate. The game could be delayed because of technical reasons tomorrow.

No kidding. I’m still waiting to be able to buy Delve Deeper, which was supposed to be released today, and has been for sale for quite a while on other stores.

http://developer.valvesoftware.com/wiki/Valve_Time

EDIT: And I’m beaten to explaining my own joke. Awesome.

Uh, so if we want an AI that can avail itself of the tactical combat, we also have to play an AI that gets an economic bonus? If this is how it works, this strikes me as a really poor way to implement difficulty levels.

  -Tom

I don’t see how decision tables and bonuses actually go together, they are totally different systems and ways of implementing an AI opponent.

— Alan

I’ve spammed this in a few other places on the internet, but I thought it’d be fun to place it here (BECAUSE YOU’RE ALL DEAD OLD AND THAT)’

"I just realised something…

I played hundreds of hours of Civ 1 on the Amiga, whilst I was at Primary school.
I played a similar amount of Civ 2 whilst at High School.*
I played a lot of Civ 3 whilst at College.
I played a lot Civ 4 whilst at Uni.
And I’ll probably play Civ 5 a bit in this post-degree, working life.
In almost all cases there’s no overlap. One period for each game.

I wonder what era Civ 6 will usher in for me, or if I’ll play it at all :o
Infact, I’d better be doing something different by the time Civ 6 rolls around, or I’ll have ruined this little life-symmetry that I have going on"

The AI is better now.

“So what are those grandkids up to, these days?” ;)

Ok I’ll start my first game at King rather than Prince. Hopefully there will be an AI patch soon. I had hoped that given the similarities to chess (one unit per hex) that they could modify some of the chess AI algorithms obviously I was wrong