Command: Modern Air/Naval Operations ("The Harpoon that Never Was")

[The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

](http://www.warfaresims.com/?p=4182)

Heh a strike fighters screenshot. I wish TK still did pc games. I’d kill for a vr enabled, updated version of it.

Umm yeah right on D, i havent come around to teaching myself this game, but it does sit in my steam backlog now 😁

In-depth mission planning is pretty much like learning a programming language now.

Is that a good or bad thing?

Some day I’ll actually get the guts to play this thing. It kinda terrifies and fascinates me.

[The great leaps of v1.11: Massive refuelling improvements

](http://www.warfaresims.com/?p=4190)

While there is a strong element of truth in that, the out-of-box, “no touch” default mission settings work well for almost all players and situations. The billion switches and options are there for the “squeeze water out of stone” micromanagers that the wargaming scene is (for better or worse) disproportionally endowed with :)

Hey Dimitris:

I finally took the plunge on CMANO and am thoroughly enjoying it. Thanks to you and your coworkers for a great experience!

Glad you’re enjoying it! That’s the ultimate reward for us.

[[b]The great leaps of v1.11: AGL altitude settings, stores jettison and mission player feedback

[/b]](http://www.warfaresims.com/?p=4199)

Nice pic of the A-7s. I wonder if that originated with the cover of gdw’s air strike, or if it was somewhere before that

Pretty sure I’ve seen that in promo material when LTV was pushing for the A-7F :)

[[b]The great leaps of v1.11: Pier Operations

[/b]](http://www.warfaresims.com/?p=4215)

[[b]The great leaps of v1.11: ORBAT recon of air/naval bases

[/b]](http://www.warfaresims.com/?p=4236)

Coming soon: v1.12: The Holodeck

Seriously, folks, CMANO is becoming something mindblowing

I’m toying with actually getting into it for real this time. All this stuff sounds super interesting.

You owe me a new keyboard :D

Guilty; we need to find a better way to preserve this. In the meantime, here are the tutorial texts in writing:

http://wiki.baloogancampaign.com/index.php/Air_Tutorial

http://wiki.baloogancampaign.com/index.php/Sea_Tutorial

http://wiki.baloogancampaign.com/index.php/Sub_Tutorial

[[b]The great leaps of v1.11: Under the sea and under the hood

[/b]](http://www.warfaresims.com/?p=4243)

OMG STOP IT I DON’T HAVE TIME TO PLAY YOUR AMAZING SIMULATION OKAY

;)

Ok, trying again, gazing into the abyssal depths of Command…

Dicking around with the stuff in the first tutorial scenario, i found a bug! I clicked the CBU-59/B APAM in the loadout details for one of the SLUFs to check in the database what it is and the text blurb is not about the cluster bomb unit number 59 (DB entry #715) , but about the MIM-23 Hawk.

Its soooooo nice how you can click these links and drill all the way into the sensors and stuff on these planes :) Soon Rear Admiral Schurem is going to send his CV-15 minions to move some mud :)