Hmm. I dunno then. I assume the mouse works fine in other games?

I looked at some “common Civ 6 tech problems” threads, and the fixes offered are more relevant to save/load or sound trouble, not mouse trouble. E.g., excluding the Civ folder from MSE/Windows Defender. That probably won’t fix your issue, but I suppose it couldn’t hurt to try?

Other technical tips here, but I don’t see anything about mice: https://www.reddit.com/r/civ/comments/58tbvd/list_of_answers_to_bugs_and_ui_issues_answers_to/

Enjoying this so far. As usual, the early game is better than the finale. But there’s a lot to like throughout. The districts are neat, the Great People are cool, the museums are a fun touch, and I love the city-states.

The overall look is pretty good, but I don’t love it; very busy map, not that easy to read, and functionality seems surprisingly diminished. Is it even possible to highlight individual resources? Or the natural wonders? And am I the only one who can’t pull the view back and see the whole globe?

And God, really, while I’m complaining: someone needs to make an executive decision and put an arithmetic-be-damned time limit on obsolete units. Currently, there’s a motley collection of Sumerian ships off my coast, carrying two anti-tank crews, three knights (one of them escorting a battering ram), and a catapult. I’m sure he’d be sailing over war carts, too, except my hoplites killed the last of them three thousand years ago. At least lose the freakin’ battering ram, guys. You can chop down a tree when you get here.

I sort of wonder if the “AI not upgrading their units” issue has more to do with gold than it being too stupid to realize they need to be upgraded. I’d be willing to bet it’s spending all its gold on other things and there’s not enough left over to upgrade everything. Just a guess, though.

Yeah, doubtless there’s math involved. Probably even accounting for maintenance over time, experience weights, build costs, etc. But even if the spreadsheet rules in favor of the stone axes and comical wooden wheels, I think there should still be an “OK, it’s 1912, this is ridiculous, those are cavemen” policy.

ETA: But speaking of anachronisms, the Jane Austin flavor text for the Social Media Civic is inspired.

Wow that sounds bad.
A simple power comparison isn’t that ‘advanced’, even. Just check the military power rating of your nation and the other nation before declaring war, if yours is 8x theirs, mm yeah, bad choice.

I’m playing Greece (Gorgo). Sailing across the ocean I just encountered the Greeks (Pericles). I don’t remember two of a Civ, even different leaders, in the previous games. Unless it’s a bug, I hope there’s a way to turn that off, since it sort of kills the immersion.

Also, shouldn’t there be a boost to our relationship, being the same Civ and all?

How do you get to pick different leaders for a civ? I started a few games and each time I had only one choice for a leader for each civ.

I finished my first game as Scythia winning a domination victory on a large continents map in 1976 and I had a blast. It’s true that the AI leaves a lot left to desire, especially in regard to updating units. But I still had a lot of fun. I started on a continent with France, Greece, Sumeria, Russia, England and India. The other continent held Germany and Arabia.

Around 1100 BC, France and England declared war on me, and I had little trouble annexing all of France. England had a very unlucky starting position as was basically stuck with London and little room to expand due to India blocking their peninsula. I took London around 1300 and restored peace to the continent. During this war, Arabia conquered Germany’s capital (which wasn’t Berlin) and I decided to try for a domination victory. Around 1800 Greece discovered, that phalanxes are no mach for tanks. Using the colonization casus belli, no one took much notice of this war.

I was preparing for an invasion of Arabia, settling a beachhead city on their coast, when Arabia lured my old buddy from Russia to join in a declaration on me. Russia, like Greece before them, was far behind in technology and had failed to update their units. In fact, the most difficult part of removing Russia, was a couple of barbarian anti-tank units.

Around the time I was ready to attack Arabia, the Manhattan project finished. At this time, I had gone all-out fascist pig, and Medina and their capital of Mecca looked like excellent testing grounds for my new toys. Much to my surprise, the only reaction from the rest of the world to this atrocity, was Gandhi cheering me on, applauding this inspired use of technology. I guess passive resistance can only take you so far…

Returning to my home continent, Sumeria proved slightly more time consuming to conquer. They were going hard for science, and had already landed on the moon. Their cities were pretty fortified, so I lost patience and sent a nuclear sub along the coast. A well placed Trident missile colored Uruk in the new national color of Scythia - fluorescent. Gilgamesh looked really sad, when he had to say “thank you” to the peace deal he offered, leaving him with only two small cities.

Since Gandhi had shown such keen interest in the military implementation of nuclear technology, and the fact that I was eager to see the ICBM animation and the thermonuclear device effects, launching an all out attack on all of India just seemed like the right thing to do. I’d like to think that Gandhi vaporized with a smile on his face when Delhi was reduced to rubble.

I really like the new districts, now that I understand them a little better. The new city-state mechanic is also much better to me. I also really like the graphics, and the music is just exceptional. Overall, I think that Civ VI is a vastly better game than Civ V was. Even with the AI problems and all. I didn’t get to found a religion in my first game, and never built a single religious unit. I am already looking forward to starting my next game. This time with a focus on true believers, inquisitions, crusades and holy wars. It’s been a while since I played a long (to me) game, where I was eager to start a new game immediately after finishing one.

Greece is the only Civ with 2 leaders at the moment. Criswell predicts lots of DLC in the future

I’ll raise you one better. Playing a game as Pericles and I meet… Pericles to my west. This was with random civs selected, I did not select any leaders.

Why am I playing this game? I told myself to put it down, but at the same time, there is the appeal of the early game. So torn!

Edit: Looking in the steam forums, and someone had the same problem as me! http://steamcommunity.com/app/289070/discussions/0/312265256996969218/

The devs did say, in one of the live streams, that they planned to add a feature to allow us to exclude duplicate civs and otherwise have more control over who shows up in our games. They said that would happen pretty soon. At least I think they did. Maybe I remember wrong?

Personally, I kinda like the idea of two leaders from the same civ showing up in my game, sort of like meeting Athens and Sparta, or the USA/CSA, or West/East Germany, or North/South Yemen, or what have you. But I’d want different colors for these splintered-civs, and I doubt that’s happening now. Also, I do think it would break immersion for me to have two copies of the same leader in a game, as tgb123 has.

It really seems like the same diplomacy we’ve seen in one form or another since the earliest versions of the game. Random whimsical behavior when the player is not ahead, and suicidal aggression when they are. There are triggers for animations for the things the AI civ “likes” and “dislikes”, but they appear to have almost no bearing on AI behavior.

I’m way ahead in both points and culture (going for the tourism victory) and haven’t been DOWed yet. Of course, this is on Prince, and I really haven’t seen any pushback from the AI.

Only Egypt can build on flood plains maybe.

Does it kill immersion? Given the fact that much of the Greek world consisted of more or less independent city-states during the Archaic and Classical periods (ca. 800-300 BC), that actually seems perfectly in keeping with actual history.

Also on prince but I get declared on all the time and early with every game I’ve tried (I keep restarting to try different things.) I’ve a habit of keeping a small army (enough for barb protection and a couple for hut hunting) but apparently the AI hates that (not that it matters, a few archers plus a warrior or two is sufficient to fend of attacks) but I find it a little annoying. I’m also wondering if marathon breaks the AI a bit - in a current game, Spain must have at least ten warriors milling about between Madrid and a city state - so many in fact they effectively blocked my scout from exploring past them heh.

More to the point, the AI doesn’t fear you and there’s no warmongering penalty early on.

You’re right of course, but I wish they would call them Sparta and Athens instead of listing them both as Greece in the various tables. (I haven’t seen it in game, just going off how they described in the live feed.)

On getting seeming random declarations of war or denouncements. AI leaders have very firm ideas about who they like and dislike. Just cozying up to a city-state can be off putting to some. Or sending your missionaries. Or NOT sending your missionaries.

One thing I’ll say, my games in Civ VI are unfolding just the way they always have in previous versions. Meaning, any time I select a leader and say to myself, “Self, this is going to be a military victory game” or “Self, this is going to be a cultural victory game”, etc… without fail circumstances early on will dictate my preferred path will not be viable. End up on an island sub-continent when I want to war early. End up being surrounded by belligerent civs when I want peace.

When will I learn to just roll with a randomly selected leader/civ?

Heh. My current game I picked random, got de Medici, figured “eh, cultural sounds cool.”

Naturally, Monty spawned like 12 tiles from me.

Turns out we French are a murderous bunch after all!