Civilization VI


#2874

My sentiments exactly.


#2875

These guys get it.


#2876

I finally took Civ VI for a spin.

You can add my name to the “meh” pile. I haven’t even gotten far enough to really start to mock the AI. I don’t like many of the new mechanics (some of which are not bad in and of themselves, they just feel out of place). I don’t like how there seems to be more of everything (more tech trees! More decisions on things!) yet every individual thing feels watered down (I founded a cult, and a religion, and made some civics choices, and I have +5 prod in the capital or something in total. dream big). I don’t like how they gave us a weird hybrid worker system that’s neither 4 (which is good, although it quickly turns into busywork so you automate a lot, as is tradition in the series) or 5 (which just removed them but lacked Call to Power’s elegance). I don’t like how the explore/build for bonuses thing basically points you down a rote/busywork path to be repeated over and over (and anyway the rewards are more slop). In my last game I looked up and had some sort of great person I didn’t care about and just deleted it because I really honestly couldn’t be bothered.

Think I will go back to Civ IV and SMACX.


#2877

The philosophy for the designers was “make a significant decision every turn”. But what didn’t occur to them was that in order to do that they would have to drain the significance of all the decisions in the game. The decisions wind up not really mattering. The desire to interrupt turns with pointless decision making motivates an awful lot of bad gameplay.

This is where all that inane firehose of diplomatic babble comes from, the repeating trade route issues, the repeating spy assignment issues, the meaningless tech tree choices in a tree that’s so narrow and cross-dependent you have to learn everything anyway. If I could press a permanent “fuck you” button for all diplomatic interactions to skip them all I would happily do so. Combine all that with the computer being quite unable to play its own game either in city design and planning or in army coordination and what’s the point really?

All things considered it’s a watered-down, denatured, and fundamentally uninteresting retread of a game, and moreover devoid of the stylized charm, personality, and fun fluff of some of the earlier games.


#2878

I did like districts and Wonder placement, in terms of how it made the map an even more important part of the game. But other than that, this is the second Civ I guess I just need to wait for modders to fix (it would likely be three, had I not skipped Beyond Earth).

Speaking of mods, are they repeating the same stupidity as they did with Civ5, where they won’t release the SDK until after they’re done with DLC?


#2879

Out of a modern context where other 4X games exist ,i think Civ VI is decent enough, but i’d rather play Stellaris or Civ V or Endless Space 2 or Endless Legend.


#2880

#2881

#2882

fall patch is out…also, I got a 50% coup…they really know how to twist a guys arm


#2883

Civilization VI ‘Fall 2017 Update’

Lots of AI tuning/bug fixes, so get to testing!


#2884

I also got a 50% off coupon for the digital deluxe edition. Free to a good home… :)


#2885

Expansion announced. Maybe this fixes the game?


#2886

The game’s great as is. This will only make it better on the scale of the XCOM 2 expansion.


#2887

“With this expansion’s new features, players will be both challenged and rewarded in ways never seen before in the 26 years of the Civilization franchise.”

and the AI won’t be able to play with these new features either…they forgot that line


#2888

Yeah, I should clarify. I think the game is great … on paper. The systems and mechanics are fantastic, and I like them quite a lot. But playing the game is a different story, with the religion spam (which if I read correctly, got worse when they “fixed it” and not better) and the AI which is incapable of playing a coherent diplomacy game. I’m less concerned about the AI’s inability to do combat well, but it’s still a concern. I know there have been patches since I played last, at least two major ones, and I’d love to be wrong - but it sounds like those patches didn’t fully address these issues.

I’m hoping with a full expansion being worked on the team will be allowed to make larger changes to the core game and the AI that free patches just don’t allow.


#2889

Wow, a bold statement.


#2890

A little more specifics/details over at Game Informer.


#2891

Unless one of those changes is functional AI, I see no reason to consider this.

Only Tom could convince me to buy this game right now.


#2892

Yep.5

I had hoped the same with Civ5, but it never happened. It took the modding community getting access to the full modding suite to fix that mess. Not to sound melodramatic or anything, but Firaxis just doesn’t care about AI and they feel that mods threaten DLC sales. So I think we’re going to have to wait for development to stop and the full modding tools to be released before it really gets addressed.

Not trying to be overly negative or anything, but I think that’s the unfortunate reality of the situation.


#2893

In defense of Firaxis, Paradox doesn’t care about AI either…they even said so

“Fans of Civilization know that each game plays out in its own way, with its own unique story. With Civilization VI: Rise and Fall, we are bringing that story into the spotlight by adding more ways to track the progress of a player’s civilization than ever before.”

ok, here is a glimmer of hope…they used the word STORY…i have always considered that strategy games should let me make my own STORY of my empire…not about winning or losing…can this possibly be the very first integration of strategy/story!!!