It’s to soon to give an exact answer to that. :)
Actually I’m quite sure that we’ll make magazine explosions and magazine flooding a part of the game in the long run, cause it’s a very important in battle (HMS Hood).
It should also not be too difficult to create a huge explosion and to increase the flooding rate and therefore sinking of the ship.
But the visible damage on the ship due to a magazine explosion would most likely only be possible with some pre-fabricated damage models. I.e. you see some damage on the ship, but it’s a pre-build damage model, not dynamic.
I doubt that a fully dynamic damage model like for our projectile armor penetration, where the projectile really does damage where it hits, without any pre-scripted parts, would be possible on that scale.
But it’s a loooong way to get there, at the moment we invest most of our time into AI development and armor piercing. Our next big goal is to get a battle with land-based AI coastal artillery out, and then we’ll start working on an AI-Ship.