I’m in late game as Dido, large map, epic speed, shuffle map type and king difficulty.
Early game was, as usual, fun. On oddity is that I never had any barbarians to contend with. They are on the map, just no spawning in my general area. It turns out I was on either small continents or a large island with two other nations. Playing as Phoenicia, I could expand rapidly and without a care when it comes to loyalty. I did verbally tell the computer not to settle where my own settler was moving to, but alas, I was one turn too late. That lead to a brief war where the AI once again disappointed. It never builds enough units.
Midgame, I decided to conquer the rest of the island for myself. I started with muskets and cannons, finished with infantry and artillery. My science progress was eclipsing the other two nations (Kongo and Inca) to the point where conquering cities was a breeze. Add in a few battleships bombarding and I had no problems.
One thing to be careful of with Dido is CO2 emmissions. For a start, I’m the leader when it comes to environmental impact, and all those cities I place on the coast are losing coastal tiles. I’ve also decided I’ve won the game, but keep persisting just to see what else there is to learn before bumping up a difficulty. Right now, it is a race between diplomacy (boring), culture (boring) space (boring) and conquest (boring). Yep, every condition is boring because no one can contest me effectively. The joys of being on a conquering binge. Either space or conquest will bring about victory the fastest, so I’m hoping for one or both.
Maybe it is the effect of playing as Phoenicia, but gold is much easier to come by. In the classical era, I was making about 300 gold per turn. I think because I’m encouraged to build cothons, that is the contributing factor with all of those sweet, sweet trade routes of course. Needless to say, no gold problems at all this game. Rush buying builders is a nice thing to do.
One annoyance with the game is the road and railway system. They just make the map look ugly. I can have districts in some areas, wonders in others, then random spots which have a bit of road or railway showing, and it stands out with how ugly it looks. And of course, there’s no way to know if a tile that has a wonder or district has a road or railway on occasion, that needs a mouseover to check.
Also not sure why in the leader selection screen Firaxis went from alphabetical sorting, as was the case in the base game and R&F, to this new alphabetic sort by DLC. So new leaders always at the top, and base game leaders all the way down the bottom.