In recent years, the only 4X game I can think of with an AI that seemed like it was actually attempting to win the game was indeed AOW 3. I personally am very sad that this is so unimportant to people, but there is nothing I can do about it.

Question

When assigning citizens to work tiles my campus district doesn’t have any way to assign one but yet my holy district does. Do I get a benefit from one and not the other?

You typically need to construct a buildings at that District in order to assign a citizen to work it. For the campus, that would be the Library.

I’m starting to get the feel for how to pack cities to overlap the effects of districts, but I find it hard to get close to good layouts given short-term pressures like lack of funds to buy the ideal tiles- maybe I need to wait and start building them later. Still I think my current game I’ll manage a quicker science victory.

so far I’ve only won via domination (on a small map) and science (on a standard one); next I’d like to try culture.
My favorite wonders have been Ruhr Valley and Oxford U, what do people think the best wonders are for a culture victory?

does tourism have any impacts other than on the culture win condition, for example does it give more gold from trade routes as it does in Civ 5?

any tips or suggestions for how to go about a culture win? My science wins generally involve taking out or at least whittling away my nearest neighbors, can it work to be more peaceful?

@Charlatan, thanks for the reply. The Military strengths one is a lifesaver. I’m still not real comfortable with Amenities yet, but it’s becoming more clear…kind of a bright blur instead of a dark blur, to paraphrase. I thought it was probably culture for the borders, but in my 1st game, I’m at >1000 AD, and my borders have barely grown. I have monuments in all cities, but not sure of any other “culture” improvements until I can look when I get home.

Is there a counter somewhere on the UI that shows when borders will expand. i know Civ V had this.

Thanks again,

Tony

@wilykat, thanks for the help.

Amenities are becoming more clear. The idea that only 1 luxury resource adds an amenity was maybe what was confusing me more than anything. i had 2 Gypsum resources, but was only seeing 1 Amenity. Now it makes sense.

Along with no unit-keyboard movement, the no border-expansion culture “clock” is my biggest issue with the UI.

Thanks again,

Tony

I haven’t noticed before since it didn’t matter. Is there anything I can research or some kind of deal I can make that lets my religious units occupy the same space as another civ’s military unit. I have 1 more civ that I need to convert for a religious victory but his 1 city is surrounded by military units. I probably just need to sneak 1 or 2 apostles close to it.

Maybe if I have an alliance, but we aren’t on the best of terms. I may need to build up a bit of a military and kill some units - kind of a pain since he is halfway around the world.

I could swear the game lets me move through other civ military units. Maybe it just doesn’t let you end a turn there?

I think that is correct about moving through units. In any case I think I took advantage of what i think is a bug. I had my apostle positioned to where I couldn’t see the enemy unit in a tile adjacent to the city, and it let me apostle move onto the enemy unit next to him. From there I was able to move adjacent to the city.

I was also blanketing his land mass with my religion, so maybe religious pressure would have finally done it. There weren’t many cities in the world not following my religion.

It was a way to fiddly victory condition to be called fun, but I started down that path and wanted to see it through.

Yep, it even says that exactly in some tool tip somewhere …

Me as well. The game not saving settings is a real pain - especially since traditionally the “Play Now” option defaulted to the settings of your previous game.

I found this choice annoying. I’d go with someone who ruled Egypt when it was a major power. Wasn’t Hatshepsut used in an earlier game?

Scott Lufkin - really enjoyed your video. I don’t watch game streams as I get too antsy, but that was nice.

I declare my second game a lost cause. Shuffle map type. No iron or oil. Only one hill, mostly tundra and grassland so very little production. Got forward settled by someone so only got two cities on my tiny starting continent.

Better luck next time, Sumeria.

Exciting! Now time to play catch up to everyone else.

Mine arrives tomorrow… The coins are real gold , right? ;)

Wow, Marathon! What’s that like?

I have 45-plus hours solely on one Prince game, standard map, standard speed. I guess I play slowly! I’ve been spending lots of time peering at the cute little animations, reading the Civilopedia, and even reading biographies of Great Leaders. I would like to try Marathon, but I fear a game would last me weeks. But I will try it anyway, just because.

Foiled chocolate coins, like everyone’s, right? I ate mine.

I play huge maps, marathon (always have in every Civ game.) Game feels pretty epic that way - a good game can take all week to play. The down side is things can take a very long time to build. Production is at a premium - if you find a flat map, well Heaven help you. :D

I like really epic campaigns. You know how a lot of people have a TV show they watch weekly or whatever, it’s like their comfort food? That’s how I am with a strategy game campaign. I don’t have kids, though, so I have more free time to waste on this sort of thing. I also like it in Civ because it just feels… better, tech-wise. For example, something I dislike on the standard speeds is you take the time to build up your army. Then you set it marching off to fight your distant foe, but by the time they’re assembled and march to the destination, you now have a new unit type! That’s silly to me. I like each era to last longer so that I can enjoy them more individually. Ultimately, when I can mod, my preference to slow down the tech but nudge up the Production values.

On another topic, and I’m sorry if this was bleedingly obviously to everyone else, but I just only now realized you don’t need to build your city on a coast in order to build ships. As long as a coastal tile is within the 3-hex radius, you can build a harbor and the ships construct from there. It probably should have been really obvious to me once I saw that military units appear at the Encampment, but it was just one of those fundamental concepts that I never questioned. No more agonizing over whether I should move my settler over one hex to be on the coast or get the better resources inland…