I think 1 star is pretty low Mr Chick... I'd of been ok with 3 stars, as yes its not the COH2 we wanted or deserved after so many years of waiting, but it is the COH2 we were given. I myself feel the multiplayer (at least in beta) is a solid 4 out of 5 stars, as a huge fan of the first game up till the 1.71 patch. I felt Relic did a 1 step forward 2 steps back with the Opposing Fronts expansion and they kept that pace and way of thinking all the way through DOW2 and its expansions, finally shrugging it off with COH2. Sure there aren't huge leaps of innovation, more like baby steps forward, and a small wobble backwards here and there.
Yes the game feels like Relic played it safe, but sometimes that is the better path to take. I mean look at the difference between CnC3 and CnC4, that kind of change was in no way for the betterment of that franchise. And it left a horrible taste in every CnC fan's mouth. With COH2 I feel the stress of the THQ mess in the game, the current DLC, the ridiculously priced collectors edition (for freaking skins!), and the easily seeable swath of future DLC. Little cracks in the shell of this game that I wish weren't there, but I am thankful SEGA took the risk of grabbing a PC RTS developer when it was on the table, for a game that doesn't have a huge market base to sell to.
Your gripes with Win7 being required seem strange, it is 2013, the OS is already a generation behind the current one, and I believe Win 7 has the largest install base share right now. Makes sense to me to support what the majority is running.
As for the snow dynamics of the game, I feel they are fantastic, and add a depth of strategy that I personally haven't seen in a RTS. They are also optional, as in the beta most maps had a snow free version of the same map. I will agree at times the Russians do feel like the Americans from COH1, but again is that a bad thing? I'd rather have this, than them feeling like the the Brits from Opposing Fronts (I hated the Brits playstyle). You also brought up the lack of unit information, I know in COH1 they had the unit numbers to give a general idea if unit X was good vs unit Y. But they really weren't all that accurate, the common sense text in COH2 easily wins over the numbers in COH1 in my book. Bullets shouldn't hurt a tank, I don't need numbers to tell me that.
I will agree that the units could use more descriptiveness of what they are carrying and the pros and cons of the upgrades you can give them. I also agree the new commander system is a giant leap backwards, and I miss being able to pick what I wanted unlocked in the order I preferred. And yes the addition of bulletins and commanders packs, feels unwanted.
To me this is COH 1.5 - Eastern Front Edition w/Snow!
I think I covered most of what I am thinking, I am not great at commenting or summing up my thoughts in text, but I gave it a shot. So yeah, 4 out of 5 stars for me! Hope spell check didn't fail me. :)