Command: Modern Air/Naval Operations ("The Harpoon that Never Was")

Can you try to reset the positions of secondary windows? (There is a button with that description in the “Game Options” window)

Okay! That worked! Thanks!

I suppose I need to go through those YouTube tutorials, but I’m slowly figuring out the details through osmosis.

I really enjoy the Northern Fury scenarios because they are so well done. The one I’ve been replaying over and over is the Eisenhower moving north after exiting the straits of Gibraltar.

It’s a big scenario, but what I like is that outside of my core group centered around Eisenhower, there are lots of other AI-controlled naval groups and aircraft doing missions.

And one thing that’s really cool is how detecting a hostile submarine gets all the ASW aircraft in range automatically drop everything they’re doing, rush over, and persecute the contact. They’ll drop sonobuoys, fly patterns over the area for MAD detection, and then suddenly drop a Mark 46 onto the target.

Then I’ll play another scenario where I have direct control of the planes, and I’m having to manually drop each sonobuoy and chart a flight patch.

How do I get the AI to do that for me?

For ASW ops you have two main choices:

  1. ASW Strike mission: Basically the assigned assets sit on their hosts (or go about their plotted business) until an initial contact is somehow made, at which point they wake up and rush to pound at it.
  2. ASW patrol mission: The assigned assets actively search out in the designated area to detect and prosecute any unfriendly contacts.

Most people (and RL arms) combine these two, with some forces constantly rotated on patrol, and some assets waiting “on the ground” as immediate reinforcements for when a contact is made.

When under mission control, all the course plotting, sonobuoy dropping and pretty much any decision is automatically handled by the crews (though you can still intervene manually at any point). The mission editor is your steady ally against micromanagement.

We just released a new version of the CSP with 22 new scenarios: Community Scenario Pack #44 released – 22 new scenarios! : Warfare Sims

Thanks for the tip!

Heh, I discovered a cute little quirk doing one of the tutorial missions, where it gives you a hyperlink to learn more about a weapon system. It launches a browser window. But, wait, that’s not Edge or Chrome. OMG, it’s actually launching Internet Explorer!?!?!

This is the first time I’ve seen IE in years. Maybe go with the default browser on the system?

Maybe…

Any idea when the Steam Workshop version is getting updated?

Pretty sure it already has…?

I don’t see some of the new scenarios in the Steam Workship

If I’m in the right place, looking at this:

it says

****** UPDATE OCTOBER 15, 2020 ******
The Community scenario pack has been updated to v43.

I checked with the CSP curator/maintainer, the fileset was already updated and the description has also been now updated. Thanks for the heads up!

Nice, thanks for checking!

Today, we finally released Command Pro 2: The Second Coming: Command Pro Edition v2.0 now available : Command: Modern Operations

That…looks awesome. Terrifying, but awesome.

Looking forward to some of these features cascading down to us civilians… :)

Couple more news:

Just picked it up on the sale! Looking forward to having time to learn it. :)

Welcome! Start here:

P Gatcomb Tutorials

We just announced “Red Tide”, a new campaign DLC centered on a hypothetical WW3 in 1985:
https://www.matrixgames.com/game/command-red-tide

If you liked “Northern Inferno”, this is made by the same creator.