Reading this, I realize that although I agree with you that planning 1000 years out is ridiculous, it doesn’t bother me. I actually like the district system. And I ask myself why I don’t mind the absurdity and realize – I do not take this game or any of the similar games seriously as historical recreation.
Back when I was playing the original Civ, I expected and experienced immersion, to the point that I would go around thinking “grasslands” or “plains” traveling as I hiked or drove through real life locations. It was part of the magical glow of the game. And as much as I loved the gaming experience, I muttered over the failures of the tech tree, how particular advances did not really rely on their “pre-requisites.” And on the idea that luxuries were always the keys to a happy populace.
But that kind of immersion is long gone for me, but in all similar games. I think my breaking point was the idea that various civs start with and always possess innate traits. This is a terrible series of fallacies, not only that from prehistory there was an English people, but that something in their stock determined that they would be great seafarers and industrialists, and that they needed to find some coastal spots for cities. As opposed to the truth, that their location and other twists of history pushed them into these directions.
In the original Civ, Russia might have always been aggressive, but it got no concrete advantage or disadvantage, nor did your own civ. However, as the series and the entire genre matured, it became the convention to pretend otherwise. So no one raises an eyebrow at the idea that it’s sure lucky that the real life Kongolese found the jungle and the Scythians found the plains, because they never could have survived if it had been the other way around.
This is only the tip of the iceberg. After all, ancient people did not know the future value of various resources. And much the same kinds of objections can be made to other gaming genres and entertainment genres. (Police and detective shows are packed with ridiculous conventions.) But for me, this made true historical immersion increasingly impossible, and I long ago quit looking for it. It’s always just a set of fun (or not so fun) toys to play around with, and from where I sit, it appears some players are looking for tile puzzles to ponder and others are looking for battles to fight.
But my point is that your post reminds me that my acceptance of Civ 6 as good light fun is really just my acceptance of how far the entire genre has fallen from my original hopes for it. From what I am hearing, Victoria 3 is trying to backpedal in a neighboring genre. We’ll see how that goes over.