robc04
1626
I found spies very powerful. I must have stolen 4 works of art and a couple thousand worth of $. Did you do the mission that boosts the spies skill in that city for 24 turns?[quote=“DeepT, post:1612, topic:78555”]
The constant spam of trade deals that are horrible is extremely annoying. IE: they want 3 different luxury resources and they offer 1 different one, 24 gold and 1 gold for 30 turns.
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I had quite a few reasonable trade deals - like 1 for 1 luxuries, or someone would give me a bunch of $ for one. Towards the end of the game I don’t know if I got any good deals.
Once I had more than 4 cities I stopped accepting deals where I give away luxuries - too important to larger Civs with the 4-city limit on luxuries.
Ok religions you need great prophet points, then recruit it as a great person. Faith is not enough, faith just activates pantheon and faith purchases. Spread your religion, be careful, you will have the AI come wipe out your religion off the map, seemingly forever.
I love how you start to learn the systems in parallel and it all comes together.
On other things I finally finished a game. Japan unique ability is… awesome and thematic. I started very tall cities (big, spread out.) I was hemmed in by mountain chains so I was able to chokehold a nice slice of land. I fought barbarian wars seemingly forever (middle ages) until I settled the wildlands. But enough of that, the UA. I now learned to read the adjacency bonus. For regular civs, you get 0.5 bonus for each other district (ROUND DOWN.)
In Japan this is a flat +1.0 bonus per district. This means any adjacent district is a +1. Even another cities. Imagine a theater district, +6. Who cares if it’s a mine with 4 hammers. Boom, put the district in the middle, +6 commerce. I haven’t worked out the math but I am pretty sure the district is better. This liberates you a bit from the RNG terrain. You have more choices where to put districts.
This also means the dinky crappy cities I started later started growing really well. They benefit from the older capital city’s districts. Electronics factory gives +production to all city centers within 6 squares of it (same as power plants for other civs). Another trick is putting traders in the dinky cities, towards the capital. That gives a good amount of food/hammers.
I like the theme, you have two megapolis Tokyo/Kyoto and every other city looks towards the metropolis.
Maybe I try Big Rome the same way now.
Apologies if asked and answered but what is specifically included in the Digital Deluxe package?
Expand your empire further with the Civilization VI Digital Deluxe which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs* that will add new maps, scenarios, civilizations and leaders for a bundled discount.
*Save vs buying DLC packs a la carte. Individual DLC may be sold separately. If you purchase the Digital Deluxe, do not also purchase these standalone packs, as you will be charged for them.
So buying early we are given the Aztec civ? That’s not part of deluxe it would seem. Anniversary soundtrack; ok. These four post-launch DLC packs… they are not available yet I’m guessing but also we don’t know what they will be as of yet?
A bit late to the party, and I haven’t read the hundreds of recent posts on this thread.
I cut my teeth on the original Civ 25 years ago, and each successive Civ was very natural to pick up. Civ 6 though is the first one where I’m struggling to figure out the new systems. Oh, the basic concepts are the same; found a city, research techs, etc. But there are now layers that didn’t exist before, and I’m trying to work my head around them.
I’m really struggling with barbarians. Holy shit, every time I think I’ve got the upper hand, here comes another wave. Oh, now they’ve got swordsmen before me! Oh shit.
I will say that every time I boot the game, I have to sit there for a few minutes to listen to Christopher Tin’s new theme before I do anything.
My only real complaint thus fair is that the UI is really all over the place. It’s a pretty game, but it feels like they went through 2 or 3 UI designers, and instead of starting over, each new guy bolted on to the previous UI designers’ work. There’s nothing consistent about it, and you’re constantly having to veer wildly around the screen to toggle things. And who thought that the way scrolling was implemented was a good idea? Or not mapping scrolling to WASD?
LordGek
1631
Not getting the offense here, did you also take issue when they had Mark Twain or Will Roger quotes in the game?
I’ll grant you, as soon as the game declares him a Great Artist and includes one of the Dilbert anthologies as a great work, then I’ll admit the game has jumped the shark.
Miramon
1632
Ha, Douglas Adams would have been find for one of their snarky modern quotes. Not that snarky modern quotes are a great idea for ancient and classic discoveries, but whatever :)
LordGek
1633
I’d see that as a religion that maybe doesn’t spread as easily as others but makes you 10x the cash of any other religion!
Miramon
1634
Scott Adams is a scumbag. Mark Twain and Will Rogers were not.
ShivaX
1635
Yeah, Scott Adams is a shitbag.
geewhiz
1637
Corps are confusing me a bit. Is there an easy way to tell which units can form a Corp? I was unable to put together a warrior and slinger. But I am able to put a Settler with a Warrior.
jpinard
1638
Anyone know if achievements are disabled if you use mods? Looking for something that changes the map. Just can’t tell difference between unexplored and fog of war.
wilykat
1639
I think Corps are a late game thing; there seems to be some separate concept of pairing military with non-military units, though I don’t know what it does for you other than keep them moving together. I was able to pair a Warrior with a Builder also.
LeeAbe
1641
Is the whole idea behind it just to protect weak, non-combat units? I have not seen linking of two combat units in my games. Of course maybe I missed it?
I link settlers to a combat unit all the time if there is any risk.
vyshka
1642
It comes up at some point in the game, it allows multiple military units to form 1 unit and be more powerful I’d guess. I never actually used it in my warm up game though the option was there. You can even build one through production in a city.
The other is the escort option which will allow the military unit to provide protection to the non-military unit.
geewhiz
1643
Thanks to everyone for the input.
I thought we were able to have two units per tile as a Corp early on but maybe it has to do with tech level which would makes sense if it comes later in the game.
Corps:
I forget when exactly, it’s somewhere after gunpowder that it becomes available. Nationalism?
Merging units: Corps let you merge two of the same type (riflemen, crossbowmen, cannons, etc) Later there’s even a triple merge. They really just become one big unit with bigger stats. This is interesting since notice so many quests want you to build 2-3 of something.
Then you have support units like medics, observation ballons, generals, even that great scientist that autoheals 30 hp for one unit. You attach these to a combat unit. They are non-combatants auxiliaries, you attach to save yourself some grief moving. There’s slight bugginess because of the autofocus, I keep selecting them and it wakes them up.
LordGek
1645
How did Dilbert’s creator become #1 on the shitlist?
LordGek
1646
I have to assume not as the game groups even official DLC (Aztecs) as “mods”, and that would be SUPER SILLY if you couldn’t earn achievements while playing as the Aztecs.