Some Civs say “yeah yeah” when they really mean the NJ version of “yeah yeah”. I like that once cultural advance adds that as casus belli. Some do respect it though. I’m not sure if it is Civ based or Civ/your relationship. However, even if they do respect it, that seem to only hold true for about 20 turns. I checked and while they respected it, the option to “Discuss” was gone. Once the restarted, it was back and re-asking worked again.

Yeah.

So I started a game on Emperor as a random civ (which turned out to be England) on a tiny random map – on Marathon. Fun! I feel like early-game decisions are especially important now. When you’ve got to spend 25 or 30 turns researching or building, you’d better be sure about it.

The only trouble is, I started alone on a small all-tundra island. A horrid starting spot. London stopped growing at size 2 for lack of food. I’ve played 120 turns anyway, because I like to play tough positions to give myself more of a challenge. I’ve met only barbs – not even a city-state – and only just now researched sailing, which still won’t get me off this rock. Never have I been so excited to research the sailing tech! It let me build a crucial fishing boat to catch crabs so that I can at last grow London to size. 3. Size 3 on turn 120!

What difficulty are you playing on? I’ve completed 3 games on Prince and other than a civ or 2 I’ve been able to keep the peace fairly well. In my last game I was a complete warmonger, so nobody really had the chance to start a war. Yeah, religion is tedious and very war-like.

One Settler, just to fool around. One Prince to see the default. One Emperor.

Even the Settler difficulty had a bunch of warmongering.

The Steam page says the following about the Deluxe edition:

Expand your empire further with the Civilization VI Digital Deluxe which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs* that will add new maps, scenarios, civilizations and leaders for a bundled discount.

No mention of new features, just additional content. I’d sign up for that. (I much preferred the Warlords expansion to Civ4 over Beyond the Sword, which just seemed to add a lot of systems to the game that it didn’t really need. Same for the Civ 5 expansions, especially Brave New World.)

Finding aggressive Barbarians annoying? Try editing this file:

In:
{your steam install location}\steamapps\common\Sid Meier’s Civilization VI\Base\Assets\Gameplay\Data

Barbarians.xml

The three types, naval, cavalry & melee each have a RaidingBoldness and CityAttackBoldness number.

I would imagine lowering it is less aggressive. You could also set it to 100 and let someone unsuspecting try the game. ;)

I was just coming to this thread to write an identical post to yours. The Scythians are really fun to play early game. You can make 4 horse archers easy and start trampling over the barbarians and any city-state/civ that stand in your way. It might be a great civ to play in the higher difficulties too as you can avoid the very early game warrior-rush fairly easily.

Since you can’t take a city with a ranged unit you just need to remember to bring along a scout or warrior to actually take the cities when they’re at 0 health.

Also on higher difficulty it makes the Scythians incredibly annoying to fight because even late in the game they will still crank dozens of these units, each taking up a hex. It’s like playing Endless Space and having to fight an Endless Firehose of fleets. It’s easy enough to kill any one, but you only have so many attacks per turn and they keep making more…

The first war I played in this game I was fighting Japan who declared on me. They aren’t the Scythians yet they still had built up DROVES of horsemen. My standing army was pretty pathetic against the reincarnation of Genghis Khan and I lost them pretty quickly but I was fortunate enough to be able to have about 5 cities who could produce spearmen in 1 turn. All I had to do was survive the first onslaught before my churning of spearmen eventually turned it around. Having the -1 gold maintenance for each unit civic made my 100+ spearmen free too.

I can’t imagine a repeat of that war against the Scythians!

I’m playing on Emperor as Russia and getting whomped (turns out you can’t take 25 turns with your second city to build Stonehenge and still be competitive). I sent a couple of missionaries to England and she started a holy war. Now here’s the interesting part:

I just built walls, but even before I had them Vicky would rather try to take out my two units standing a couple hexes away before going for the city itself. So every turn she attacks each Spearman with three units and shuffles around the rest.

Unfortunately, she hasn’t taken into account that that’s not just any lake, it’s the Dead Sea. As long as my Spearmen stay fortified they heal to full every turn, so they’re just soaking up XP and infrequently killing something.

My entire army is those two Spearman plus a Warrior and a Slinger in my capital. A few turns after this screenshot, Vicky offered me Gypsum, 100 gold, and 3 gold/turn to make peace. I grudgingly accepted.

(To be fair, I’m not surprised that it didn’t understand what was going on with the Dead Sea, but I can’t figure out why she didn’t want to attack the city.)

Looks like a fun game, wilykat. :)

I’m having a great time with my small-map Tundra start, on Marathon, as England on King difficulty. Russia and Montezuma both declared war on me early, and I barely survived Monty’s rush and made peace. Still at war with the Russians. At least one other Civ has perished. I have four hardscrabble cities, all in Tundra, all on my first island. I still haven’t researched the tech to sail me off this rock. Haven’t met a single city-state. It looks like I’ll manage to get a religion, simply because there’s still one left to be had, and I’m the third of three surviving civs. All in all, a very strange and delightful game.

Marathon is worth a try! There’s more of a sense of accomplishment when you build or research something, since things often take 30-50 turns. (Although I’m starting to build stuff quicker now.) The game still moves quickly because early game turns are quick. I’m on turn 343, it’s 80 B.C., and, thanks to my awful starting spot, I’m still in the classical era.

That sounds like what I need to do - Marathon speed. I find I’m just ticking boxes working through the research and production. When everything only takes about 10 turns on average it’s easy to not get too hung up on making the wrong choice. Marathon will probably change that.

I like the idea of a small map too. I tend to supersize it (large or huge) and even drop down the number of Civs to avoid a poor starting position causing too much of an early penalty (more land for everybody). But on my next game I might cram us all in.

:D

The weird thing is that not only is it not on the soundtrack, but it’s also completely missing from the game’s data files. I ripped out all the audio I could find, manually scrubbed through like 295 files, and not a single one of them is this song. I finally had to just rip it straight out of my audio output to get a copy of it. What a pain in the ass for such a happy song! :D

Found cause of bug in map pins, which are handy to mark districts.

The game really hates keyboard users. You cannot name and hit enter, use
mouse to click confirm.

Same bug when naming custom religions.

I’m in the latter half of the 1900s of my 4th game on Prince - and I may actually lose this one. I’m playing as India and thought I’d go for a culture victory, the one I’ve gotten by accident 2 times. Well, I didn’t expand quite enough and was stuck with low production until I realized I could plant some forests.

My problem was that France was also going quite well culturally, so what I needed to win kept growing and growing. I switched gears and started going for a religion victory and got 6 out of 8 converted. By then buying missionaries and apostles was getting pretty expensive and one of the other civs was trying to counteract my progress.

I should have realized sooner that I’d either need to kill the other religious civ, or try and take France out of the picture. With France gone I’d be very close to winning a cultural victory. Problem is my production isn’t great (although it has improved) and I’ve seen that France has at least 1 mechanized infantry, so I can’t roll in and easily outclass them.

France has started to build the space victory stuff, and my spy did successfully sabotage it. France is even a bit ahead on points so I can’t just try and bide my time. So, I’m trying to build up some military.

I got my culture victory after all. It seems that whatever France was doing to make my needed number of tourists go up kinda maxed out and I started making headway. After building some more places for art and a couple coastal resorts I was making good headway and got the win.

I’m still struggling in my all-tundra start, as England, on a tiny map on King difficulty. I just conquered a city-state, which is good, except now Germany dislikes me.

Also, I built a shrine but still couldn’t buy a missionary. Do I need a temple? The Civilopedia says no, but this wiki says yes: http://civilization.wikia.com/wiki/Missionary_(Civ6)

I as Rome am doing pretty well for my first game! Still learning the ropes.

You need a religion.

Sheesh, the missionary position in this game is obscene!

No, really; my empire is overrun with missionaries from competing realms, who are often fighting each other, and are definitely spreading whatever gospel they’re peddling at breakneck speed. The map is so cluttered with sky pilots that I feel like I’ve stepped into a southern Texas town on Sunday, when all the Baptists are out in force or something.