Civilization VI

I hope, if this is the final exp, they’ll finally fully open up to modders. There have been multiple AI modders lamenting that, without access to the “black box”, all they could do to influence the AI is fiddle with the weighting of aspects covered in the ini files.

If they follow their course since Civ5, they’ll release it is this is their last expansion or DLC, which is a damn shame. Someone needs to smack whichever 2K or Firaxis exec thinks mods cannibalize expansion sales. The modding community should be seen as partners, not competitors.

Doesn’t XCOM 2 have a thriving mod scene even right from the jump?

Does anyone know where active promises can be viewed? I can’t find 'em.

Amen to that.

I’ve been poking around at mods, and a bunch are already updated for GS. I haven’t tried any yet, but I thought I’d link some mods that might be of interest to people here. You might consider making some of these “favorites” rather than “subscribing” if you don’t want to install yet; at least, that’s what I’ve been doing. (Also: can anyone point me to a mod or graphical cheat-sheet, updated for GS, that indicates Wonder/District eligibility and adjacency bonuses?) Anyway, here’s a list for starters:

1. Pidi’s Religious Border Control.
“It’s quite a simple mod. No religious unit from another Civ can pass your borders without the deal “Open Borders”.”
https://steamcommunity.com/sharedfiles/filedetails/?id=1136114042

2. Historic Speed (Extended Eras). “Historic game speed has Standard-speed production times and longer-than-Marathon research times.” Adjusts calendar, tweaks upkeep and other stuff.

https://steamcommunity.com/sharedfiles/filedetails/?id=890528355

  1. Sukritact’s Simple UI Adjustments. CQUI will take a while to update, but in the meantime there’s this.

https://steamcommunity.com/sharedfiles/filedetails/?id=939149009

4. Extended Diplomacy Ribbon. This is the mod that I’m likely to install first. Super-informative tooltips on what’s going on with each leader diplomatically. https://steamcommunity.com/sharedfiles/filedetails/?id=1360462633

5. Jam’s Difficulty Mod. On higher difficulties, no AI starting bonuses, extra units, or combat bonuses. Instead, AI gets production/food/gold/other bonuses that grow over time.

https://steamcommunity.com/sharedfiles/filedetails/?id=1656782378

I haven’t tried Jam’s, and the author says it needs more testing. It sounds like an updated version of the old Smoother Difficulty mod, which hasn’t been updated for GS yet. AI+ hasn’t been updated either.

6. Dynamic Diplomacy (Friendship Bonuses Version) - I’m not sure this is necessary given the improvements to diplomacy in GS, but the author is updating it for GS. “Friendship bonuses” mean you get a bonus for being friends with a particular leader – like more food for harbors if you’re friends with Kupe (Maori). Other interesting changes, but I’m gonna play vanilla a while before trying this. Not sure how it interacts with the Extended Ribbon mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=870914411

7. Immersive Dialog. Adds leader-specific variation to dialog. Instead of “How Dare you,” Teddy now says “I think you’ll find that the United States is not to be trifled with,” or some such. It’s been updated for GS but I’m not sure the author has actually added new flavor text for the new GS civs, so I’m not gonna install until I know that.

https://steamcommunity.com/sharedfiles/filedetails/?id=871120445

I bought Civ 6 and the last expansion. I really want to like what’s going on but this series hasn’t clicked for me the way Civ 4 did. Is this expansion worth it? I’m sorry, I realize the that’s probably a loaded question. I guess does this expansion make Civ 6 the best it can be?

Hmm, if you don’t care for Civ 6, I’m not sure this expansion will change your mind. It improves a lot of things but it doesn’t radically overhaul anything. Don’t get me wrong – I love it myself, and I think it’s a better expansion than R&F. But I’m not sure it will wow you if you already didn’t like Civ 6.

Improvements include environmental catastrophes, global warming, better diplomacy (with a diplomatic currency and a Diplomatic Victory), some cool new civs (Maori start at sea, Incas thrive in mountains, Swedes do the Novel Prize, etc etc), very cool naming of map features, more interesting geology, prettier maps, some UI upgrades. But it’s still Civ 6 at its core. For me, that’s a plus; for you, maybe not.

Hope that helps a bit!

Thanks for the write up, that is very useful. I find the workshop difficult to navigate sometimes.

No. These are incremental additions and improvements. I feel like $40 is pretty pricey for what’s in here as well.

It’s not bad at all, the weather and climate stuff is pretty cool, but there’s nothing here that will make a game that didn’t grab you before grab you now.

I’ll chime in agreement with both Spock and KevinC; it’s now a more enjoyable Civ 6 game for me, but it’s still a Civ 6 game. I personally think it’s maybe 1 good patch away from being a regular in my rotation.

I’m getting a consistent crash at turn 155 in my Turkey game. Even reloading from previous autosaves and manual saves makes the game crash at 155. Frustrating as two hours of play are now down the tubes.

Yeesh. Any mods or just vanilla?

Any way to find out where coal, oil, uranium is in the game? I think i saw the report but it didn’t show any coal on my continent. I guess all the coal somehow spawned on another continent?

Even so, that report doesn’t show WHERE on the map the resources are.

Vanilla.

If there’s coal in area you control, you can click through the alert icons when you discover it. Otherwise, I’m not sure if there’s a way to find the other deposits.

If you miss the alert icon @KevinC mentioned, I think the only option is to turn on the show resource icons option and hunt around for them unfortunately.

Even then I believe the icons don’t appear if the resource is under a district.

Certainly annoying. There must be some event happening which is glitching if old saves won’t let you get past. I’m curious what it is; I’ve had a couple games without any crashes, but that doesn’t mean I’ve seen everything and it could be some specific combination of an event with a certain civ.

Yeah I was hoping there was a mod somewhere for global hunt. Industrial era should spark global conflicts for bat guano, coal and oil!