To me, it looks like there’s a lot of good stuff in this patch. I like the fixes to joint wars, increasing envoy rewards for liberating city-states, the much-needed nerf to Magnus’s chop bonus (100% down to 50%), religion affecting loyalty, much-needed) Korea nerf, AI now not sticking with Monarchy exclusively, and the AI targeting cities more. The patch notes say nothing about AI airforce management, but there’s at least one positive report on this too (see below).
Alas, the patch doesn’t do as much for the UI as I’d like, as the UI is my biggest beef with the game. The CQUI mod has been progressing nicely, but now that there’s a new patch, that’s going to delay arrival of CQUI longer. There is already a CQUI test build for R&F, but not for the new patch; we may have a new test build in a few days.
For those of you who find the AI to be the games biggest flaw, there are some initial reports at Civfanatics that the list of 15-odd AI changes has had some positive effect. E.g., one fix is this: “AI will prioritize a city over units if it can capture or nearly capture the city.” Some posts on civfanatics, from the thread on the new patch - https://forums.civfanatics.com/threads/spring-patch-notes.632218/page-11
Alright, the AI can definitely take cities now. Khmer attacked me with 3 Warriors and 2 Archers while I had 3 Archers defending… could not manipulate the situation to my advantage… he did not go for wounded Archers but instead attacked and captured the city.
My two cents on the patch: WOW! The AI can fight now! In my current game as sole civ on a continent as Egypt, I have had to deal with a very belligerent, very smart barbarian horde through middle ages. The AI now targets the weak units first (read: ranged), so my previous laziness with troop arrangements is over. I love it, as now I actually need to strategize again, not just throw a few units around and see what happens.
The AI can fight and upgrade too. They took cities and liberated city states for emergencies too! Germany was not the only snowball either. America snowballed and before I realized it, I was surrounded by modern tank armies. Sumeria was no threat which was surprising.
Which leads to another thing. Not declaring wars still makes it possible to be friends with nearly all AIs for the entire game. Like as if Canada in real life was the most popular country on Earth. I don’t know if that is a good thing or not, but my next game I’m going back to my warmonger roots and see how much of a fight they put up head on and raise the difficulty as well.
This is not your daddy’s Civ 6. The game is different now. Maybe we are turning the corner finally and getting closer to that finished product everyone has been hoping for. The bad news is that for the people that struggled on King and below, you better get more skills. You might be really crying foul now. Me myself, I am a little scared to try Deity now after this first game.
The TLDR: I think some of you that wanted a stronger fight in Civ 6 should be able to get it now, unless you are as good as Lily Lancer or CivTrader6. I hope Marbozir starts up a new game. He just started a new Civ 5 game, so he might be busy. Hey Marb if you see this post, play a quick game of 6 and see if it is hard enough. If bet Civtrader6 is playing around with it. I’d like to see him post a new game too, especially since he cannot just chop a Mongolian army now LOL
Was on the verge of being wiped out by Norway, paid Chandragupta to enter the war against him, watched as Chandy smashed him up with Varus and took his capital. Awesome. Although now I have to deal with India.
AI seems much better at fighting each another from my current game, which is good.
Greece took out two civilization on her continent and she’s keeping up with me in science and culture into the atomic era.
In total, I had 18 civilization and six were destroyed and I only destroyed one. I like seeing that.
I normally run the AI+ mod, but since its patch, I turned off all mods. The AI really doing quite well. Both in combat and city management. So far…I am quite impressed =).
I noticed Nubia did a much better job than normal of rebuilding a military after I destroyed a wave of units. Normally, following that I would be able to sweep in and grab everything I wanted with only mild contest. This time, she produced a second wave stronger than the first that shut me down on her second city. My only choice was to sue for peace with only one city gained. If she had refused she would have wiped out my overextended units, retaken the soon to flip due to loyalty city, and pushed in on several of my weaker cities.
I’ve seen a report here on this forum that air force is being used, and to success (as in intercepting nukes no less).
Inevitably there will be the “AI still suxx0rs” counter-posts, but the initial readouts are encouraging.