Piemax2
1967
Does anyone have a rough idea of what sorts of wins give higher scores? I’d guess difficulty is one factor, and accumulated techs, civics, and populationn but been playing on King I’ve never gotten over Louis and I usually do worse- like in the religious victory I just won around 1600 on asmall map- here I already had some modern techs. Since there’s no hall of fame I don’t even know which victory gave the higher score- my earliest space victory was in the 1930’s and the conquest one was probably later. So I’m wondering if its better to win quicker or have a bigger empire or whether I need to go get stomped at a higher difficulty.
Spock
1968
I have a religion! I founded Protestantism. I have 300 faith. I have a holy site with a shrine. Some people at Civfanatics say if you wait too long to build a missionary, you may not get the chance, because of a bug? I’m gonna try building a temple to see if that recharges things. Sorta frustrating, but I don’t mind so long as I don’t lose because another civ converts me before I can do anything about it. (Worst case, I can surround my cities with meat shields, but bleh.)
Miramon
1969
Ha. Well then the only other thought I have is even dumber, but of course you can’t build if another unit of the same “opaqueness” type is present in the city. No doubt that wasn’t the case either, so it must be a bug.
Must be a bug. The missionary is available after shrines 100 faith (then goes up to 105 after you buy?)
Temples enable Apostles. Apostles have the ability to initiate combat against enemy missionaries. It takes 2-3 hits to kill an enemy religious unit. Not sure if theology and the +5 combat lets you one shot missionaries.
Apostles can also be spent (if they haven’t used any charges) to upgrade religion bonuses. You can upgrade 2 times for a total of 4 bonuses.
You can park apostles at or near a holy site and watch enemy apostles attempt to attack you. You’ll heal at end of turn.
Spock
1971
It seems like a bug, but I’m not sure. I built a temple at the holy city too, and I can’t build apostles there, either. The holy city still is “neutral” on faith; it just shows my Pantheon. Now, maybe it was converted to and from other faiths early on? I don’t remember seeing that happen, though.
Kinda frustrating to have a shrine, temple, a religion, a ton of faith – and not being able to purchase any missionaries or apostles. But I’ll live with it.
KevinC
1972
Do you have another civilian unit standing on the holy site? Because that prevents you from buying units, due to stacking rules.
If you don’t have a dominant religion in the city, no, you won’t be able to buy missionaries/apostles.
I’m guessing it got converted at some point by an enemy Apostle or a truckload of missionaries.
Yeah, and AFAICT not being able to build your own missionaries pretty much means your religion is doomed to remain a historical curiosity. In my current game I was able to sneak a buffed Apostle (a “Pilgrim” with three bonus conversion actions) into Madrid before Spain founded a religion. Madrid is now almost entirely devoted to The Turtle.
He doesn’t seem too pissed about it at the moment. Curious to see if that changes after he starts his own faith.
ETA: Well, shit. As soon as he founded Taoism, all the Turtlers were immediately purged. Went from 6 out of 8 to zero. What a waste.
Don’t expect it anytime soon, but this is good news!
Am I just hearing things, or is one of the Japan themes a slower-tempo Rasputin by Boney M? I haven’t been able to get it out of my head. Seems to fit perfectly.
[Edit] It’s not the Japan theme. I’m playing as Japan so that’s what I thought was playing, but the soundtrack doesn’t match. It’s the Arabia theme. Particularly the Medieval one. Huh.
Fuck sake.
I just moved El Cid (Great General, gives +1 move to medieval/renaissance units within 2 tiles) into range of a friendly Bombard. His passive gave it +1 move, setting it to 2/3, and thus prevented it from firing this turn.
Spock
1978
Ack, Adam. I doubt that’s working as intended.
I’m surviving in my all-tundra Marathon game, but everyone is still ahead of me, and the Russians are closing in on a culture win. Still enjoying it. But half tempted to start a new game with similar settings just to remind myself what it’s like to start on grassland and stuff. :)
Hahaha, it works in reverse too. El Cid advances to the rear, and the Bombard fires after a move. Whee!
Something might be odd in here.
I usually suck at Civ games in general…well strategy games in general. I went for it on the lowest difficulty setting, lost a game, lost another game, won a game with culture. Put it up to I think Chieftain? Lost three times.
Yesterday I left it on Prince and dominated the game (quite literally), I was so far ahead at everything that I was getting bored of waiting for the space construction and went and took all the capitals (on a huge map). It was simple.
I’m not sure if I just suddenly ‘groked’ Civ 6 or if the difficulty settings are just ultra bizarre.
Miramon
1981
Civ VI is even more sensitive to starting conditions than other Civs, IMO. You can get wiped out by barbarians or virtually ignored by them, you can find half a dozen city states first and get all those nice early bonuses, or you can find none of them and get nothing. You can easily start with a city that takes 10 turns to grow and 10 turns to build a first scout, while another starting city might have 5s in both those values. Wasted turns are critical early on. Do you have wheat or rice nearby to improve so as to get half off irrigation? That’s 8 or 10 turns of science for a critical technology right there. Are there three easy barbarian kills so you can get bronzeworking early and find the critical iron spots to build a city next to? Etc. etc. etc.
City-state nonsense in particular seems to snowball.
First you get a bunch of free Envoys for being the first to discover them (c.f. current game in which I got 2 free scouts from huts).
Then you pick the diplomacy cards that give you bonus Influence and bonus stuff for being buddies with CSes.
Then you just win, win, win all day long.
wilykat
1983
yeah, both games I’ve won on Emperor have been on Continents maps when my continent had only two civs and a bunch of city-states and I was able to take out the other civ early. The AIs seem surprisingly uninterested in crossing the ocean with anything other than missionaries.
wilykat
1984
also, whether the barbarians have horses makes a huge difference. But the city-state stuff is big enough that I think you have to start with a scout ASAP; getting even one free envoy is worth the six turn development gap.
Agreed, in my first game there were few enemy ships and the AI never bothered to colonize the empty continent, leaving it for me. In previous civs the AI is ravenous at expanding its empires into free continents.
The “friendly” English:
She eventually withdrew. Many years later, two turns after declaring friendship she did declare war - and still only with warriors and a couple slingers. I started on a continent with only Victoria (for some reason in my games she never builds more than one city on her starting continent) and three city states. Decided against taking out London, in part to have a trading partner and to help with barb spam. Oh well. After playing Germany on marathon, not sure if I can play other Civs - holy crow their production output is ginormous. Districts in <15 turns, wheres with other Civs districts take >30 turns.
Still with all the flaws, I rate the game 4/5 bladders (the higher the bladder rating, the longer it takes me to realize I really need to pee.)