Most of Stardock’s people will be hanging out here all day to help people since initial orders aren’t the 2.5X of GalCiv I we had expected but more like 10X GalCiv I (thankfully, most of the game is mirrored across the world, we’ve had reports of download speeds on the multimedia of >1 Mebabyte per second).
Way to go Brad and the galciv2 team.
Now get your asses out of bed and unlock the game!
Congrats, Bradley! I pre-ordered months ago, and worry that if the box arrives today it will get into a fight with the two copies of the EQII expansion that will also be laying on the mat. :(
Congrats Brad & team! It’s been a pleasure working with you guys for the past 5 months. The passion you have for your products makes me remember why I like the dev side of things so much.
Very much looking forward to this… I ordered the download version before I realized I was going to have trouble downloading it, but I think worst case I can use the “archive” function to transfer it from a work machine…
What is the status of multiplayer in the release? Browsing Blues about the game led to two opposing blurbs. GameZone preview says there will be online multiplayer “of course”, where PC Gameworld says no multiplayer, but the framework is in place for future development. Which is it?
After reading the forum sticky note about multiplayer, it appears the latter. Definitely no multiplayer now, but the game’s designed with the framework in mind. So possibly later, IF demand.
I’m trying to decide wether to buy direct from the developer or at a brick and mortar store. Buying direct gives the developer more money, but buying it at a store is a “vote” to give the game continued shelf space.
I hope the success of Stardock and GalCiv open the doors to a broader trend in indy-style development. Brad and his company seem to understand gamers. The very mention of MoM2 has me excited. I’d love to see PC gaming move back to a time where games were made with loving attention to detail rather than an attempt to appeal to as many people as possible. Ironically, I think the latter actually turns off most gamers and causes a general decline of sales (in the long run).