Did you rename the logo video?

Assuming you’re talking about starting the game from your desktop, people have suggested doing either a repair install or uninstalling/reinstalling your MS Visual 2015 redistributables. If you mean loading a saved game, they take a LONG time for me, on my non-SSD hard drive.

I mean loading a saved game or starting a new “play now” game. The continue button getting to the main menu is very slow as well but at least works. The save is on a SSD and used to load in say 15 seconds. I’ve tried waiting 10+ minutes and it does nothing so I am pretty sure it’s not related to patience. I see threads about this issue popping up but no solutions yet. Haven’t renamed the logo video.

Might be time to contact 2k Support.

Thanks for the kind words! I am tempted to, but I had some dental work done late last week and the tooth is still healing. Stupidly, when I talk the cold air of my basement gets in my mouth and hurts. So maybe later in the week I’ll put something together! Thanks again, it means a lot to me.

Same thing here. I played Friday and yesterday with no issues - can’t start or load a game at all today. I’ve uninstalled/reinstalled, checked all drivers, reinstalled directx and the visual c++ stuff. No dice.

Genuinely, keep it up.

My preference for LPs or gameplay videos in general is the conversational player who is clearly just commentating on their enjoyment of what is front of them. No emphasis on “BE SURE TO CLICK LIKE AND SUBSCRIBE BELOW!11!”

Looking forward to more.

I’d agree. The only posted item is about save game files which have the extension (*.Civ6Save) in all caps vs. the proper format.

I managed to get it working by uninstalling the geforce experience thing, although it still doesn’t behave perfectly when starting/loading so might still be some lingering issues.

EDIT: nevermind it’s stuffed again.

When I’m trying to explore. I have to stare intently for a bit to make out where I have, and have not explored. Many times I’ve sent units to explore what was just fog of war. My eyes are not good. If it were black/grey it would be a lot easier, but this is tan/tan with stuff. It’s like camouflage to a deer. I can see it, but it takes time and stares.

I’d like to watch the video everyone is mentioning above which you made made Scott. Can you/someone re-link? Txs.

Haven’t seen it mentioned yet. But once you gain the ability to form either a Corps (2 units) or Army (3) of the same type of military unit, you can also build them that way. Once you get the ability for form a Corps, an arrow appears in the build menu for the unit so you can pick whether you want to build a single unit, or a Corps of them. Same with an Army, except you get to choose form all three. It’s really nice way to build a triple-unit to take care of those newer cities.

I’ve been playing exclusively Emperor thus far. It’s been really tough, but doable. I agree with you though that the level of bonuses really diminishes the fun, because now you can’t really play the game free-form, you’re kind of railroaded into specific strategies. For instance, I was just playing a game as the Sumarians. I just did nothing but crank out war-carts, and that enabled me to take two of Russia’s cities. Of course, those two cities were down before I likely could have even built a settler, and given that Russia has such huge borders, my capital was practically getting swamped right out the gates. So while that worked, if I had intended to play a game where I was just going to focus on building some wonders, I would have been completely overrun.

The problem with Emperor difficulty (and it’s not just this game, it’s endemic to the genre) is that too many of the bonuses are front-loaded. Starting all the opposing Civs with an extra warrior and a free settler and a free builder, along with all their other bonuses, is to way too much too soon. At that state of the game where you have nothing but your city and one warrior, you don’t have a chance to compete with that. And oftentimes, you may not even be able to settle more than a city given that each AI civ will likely have 3-4 before you can get one single one out.

What I really want to see in these games, and this one in particular, is an escalating difficulty curve. By that, I mean instead of dumping all these free units and huge bonuses to the AI right out the gates, instead give them modest bonuses to begin with. At certain turn or age thresholds, increase the bonuses that the AI receives. That way it helps combat the typical snowballing effect as well.

Once I get a handful of cities and get my economy going, I can take on multiple enemies at once, even if they’re larger than me. I’m totally OK with this, it’s just the nature of playing against a computer opponent, but it’s at this point that I want the game to be harder and the AI to have additional bonuses. Not right at the very start where I really can’t do anything about it (or be limited to one or two specific strategies, like Sumaria’s war-chariot rush).

If they get some mod tools out, I’m going to look into creating such a mod. Hopefully it’s possible, because I think it would really improve the game for me, especially as I get better with more experience.

Thank you for posting that. It looks like there are a lot more resources and many of them are revealed early on. Does this mean they might have address one of the things I actually did dislike from Civ IV. it seemed sometimes you were just screwed from the get go due to complete lack of access to some strategic resource and many of the civs just would not trade those unless you were about two seconds away from mowing them down?

It’s @Scotch_Lufkin’s video, not mine. :)

But I’ve been screwed out of a couple of strategic resources in my own game.

PSA for everyone having the problem of CIV VI getting stuck loading a game: add the Civilization VI folder to your exclusion list in Windows Defender (assuming you’re using it) and it should start working again.

I have never seen a technical problem like this with a PC game that wasn’t a MMO. It was working fine for a couple of days, and then suddenly a large group of people get the exact same issue because Windows Defender decided to hamper the game exe.

NICE!

There’s definitely some issues they need to address in a patch. I love how Teddy Roosevelt will get all aggressive with you and attack you for warmongering on his continent, when you are the one getting attacked. Pretty sure he’s intended to be aggressive towards the aggressor, not the guy on his continent getting attacked.

Another one that made me a little irritated was the leader of the Kongo. I was trying to get my relations with him improved, so when he asked me to please join a joint war against Brazil, I agreed. I then noticed that his opinion of me suddenly tanked and went into Unfriendly territory. Looking at the diplomacy screen, I saw that the big negative was “Your warmongering”. Um… this was literally the only war I’d been in, and it was at his behest. I don’t think I should be getting warmongering penalties from this party when I agree to join his war.

The Civilopedia is also strangely lacking in some information. I see the Tourism resource at the top of my screen, so I search for it and find that for some reason there’s no entry for it.

Other than that, my main annoyance is UI issues. Tooltips take forever to come up when hovering over terrain (I believe there’s a file somewhere that can be manually edited to speed this up at least). I also really dislike that I can’t dismiss a diplomatic message notification without first opening it up, loading the leader diplomacy screen, and exiting out. This is especially an issue when the AI repeatedly hounds you for the same thing over and over and over nearly every turn. It gets annoying fast.

Other than that, I’m really liking the game. The AI seems to understand the basic concepts of the game at least and, if it has the units, can put them to use and take a city if they have sufficient forces. It could use a lot of improvements, of course, but that’s to be expected.

Oh man, if I hear one more YouTuber call a Corps a “corpse” instead of a “core”… BANG ZOOM RIGHT TO THE MOON ALICE! D:

I love google. I couldn’t figure out why my occupied city wasn’t growing. (Short answer, capture cities don’t grow unless the original owner cede them to you in a peace treaty or you make a deal for them and they want more than I was able to give them.

This 5 minute video had the answer to this question and 14 other things most of which I didn’t know

LOL

You know on the Eastern front, it was not uncommon for Corps to turn into corpses.