I’ve been playing exclusively Emperor thus far. It’s been really tough, but doable. I agree with you though that the level of bonuses really diminishes the fun, because now you can’t really play the game free-form, you’re kind of railroaded into specific strategies. For instance, I was just playing a game as the Sumarians. I just did nothing but crank out war-carts, and that enabled me to take two of Russia’s cities. Of course, those two cities were down before I likely could have even built a settler, and given that Russia has such huge borders, my capital was practically getting swamped right out the gates. So while that worked, if I had intended to play a game where I was just going to focus on building some wonders, I would have been completely overrun.
The problem with Emperor difficulty (and it’s not just this game, it’s endemic to the genre) is that too many of the bonuses are front-loaded. Starting all the opposing Civs with an extra warrior and a free settler and a free builder, along with all their other bonuses, is to way too much too soon. At that state of the game where you have nothing but your city and one warrior, you don’t have a chance to compete with that. And oftentimes, you may not even be able to settle more than a city given that each AI civ will likely have 3-4 before you can get one single one out.
What I really want to see in these games, and this one in particular, is an escalating difficulty curve. By that, I mean instead of dumping all these free units and huge bonuses to the AI right out the gates, instead give them modest bonuses to begin with. At certain turn or age thresholds, increase the bonuses that the AI receives. That way it helps combat the typical snowballing effect as well.
Once I get a handful of cities and get my economy going, I can take on multiple enemies at once, even if they’re larger than me. I’m totally OK with this, it’s just the nature of playing against a computer opponent, but it’s at this point that I want the game to be harder and the AI to have additional bonuses. Not right at the very start where I really can’t do anything about it (or be limited to one or two specific strategies, like Sumaria’s war-chariot rush).
If they get some mod tools out, I’m going to look into creating such a mod. Hopefully it’s possible, because I think it would really improve the game for me, especially as I get better with more experience.