Piemax2
1867
I see potential adjacency bonuses displayed when you are choosing where to put a new district, but is there a way to see in game the curent bonuses of the districts that are already there?
Piemax2
1868
I generally try for Ruhr Valley since production is usually my key constraint.
In my current game (King, Rome, standard) I built Great Zimbabwe (+5 per bonus resource in the city added to trade routes) and spammed trade routes out of Rome to all my other citie. Rome had 3 bonus resources so each trade route now gives 16-18 gold instead of 1-3 so I’m the richest of any of myCiv6 games so far- no more waiting for funds to upgrade units!
Ugh. Show-stopping bug involving units trapped overseas after a negotiated peace. Tank army with a chained medic unit, two hexes away from the ocean in formerly hostile territory, no valid movement available, CTD. Looks unsalvageable, and time-consuming to test.
Pity, because the diplomacy leading up to that situation was great. Saladin declared war on Zanzibar, who had me as a suzerain. Was very pleased to see I had a casus belli “protectorate war” with no war-mongering penalty. 10 turns later my expeditionary force landed in his territory, and he immediately sued for peace with lots of luxuries thrown in.
Piemax2
1870
I’m still getting used to the new tech tree. It has a lot fewer cross-dependencies and more “straight line paths” than I’m used to, and it’s possible to postpone some threads for a long time. For example when I started far from the coast on a Panagea map, I ignored the top “seafaring” branch until I needed steam power to reveal coal. My first game I went the extreme other way and chased every Eureka I could get. The streamlined tree still feels odd to me, but maybe it’s good to make the choice of whether to chase Eureklas interesting.Probably something in between is best, and where that is will be situation-dependent. Here and with other aspects of the game I wish each game were quicker so I could learn faster- but as it is the game is keeping me up late despite its flaws.
What is with the shitty trading in this game? The AI is consistently a complete dick about it. I try to trade him one luxury resource for another, but nooooo, I’m apparently garbage so he wants my luxury resource plus gold plus a monthly payment for it? Why are you NEVER EVER able to trade on even terms? I could understand if they had some sort of advantage or something.
The complete inability to create any sort of worthwhile trade, the AI freaking out and giving major relationship penalties because I moved some military units through MY territory 10 hexes away from one of his cities, and other AI stupidity is making any sort of diplomacy completely impossible. In 2 games now I’ve had ONE AI character that was friendly. And even they turned into jerks eventually, and would never accept my declaration of friendship let alone an alliance.
Why are they such pricks? It’s infuriating!
Piemax2
1872
I think the terms may depend on how much they like you- are any of the AI’s “friendly” or better?.
Miramon
1873
They absolutely hate that you might be doing okay in the game, so they refuse to trade even up unless they’re winning. It’s completely unreasonable, like everything else in the strategic diplomacy part of the game.
Useful! Reddit apparetly finally figured out district cost.
Tom_Mc
1875
What is with the shitty trading in this game? The AI is consistently a complete dick about it. I try to trade him one luxury resource for another, but nooooo, I’m apparently garbage so he wants my luxury resource plus gold plus a monthly payment for it? Why are you NEVER EVER able to trade on even terms? I could understand if they had some sort of advantage or something.
The complete inability to create any sort of worthwhile trade, the AI freaking out and giving major relationship penalties because I moved some military units through MY territory 10 hexes away from one of his cities, and other AI stupidity is making any sort of diplomacy completely impossible. In 2 games now I’ve had ONE AI character that was friendly. And even they turned into jerks eventually, and would never accept my declaration of friendship let alone an alliance.
Why are they such pricks? It’s infuriating!
It kind of seems like the AI is modeling it’s behavior on real world nations ;)
Tom Mc
sclpls
1876
In my experience if you have a monopoly on a particular kind of luxury resource the AI will make very favorable trades with you for it, throwing in a bunch of gold per turn, and possibly a 2nd luxury resource in exchange for it. Of course, if you’ve got a good enough military force you can also shake the AI down and just demand resources from them. :-)
ShivaX
1877
The AI not doing fair trades probably has to do with the early release where they would literally give away everything they had to get a luxury resource. They probably dialed whatever algorithm was calculating those trades too far in the other direction.
I’ve had the AI propose a trade of something like this:
me: trade away 1 luxury, 100g
him: open borders
And I’d be all like… “no way, try this instead:”
me: 1 lux
him: 1 lux
And he’s like “you suck, dude”
But then I fiddled with it a while and eventually I proposed:
me: 1 lux
you: 1 lux, 40 gold, 3 gold per turn
And he was like “yeah, good deal!”
So… I don’t get it at all.
KevinC
1879
I think you get it just fine. The AI, on the other hand…
ShivaX
1880
Whelp, mouse drag just doesn’t work anymore now.
So no way to play with just the mouse very well anymore.
Edit: Tabbing out to post this brought it back in it’s borked mode. Seriously, what the hell.
Edit2: And now it’s gone again when I did the edit and wont come back.
This did get a chuckle out of me. Oh, video games! :)
Can confirm, the tactical AI is just as dumb as it was in Civ V. Kongo is too stupid to realize it’s not going to win and keeps declaring war on me, the first one only 40 turns into the game, and then another one around turn 110. I’m holding off wave after wave of his obnoxious unique units that are ridiculously tough, just wearing them down with archers and spearmen. DERP.
He’d crush me if he’d just come in and go for it. But instead as soon as the first wave gets wounded by my archers, they all go fleeing back towards his city. Then then heal for a turn or two and try again. I just keep picking off the stragglers and wearing him down. Sigh.
LordGek
1883
The best we can hope for is Firaxis releases their source code early on to modders since, as was seen with Civ 5, third party hobbyists can do a much better job at the AI then Firaxis itself.
I’m also really sick of this stupid “troops on my borders” bullshit. Me, Brazil and Kongo all have land that comes together in the middle of a continent. I’m fighting Kongo, and Brazil keeps taking relationship hits because I’m “moving troops near their borders” even though I haven’t come any closer than like 3 hexes away. Meanwhile they ignore every single attempt I’ve made to be friends with them. Basically about to rage quit my second game because this is so dumb.
vyshka
1885
I had the AI attack me twice with forces that in the hands of a human player most likely would’ve crushed me, and was able to handily beat them and then counter attack and crush their civilizations.
robc04
1886
I’m towards the end of my 3rd game - normal sized continents world on Prince difficulty.I’m playing as Germany, so I thought I’d be aggressive and be a warmonger. I gobbled up America and now India without much resistance. Also took over a couple city states. My science is booming with all of these cities and I’m starting to build artillery, infantry and tanks for another expansion push.
I also lead in culture because I’ve built about 80% of the wonders. Doing so much fighting really slows the pace down a lot. Prince is pretty easy (as expected) but it’s kinda fun playing experiencing new civs without much pressure so I can do what I want. Still, I may need to bump it up to King for my next game.
In my 3 games, the AI as not been aggressive at all with me. They like to denounce me a lot, but don’t attack - except for early on in my 2nd game. I do like this a lot more than Civ V so far. Yeah, it still has problems, but it’s the most fun I’ve had with Civ in a while.