Kono’s answer is better than mine, Fozzle. Based on what you’ve been waiting for, I think he’s right. None of the feature changes they’ve added since I last saw you on are really notable.
In other news, I popped in for a minute to check on a thrall and that other player who sacked Gutsball’s compound was asking me about other Qt3 bases he’s been finding in the same general area, about which I know next to nothing. He may have gotten a taste for war.
Don’t know how much of this calendar was previously announced, but just in case any of it is new:
[quote]The Company intends to perform the following activities that may have a significant impact on the
revenues for the financial year 2017 and beyond:
· Q2 2017 – Relaunch of The Secret World as Secret World Legends
· Q3 2017 – Launch of Conan Exiles on the Xbox One Game Preview program together with
the release of a large content update to game. Summer seasonal sales for all products
· Q4 2017 – Halloween and Christmas seasonal sales for all products
· Q1 2018 – Full release of Conan Exiles for PC, Xbox One and Playstation 4[/quote]
At this point you may as well wait for the next big content patch (whenever that is). Unless you feel like investigating the higher level dungeon? I’m thinking I may venture in there, alone if I have to. (There’s pretty much just two active players at the moment.)
It’s been kinda entertaining wasting massive amounts of precious resources as I learn about all the construction ins and outs. One product/effect of this are a few small, hidden outposts that I don’t think any other players are going to ever end up finding at this rate (well, one location in particular, anyway), given the player population. Exploring and memorizing the layout of the more notable NPC areas on the map (learning where the best thralls can be found) has also been fun. But it’d be nice to have few other players or so on as well. The single player “mode” isn’t really sustainable.
Sorry I’ve been quiet lately, but hopefully the server has been up and performing well. We just landed in Seattle, still have some time before my PC shows up and acclimate to new job and such. But once I get settled in will be back online.
NEW CONTENT: Added several new placeables to existing feats (see below)
NEW CONTENT: Added new feats which unlock new placeables (see below)
EXPLOIT FIX:: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
EXPLOIT FIX:: Fixed another instance of players being able to build floating bases
EXPLOIT FIX:: Players should no longer be able to swim under certain areas of the map
EXPLOIT FIX:: NPCs should no longer die when you walk back to them
EXPLOIT FIX:: Low client framerate no longer boosts movement
Fixed a client crash related to receiving a message when chat window is closed
Fixed an issue where triggering emotes would prevent the player from moving afterwards
Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
Fixed an instance where continuing a local game would sometimes crash the client
Rocks should now crumble like they're supposed to when harvesting
Player is no longer knocked back after destroying an NPCs shield in combat
Fixed a problem where transitioning from water could cause a client-server desync
Fixed a problem with adding to existing buildings after creating/joining a clan
Falcata can now damage T1 buildings
Fixed issues with extreme NPC tilting on uneven surfaces
Performance and Tech Fixes
Animation performance optimizations for monsters on client and server.
General Bug Fixes and Improvements
EXPLOIT FIX: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
EXPLOIT FIX: Fixed another instance of players being able to build floating bases
Fixed a client crash related to receiving a message when chat window is closed
Fixed an issue where triggering emotes would prevent the player from moving afterwards
Avatar tokens should now decay like normal
Falcata should now do damage to T1 buildings, like normal
Falcata recipe should now require Master Craftsman feat
Players can now build under waterfall cave again
Fixed an instance where continuing a local game would sometimes crash the client
Walking in water should now sound like walking in water
Last Shaleback egg in stack should now degrade like normal
Candlestick now has an actual candle in it
Skeletons should now give proper resources when harvested (including skulls)
Breaking equipment should no longer unequip surrounding players
Fixed another instance of T1 foundations remaining in place after upgrading to T2.
Fixed an area where players could swim and drown on land
Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
Updated the graphics for tooltips.
Updated the scrolling bar graphics
Rocks should now crumble like they're supposed to when harvesting
You should no longer be able to harvest Lingering Essence from corpses using a repair hammer
Plants should no longer be harvestable by tools
Shift + Delete should now work on all placables again
Locusts should now drop venom glands
Fixed instances of NPCs tilting when moving around
Fixed an instance where placables would disappear
Fixed a problem with adding to existing buildings after creating/joining a clan
Quickly dropping several items from the inventory should no longer spawn extra empty loot bags
Balance and Gameplay Fixes
Player is no longer knocked back after destroying an NPCs shield in combat
Fixed an instance where players could get stuck in Relic Hunter City
Make fleeing NPCs respond better
Players can (probably) once again die to poison, hunger, thirst, falling and drowning on PvE servers
Added map zoom & pan
EXPLOIT FIX: NPCs should no longer die when you walk back to them
Visual Improvements
Animation performance optimizations for monsters on client and server.
Improvements to dodge animation
Updated the graphics on scrolling bar. Changed the font colour for the titles and the font for numbers.
Moved the "Teaches" text outside the box and aligned to center
Text and Localization
Added item descriptions in Japanese
Mods
Modders can now make their very own item tables. These will supplement our item table instead of replacing them. As well as any other data table they wish to modify.
Modders can register components to be added to an actor when it is spawned. Which enables them to add new replicated events without having to touch any of the core blueprints.
Cinematics
Added more spoopy ghosts to the game
KNOWN ISSUES:
It can be more difficult to get out of the water in the Dregs dungeon due to our desync fix. We are looking into this issue.
After death player nametags disappear. We are looking into this.
Latest dev stream. New wall types for archer thrall shooting, vertical elevators, horizontal pulley movers, orbs (gernades) and DRAWBRIDGES!!! Drawbridges at the 38min mark.
It looks like the new items – plus whatever other fixes and features they include at the time – will get added in a week or so from now.
I believe Funcom recently slowed down their patch release schedule and then even more recently unstickied their Steam Forums patch thread.
As for the Qt3 server, not much is going on there at the moment, so far as I can tell. It’d be interesting if we could somehow find a way to set up some sort of massive conflict.
I wasn’t on the Qt3 server, but I’m not currently playing Conan. I like checking out the concept of these survival crafters, then I put them on hold for quite a while and see how they develop.
Something like Sorcery mechanics or more PVE content would bring me back.
I hit a plataeu and gradually stopped playing, personally. I think most folks are waiting, like Kevin, for an interesting/major feature release. (Also, tried to poke my head in over the weekend but could not locate the server in my steam/game browser.)