Conan Exiles - Funcom, open-world survival


#321

Oh I get that. I get the water skin and the letter. Then talk to the glowing rock. Then I look for myself on the map and get confused. I understand the harvesting thing, especially the branches on the ground. But then, which way do I go?

Fozzle gave me the clue. Tell me if I’m way wrong. Harvest a few bushes for bugs to eat. Then follow the road to the giant bat eating the guy, that flies away? The problem is harvest or run for water?


#322

Starting out I grabbed the water bag and scavenged around the ruins for stones and branches to craft a pick axe. Then I followed the ruined stone road till I saw palm trees then headed that way to find water. You have to go into inventory to use the water bag. it doesn’t automatically eliminate thirst.

And one thing I learned that was handy. i was searching corpses for food and resources and not finding anything. Hit the corpse repeatedly to pick those up till the corpse disappears. I lost out on a lot of food and hides early due to not knowing that.


#323

You don’t show on the map until you get further north


#324

Yup, head north and give a shout in chat or (ideally) Discord, and we’ll find ya.

Game is treating me a little better since dropping my settings drastically.


#325

So This is getting a little old. Two days in a row I’ve logged in, and I am in my room, nothing is broke or missing, except I’ve died somehow and my body is gone along with my stuff. Not a fun bug!

P.S. Our new home on the high plateau overlooking the river is coming along nicely =)


#326

Nice job, that looks really cool!


#327

I’m in Miami til Thursday night, but I’ll try to get on some this weekend.


#328

In my solo game I’m looking for a new base location, closer to the action and better resources. Currently I’m way down south by the river and it’s a fair walk just to get some iron, for example. Anybody got a favorite spot? And does this game ever have fast-travel options or at least flight?


#329

I found a cool spot in that area with a water fall next to what I believe is an altar to Mitra (at least, it was a Mitra priest that I clubbed like a baby seal there). It has access to lots of iron and coal as well as gossamer, if you want to brave a nearby ledge that’s infested with spiders.

There’s also a nearby temple entrance that gave me a bunch of corruption when I got near it, so haven’t explored that yet.


#330

I am a fan of our spot. It is very near where the 3 small rivers intersect. There are quite a few good places in that area…


#331

Late to the party but kinda sorta interested. Am responding so I’ll be notified as this thread progresses.


#332

I’ll be in For Honor most of the time. will try to pop in here more often though


#333

Upcoming patch notes released. All good stuff. Bow pass, crafting exp boost, land claim adjustments. Need to wait for this one before decorating the new castle.


A taste of what’s to come!
FEBRUARY 14 - COMMUNITY MANAGER (ANDY B)

Happy Valentine’s, Exiles. We have a special treat for you!

We’ve been paying close attention to your feedback over the past couple of weeks, and are working to release the biggest patch the Exiled Lands has seen to date!

Look out for this patch in the next couple of days:

Performance and Tech fixes

• Fixes to loading screens
• Server Performance Fixes
• NPCs should be less jittery when rotating
• A fix for connecting to servers via the steam server browser and when using steamconnect
• Buildings should now load in much faster
• Placeables placed on foundations and ceiling tiles will now be saved correctly
• Several improvements to how rocks behave when they are harvested

General Bug Fixes and improvements

• Small Placeables will no longer claim land (!)
• NPC Camps now have their own land claim to prevent people from building so close to them that they stop spawning NPCs (!!)
• You should no longer get phantom duplicates in the wheel of pain
• T2 Altars should no longer disappear
• Surrender should no longer break early when using fists
• Removed invisible collision that was blocking a certain chest in the world
• Arrows will now longer shoot in “Random crazy directions”
• Ranged weapons should now always fire correctly
• Rhinos should no longer try to walk through players
• Palisades will now correctly deal damage on contact
• Palisades should now be easier to place
• Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.
• Fixed an issue where interactable objects would spam “Press E to interact” on the GUI
• Added an arrow to many placeables to help players orient them correctly
• The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat
• Fixed an issue with stair placement detection
• The Gong and the Horn will now be audible over greater distances
• Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you

Balance and Gameplay Fixes

• Some feat requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free feat respec.
• Ansel will now respect collision preventing people from moving through walls and other structures
• Non Admins will be restricted to 2 meters of movement when using Ansel
• Balance pass on Bows. Simple Bow range has been increased, Hyrkanian Bow range has been dramatically increased. Crossbow range has been reduced but they now shoot much faster
• We have done an overhaul on what monsters can damage which tier of buildings. If you haven’t upgraded from sandstone you might want to think about doing that.
• Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items
• Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
• Black rocks in the starting desert are now harvestable
• Higher grade tools will now yield higher amounts of secondary resources (Bark/branches)
• Resetting your Knowledge Points will no longer cause you to lose your selected religion
• Removed Corruption sources from starting area caves
• Removed the Regen component from Purified Meat. This perk is reserved to Mitra’s Ambrosia and Healing Potions. Purified Meat is still an extremely good food source
• Player corpses can only be harvested for religious purposes once every 30 minutes
• Balance pass on the amount of materials requires for basic chemistry potions
• Armor drops removed from chests
• Emus will now give less XP

Visual Improvements

• The Dogs of the Desert finally got their uniform shipment and will be donning their new outfits
• Visual adjustment to the Medium Tasset to reduce clipping issues
• Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues
• Cutless and Falcata have had their icons updates
• Visual flair added to several hairstyles
• Visual improvements to female heads

We hope you’re as excited as we are to get these changes live. Thank you again for being with us on the journey that is Early Access!

-The Conan Exiles team


#334

Nothing about the infinite exploding jar exploit or the jumping exploit yet.


#335

That crafting XP sure would have been nice while building that huge castle =)


#336

#337

Definitely glad they’re boosting crafting XP. I have it set several times higher than default and it’s still a trivial amount!


#338

Looks like another update today after the first update =)


#339

Updated server. Haven’t logged in to check it.


#340

No mentions, that I could find, of today’s mini update. 16 MB so couldn’t have been much.