Yeah, I’ve played a lot of it. It’s TAW, monkeyed around with that so that it generally runs in modern Windows, with the best bet being running it in the included Glide wrapper. It also includes some 3rd-party paid add-ons from back in the day. It’s not a perfect experience (particularly with sounds) and can be fussy, but it works for the most part, especially considering it’s mainly .exe hacks.
Sweet, I’ll have to give it a whirl. Even if it’s half as good as EF2000 Reloaded I’ll be happy.
So damsonn over on the MicroProse discord wrote a program that lets you slip in two of the F-15 Strike Eagle II theaters for the Central Europe theater in F-19, and it works swimmingly.
So friends, as we all know, Chuck Yeager’s Air Combat from the early 90s didn’t have any campaigns. It was single missions, either historical or custom-made. Well, WELL. Did you know the Chuck Yeager’s Air Combat Handbook, by Russel Sipe and Mike Weksler, had PAPER campaigns? I had no idea but it WAS A THING.
There’s one for each flyable plane in the game, six in all. You roll dice to see which mission you’ll do next, its parameters, and sometimes its outcome. It’s FASCINATING, so much so I am TOTALLY going to do this.
Wow. I worked with Mike for years at CGW (he’s the guy who taught me how to do great screenshots) and had no idea he’d done a CYAC book. Man, I’d love to see that game design with modern graphics and flight modeling.
If I won the lottery I’d do that, eight o’clock, day one.
Mike had forgotten he’d worked on that campaign with Russ, and he was really pleased to hear you were excited about it, @BrianRubin. :)
Damn, how does one forget something so AWESOME? ;)
So I’d forgotten all about DI’s last serious sim, the F/A-18 Super Hornet one, until it reappeared on GOG. It didn’t look that great, so I wasn’t gonna even seek out a physical copy. Until I saw the manual.
Similar in size and shape to the EF2000 manual, so of course I had to have it. Now I own physical copies of all the DI sims except for that Top Gun game they did, and I’m not really interested in that.
Also found this really cheap, looks to be mostly maps though.
Awesome. That’s part of what makes reading this so fun for me. It was amazing what you’d find in a box - or even in a manual back in the day.
I feel like we lost the LP when we lost the big boxes, and we never really replaced it with anything. DVD cases and a download bar.
I don’t know if this is venturing too far away from videogames and too far into the real world (ew!) but Chuck Yeager was a great interview subject.
I’ve been playing Starshatter, which came in a DVD-size case, and the keyboard sheet is SOOO TINY.
Hah oh wow that video is FROM EA.
Haha, I didn’t even realize! How appropriate!
This is the next sim I plan on streaming once I’m done with F-19, so I’m VERY glad to have finally snagged a copy of this.
I mean, if you want to fly an Apache, get thee a copy of Longbow 2…
C’mon, you know I have one. I already have that strategy guide. I actually might like GS2000 more than LB2.
Even the experience of browsing the store shelves was all the more enticing with those big boxes, especially when some of them played with the shapes.
Hey, Longbow Gold puts its hands up. I like LB1s crunchy pixels more than the weird GLide stuff of LB2.
Isn’t Longbow Gold still primarily a DOS game that you can still run via DOSBox?