Civilization VI

What do you suppose they would do with Canada?

I’d guess on Lester B. Pearson for the leader.
Leader ability: Nobel Peacenik gives 1 additional Diplomacy policy slot
Civ ability: Voyageurs!: Starts the game with one trader and one trade route . Trade route range is 50% greater than normal
Civ unique unit: Northwest Mounted Police: replaces Cavalry. +1 movement and +5 combat
Civ unique building: Hockey Rink replaces the Stadium and provide +3 amenities.

Civ ability: Take off, Eh!: Air units can rebase once per turn without using their move.

O Canada! Canadian units get x2 defense; however they are twice as vulnerable to foreign tourists.

(referencing the sad American attempt to invade in 1812, and the effect of American culture).

What’s their national power? Cultural invisibility?

Are you sure?

Oh, I always viewed that as the equivalent of importing flesh workers.

I think if you play that Civ you are morally obligated to call all your cities Peachtree in order to confuse invaders.

Hey, looking at that preview, you can see they have added a new casus belli – a protectorate war against a civ that attacked an allied city-state. I like.

Anyone tried the IPad version yet? How’s the game speed?

I am curious if there is any market reaction to the price tag on that? Or since the real game is an in app purchase, people are cool with it?

Last time I was in Atlanta was… uh… before GPS. It was confusing.

Why don’t they fix the AI? All this stuff is well and good, but with an AI that is already totally incompetent, how can it expect to deal with these new rules unless behind the scenes it is almost exempt from them.

I’m afraid I have no answers for you. :(

Because they don’t care. It’s really as simple as that.

Most likely this. The game sells like hot cakes and as discussed up thread (I’m guessing, I’ve seen this sentiment around and I think it was here) most casual gamers don’t really care or even notice the AI doing something dumb. Vote with your wallet, though in my case I’m voting by saying this doesn’t really look that interesting to me. I liked Civ VI leading up to launch, and enjoyed my first game, but it never grabbed me much after that (despite attempts to get back into it - the poor AI isn’t even where I fell off the game, but rather not actually having much fun while playing). Watching the video I linked didn’t do much for me, so I’ll probably dodge this one unless it gets incredible reviews/word of mouth.

I think this stuff looks cool, although this latest expansion is only slightly interesting. However, I am just frustrated that the game isn’t fun because its not challenging because the AI is so stupid. I just need to wait until the dev kit is released and someone writes a real AI, and then Ill buy this stuff on sale.

I also need to remember to not buy the next civ game no matter how cool it looks until it is proven that AI is decent.

Well of Souls has a nice write-up of the news stuff as well:
http://well-of-souls.com/civ/civ6_riseandfall.html

I still enjoy the gameplay of Civ. What the poor AI has done for me is made me adjust my expectations of what I’ll get from a Civ game. My guess is that I got at least 1000 hours each from Civ 1-3, and at least 2000 from Civ IV.

Steam says I have 722 hours of Civ V, but that probably included 5-10% idle time.
I only have 151 hours from Civ VI, even though I like Civ VI more than V.

Now maybe if Civ IV came out today I wouldn’t have the enormous amount of hours that I put in back in the day. I play a greater variety of types of games now, with more games at my disposal. Still, I enjoy firing up Civ for a game or 2 before it goes back on the shelf for months.