Conan Exiles - Funcom, open-world survival

Kono’s answer is better than mine, Fozzle. Based on what you’ve been waiting for, I think he’s right. None of the feature changes they’ve added since I last saw you on are really notable.

In other news, I popped in for a minute to check on a thrall and that other player who sacked Gutsball’s compound was asking me about other Qt3 bases he’s been finding in the same general area, about which I know next to nothing. He may have gotten a taste for war.

I gotta figure out how to get back in game soon.

Don’t know how much of this calendar was previously announced, but just in case any of it is new:

[quote]The Company intends to perform the following activities that may have a significant impact on the
revenues for the financial year 2017 and beyond:
· Q2 2017 – Relaunch of The Secret World as Secret World Legends
· Q3 2017 – Launch of Conan Exiles on the Xbox One Game Preview program together with
the release of a large content update to game. Summer seasonal sales for all products
· Q4 2017 – Halloween and Christmas seasonal sales for all products
· Q1 2018 – Full release of Conan Exiles for PC, Xbox One and Playstation 4[/quote]

Update 25 is out. Mostly just fixes and new emotes. Full list:

[details=Full list]TL;DR (Patch Highlights)

  • EXPLOIT FIX: You can no longer raid bases in an unintended way by falling through the game world
  • EXPLOIT FIX: On death it is no longer possible to loot containers before respawning
  • EXPLOIT FIX: Fixed item duplication related to religion placeables
  • EXPLOIT FIX:Players no longer receive heads back from dismantling trophies
  • Thralls will no longer attack new clan recruits
  • Repair hammer can now be used outside of raid times
  • Changing message of the day without admin access will no longer kick you to main menu
  • Boxes and Chests are now damaged by Explosive jars.
  • Added 50+ new emotes (see list below)

Visual Improvements

  • Fixed various text issues in character creation screen
  • Graphical improvements to ghosts
  • Shield block animation improvements
  • Centered the Message of the day window

Balance and Gameplay Fixes

  • EXPLOIT FIX: You can no longer raid bases in an unintended way by falling through the game world
  • Ancient Shield now requires Steel Bars, as intended
  • Snare effects are now multiplicative, not additive
  • Thralls will no longer attack new clan recruits
  • EXPLOIT FIX:Players no longer receive heads back from dismantling trophies
  • Bow/Crossbow projectiles no longer begin where reticule is
  • Boxes and Chests are now damaged by Explosive jars.
  • Updates PvE rulesets. You can now die of hunger/thirst/poisoning on PvE servers

General Bug Fixes and Improvements

  • EXPLOIT FIX: On death it is no longer possible to loot containers before respawning
  • EXPLOIT FIX: Fixed item duplication related to religion placeables
  • Allow mousewheel scrolling in the chat gui
  • Added emotes
  • Given existing players a set of emotes
  • Repair hammer can now be used outside of raid times
  • Being knocked back while using the surrender emote will no longer leave your character unplayable
  • Changing message of the day without admin access will no longer kick you to main menu
  • Trees/rocks/foliage destruction is no longer delayed when destroyed by Avatars
  • Kushite Archer thralls will now attack enemies more than once
  • Made chest band on female heavy armor dyeable
  • Players can no longer build within the corruption around the Unnamed City or inside the city walls
  • No longer able to place vaults on Altars
  • Seeing dead people can now lead to great rewards
  • Health is now correct when dying and logging out when dead
  • [Local] If you put stackable items (arrows) in a container and restart, stacksize of the first arrow stack will no longer set to 1
  • Artisan recipes now require the proper prerequisites
  • “Craft All” button should now calculate total available products correctly
  • Shortcut bar will no longer get filled up with phantom items
  • Avatar Tokens now decay properly
  • Human flesh now stacks properly
  • Disabled ability to move during certain emotes

Text and Localization

  • Various localization updates
  • Imported Spanish emotes and recompiled the UI target

Emote list

  • Conversational (Learned by interacting with an object)
  • Grovel
  • Ponder
  • Big clap
  • Small clap
  • Point
  • Bear hug
  • Shrug
  • Surrender

Dances (Learned by watching dancers)

  • Aquilonian dance
  • Cimmerian dance
  • Khitan dance
  • Warrior dance
  • Belly dance
  • Seductive dance

Flirting (Learned by interacting with an object)

  • Laying seductively
  • Squirming
  • Come here
  • Spank
  • Blow kiss
  • Show off
  • Comb hair
  • Flirt 1
  • Flirt 2

Greetings (Given to players after character creation)

  • Salute
  • Wave
  • Bow

Worship (Learned by interacting with an object)

  • Kneel
  • “By Mitra!”
  • “By Set!”
  • “By Crom!”
  • “By Yog!”
  • Pray sitting
  • Pray standing

Relaxation (Given to players after character creation)

  • Sit on ground
  • Sleep on ground

Expressions (Learn by interacting with a world object)

  • Cross arms
  • Submissive
  • Shift weight
  • Score
  • Small laugh
  • Big laugh
  • Sigh
  • Yawn
  • Wounded
  • Shake fist (Given to players after character creation)[/details]

Haven’t been on lately, super busy.

At this point you may as well wait for the next big content patch (whenever that is). Unless you feel like investigating the higher level dungeon? I’m thinking I may venture in there, alone if I have to. (There’s pretty much just two active players at the moment.)

It’s been kinda entertaining wasting massive amounts of precious resources as I learn about all the construction ins and outs. One product/effect of this are a few small, hidden outposts that I don’t think any other players are going to ever end up finding at this rate (well, one location in particular, anyway), given the player population. Exploring and memorizing the layout of the more notable NPC areas on the map (learning where the best thralls can be found) has also been fun. But it’d be nice to have few other players or so on as well. The single player “mode” isn’t really sustainable.

Sorry I’ve been quiet lately, but hopefully the server has been up and performing well. We just landed in Seattle, still have some time before my PC shows up and acclimate to new job and such. But once I get settled in will be back online.

Update 26 is out. (Patch notes)

Update 26 - Traps, new placeables and exploit fixes, oh my!

TLDR

  • NEW CONTENT: Added several new placeables to existing feats (see below)
    
  • NEW CONTENT: Added new feats which unlock new placeables (see below)
    
  • EXPLOIT FIX:: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
    
  • EXPLOIT FIX:: Fixed another instance of players being able to build floating bases
    
  • EXPLOIT FIX:: Players should no longer be able to swim under certain areas of the map
    
  • EXPLOIT FIX:: NPCs should no longer die when you walk back to them
    
  • EXPLOIT FIX:: Low client framerate no longer boosts movement
    
  • Fixed a client crash related to receiving a message when chat window is closed
    
  • Fixed an issue where triggering emotes would prevent the player from moving afterwards
    
  • Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
    
  • Fixed an instance where continuing a local game would sometimes crash the client
    
  • Rocks should now crumble like they're supposed to when harvesting
    
  • Player is no longer knocked back after destroying an NPCs shield in combat
    
  • Fixed a problem where transitioning from water could cause a client-server desync
    
  • Fixed a problem with adding to existing buildings after creating/joining a clan
    
  • Falcata can now damage T1 buildings
    
  • Fixed issues with extreme NPC tilting on uneven surfaces
    

Performance and Tech Fixes

  • Animation performance optimizations for monsters on client and server.
    

General Bug Fixes and Improvements

  • EXPLOIT FIX: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
    
  • EXPLOIT FIX: Fixed another instance of players being able to build floating bases
    
  • Fixed a client crash related to receiving a message when chat window is closed
    
  • Fixed an issue where triggering emotes would prevent the player from moving afterwards
    
  • Avatar tokens should now decay like normal
    
  • Falcata should now do damage to T1 buildings, like normal
    
  • Falcata recipe should now require Master Craftsman feat
    
  • Players can now build under waterfall cave again
    
  • Fixed an instance where continuing a local game would sometimes crash the client
    
  • Walking in water should now sound like walking in water
    
  • Last Shaleback egg in stack should now degrade like normal
    
  • Candlestick now has an actual candle in it
    
  • Skeletons should now give proper resources when harvested (including skulls)
    
  • Breaking equipment should no longer unequip surrounding players
    
  • Fixed another instance of T1 foundations remaining in place after upgrading to T2.
    
  • Fixed an area where players could swim and drown on land
    
  • Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
    
  • Updated the graphics for tooltips.
    
  • Updated the scrolling bar graphics
    
  • Rocks should now crumble like they're supposed to when harvesting
    
  • You should no longer be able to harvest Lingering Essence from corpses using a repair hammer
    
  • Plants should no longer be harvestable by tools
    
  • Shift + Delete should now work on all placables again
    
  • Locusts should now drop venom glands
    
  • Fixed instances of NPCs tilting when moving around
    
  • Fixed an instance where placables would disappear
    
  • Fixed a problem with adding to existing buildings after creating/joining a clan
    
  • Quickly dropping several items from the inventory should no longer spawn extra empty loot bags
    

Balance and Gameplay Fixes

  • Player is no longer knocked back after destroying an NPCs shield in combat
    
  • Fixed an instance where players could get stuck in Relic Hunter City
    
  • Make fleeing NPCs respond better
    
  • Players can (probably) once again die to poison, hunger, thirst, falling and drowning on PvE servers
    
  • Added map zoom & pan
    
  • EXPLOIT FIX: NPCs should no longer die when you walk back to them
    

Visual Improvements

  • Animation performance optimizations for monsters on client and server.
    
  • Improvements to dodge animation
    
  • Updated the graphics on scrolling bar. Changed the font colour for the titles and the font for numbers.
    
  • Moved the "Teaches" text outside the box and aligned to center
    

Text and Localization

  • Added item descriptions in Japanese

Mods

  • Modders can now make their very own item tables. These will supplement our item table instead of replacing them. As well as any other data table they wish to modify.
    
  • Modders can register components to be added to an actor when it is spawned. Which enables them to add new replicated events without having to touch any of the core blueprints.
    

Cinematics

  • Added more spoopy ghosts to the game
    

KNOWN ISSUES:

  • It can be more difficult to get out of the water in the Dregs dungeon due to our desync fix. We are looking into this issue.
    
  • After death player nametags disappear. We are looking into this.
    

Latest dev stream. New wall types for archer thrall shooting, vertical elevators, horizontal pulley movers, orbs (gernades) and DRAWBRIDGES!!! Drawbridges at the 38min mark.

Coming next patch hurrah!

It looks like the new items – plus whatever other fixes and features they include at the time – will get added in a week or so from now.

I believe Funcom recently slowed down their patch release schedule and then even more recently unstickied their Steam Forums patch thread.

As for the Qt3 server, not much is going on there at the moment, so far as I can tell. It’d be interesting if we could somehow find a way to set up some sort of massive conflict.

What is the participant limit (if any) for a server?

New northlands expansion coming. Free for everyone.

Hm, wonder if it’s worth checking out on Xbox. Watched a few folks play on Twitch around release time. Seemed remarkably … explicit.

“No dongs please, we’re console players.”

You haven’t played Conan until you’ve been caught pantless in a sandstorm.

Story of my life, dude.

I haven’t seen activity on the Conan server when on. Are people still playing?

If not, I can cancel or repurpose the server to the next Qt3 hotness?

I wasn’t on the Qt3 server, but I’m not currently playing Conan. I like checking out the concept of these survival crafters, then I put them on hold for quite a while and see how they develop.

Something like Sorcery mechanics or more PVE content would bring me back.

Please allow me to re-post.

That is amazing footage. @RichVR, you are a real Conan Exiles stormchaser!

I hit a plataeu and gradually stopped playing, personally. I think most folks are waiting, like Kevin, for an interesting/major feature release. (Also, tried to poke my head in over the weekend but could not locate the server in my steam/game browser.)