I see, thank you Carltonbauheimer.

I was one. After many hours of learning the nuances of Dwarf Fortress, and my limits due to family priorities, I had to cut back on games that require more research than most college courses. A cheaper and easier version of Dom3 was exactly what I wanted.

Me too.

Although I agree that the game would have wider appeal if they spent more on art. I only got into it because of Tom and Qt3.

Tony

I also give credit to Tom’s game diaries on this one, which were a real eye-opener for me. And while “better” art may have provided wider appeal, as has often been suggested, for me it would be a sad day indeed if CoE3 were to look any different than it does. The way it looks is a good part of the reason why I love it so so much.

It is a stripped down version of Dom3 in many ways. Smaller maps, less setup, all of the micro-management of Dom3 stripped out.

On the other hand it is fast, and a much better solo game than Dom3. More random in things like map benefits, independents, and world events. But you just curse and jump right into another one. In fact, its such fast play that its a problem for me. With Dom3 only the beginning went fast. With CoE3 I can lose track of far too many hours.

Also CoE3 is much better suited to alliances than Dom3. The nations can work very well together.

The AI is many levels better. Each nation has a separate AI unlike Dom3. And they play pretty well. AND they even make decent allies.

The graphics thing isnt going to happen. They dont pay for their graphics. In fact, the only thing about the game that the two of them dont make just for fun is the music. That is someone elses for now.

I’m just playing counterweight to what Gandalf says. While nothing he says is strictly untrue…there ARE limits.

All the micromanagement of dominions is gone…but there are still some problems in that area with some of the factions. You have to leave garrisons strewn across the map because deer might take over your resource producing squares. Ferrying garrisons from your troop production areas to your resource producing areas isn’t exactly strategic fun. I’m sure there are other microtasks that I’m forgetting.

The AI is …better…but I don’t think anybody is going to throw compliments it’s way. The computer players played civ4 more competently.

…I see the direction that they were trying to go with COE and I can’t argue with any …well …with most of the decisions they made, but much of the charm of dominions got left behind. I have not sat down to play COE for 6 months. Perhaps I will play it again some day. I do feel I got my monies worth, it just wasn’t the game I was hoping for.

I totally agree with DFS. The resource system is horrible, having to garrison and ferry troops around is not fun. It’s like playing whack-a-mole. And I think the AI is horrible. Play on a small map, which is what I like to play, and watch the AI wander aimlessly grabbing your resources even when you have an army close by which can wipe it out.

I stopped playing months ago too. It’s a shame as I think there is a good game in there if these issues are resolved. And ya I know there are probably maps, factions and ages that can alleviate the resource problem, I just think it needs to be changed somehow to work for any setting.

Ok, I’ve been playing COE3 for the last 3 days. Wanted to share some initial impressions with you guys.

My background info: I am a veteran Dominions 2/3 player. I’ve played and won my share of MP games here and on Illwinter forum. I love turn-based strategy games in general.

So here are some random thoughts about COE3 after few days of playing it:

For good or for worse, most of mm and manual scripting is gone, as Gendalf said. Is it a good thing or bad thing depends entirely on your gaming tastes and personal preferences. But this is what I’ve expected from this game, after reading comments in this thread and elsewhere, so it didn’t bother me much, although personally I would prefer a bit more control/complexity.

However “whack a mole” mechanic with random snakes/deers that are generated in the world is simply not fun. And that despite the fact that I’ve been playing as Baron mostly so far, which I think should have much easier time with garrisons and protection of important sites against wandering ideps, since Baron’s commanders can raise free levies in villages and helmets.

UI - rather bad. Perhaps a bit better then in Dom3. However it didn’t bother me much, I’ve came to expect it from Illwinter, and the content/gameplay of the game is much more important to me then UI, so I am ok with it.

Complexity of the game - much more simple then dominions but still quite complex. I like bunch of the new ideas they have been thrown into the game - like season changes, rareness of magic items, 40+ schools of magic, some very interesting new locations on the map, different ages for the game, et cetera.

However my largest problem with the game is AI. It’s weak. Really weak. >:( Especially for the game which, unlike Dom2/3, is supposed to focus on single player experience. >:((

So far I’ve played all my games as Baron, Large maps, Dark ages. From the very beginning, I’ve increased number of AIs to 5, and set them all to Count. (+100% bonus to AI). (I like challenges :) ) I didn’t read any spoilers/FAQ, since I wanted to explore the game on my own.

I’ve quickly lost a dozen or so of my early games, but all these loses were to wondering indep mobs, because in my COE3 games I’ve been all about rapid expansion (as I would do in Dom3 ;) ), and would hate to leave troops sitting in the home castle. Also I would go mostly for grabbing resources, failing to put enough focus on wiping out monster’s dens around my territory. Also I was often getting into the fights that I shouldn’t, and as a result either losing or getting pyrrhic victories.

So fair enough, I’ve adjusted my “Dom3-style” strategy to COE3. Once I did it, the game became quite easy. Enemy AI on “Count difficulty” is weak and often clueless. It often has much larger armies then I do (due to 100% income/production bonus), but it routinely fail to attack and crash my armies where it could easy do it. It takes very long time to get out on its strongholds and reclaim unprotected sites that I’ve snatched from it right under its nose.

It is very passive, it often lets me do whatever I want to in my part of the continent for dozens and dozens of turns, rather then intentionally going after my mostly unprotected sites - in a situation where it has very strong advantage in the size of the army. Often it splits its forces into smaller parts right under my nose (next to my large army), allowing me to crash his armies piece by piece (when I would never be able to win should they stick it together, or should they attack me).

Also I haven’t seen it’s using siege engines to attack my strongholds. Tactical AI is also not very good - enemy wizard often don’t cast their spells in the most efficient way. (although it maybe intentional, since otherwise strong wizards could wipe out huge armies quickly)

Basically the impression that I get so far is that strategic enemy AI is very weak or non-existent. To be fair to AI - tactically it does build large and diverse armies, but they are very passive. So the challenge for the player (or at least it seems to me so far) mostly comes from building troops and economy quickly enough to overproduce AI (despite bonuses to production that it gets on high difficulty settings), and then come and crash it once you have large enough armies.

It reminds me of “Heroes of Might and Magic IV” game, where AI was so horrible (it hardly moved at all, instead sitting in their castles), but where you pretty much had to outproduce AI using limited map resources. In COE3 AI is not as bad, but still it really feels as if I am fighting a game mechanic, rather than AI opponents. Definitely not the kind of challenge that I would expect from this type of game.

Bottom line: Overall the AI for the game is very weak and passive, mostly lacking strategic goals and direction, as well as not reacting nearly quickly enough to players actions. After reading positive comments about AI on this thread, Ive expected much better… ;(((

Overall it’s not a bad game, and it may have better AI then Dom3 (but then again who plays Dom3 AI outside of initially learning the ropes?!? :) ). I am going to keep playing COE3 for a bit, trying different classes, perhaps playing it on huge map to see if it feels any different, perhaps set some AIs as team. But so far I am very disappointed with AI. And since it’s been a long time since release, I think chances of AI being significantly improved in the later patches are very slim to non-existent, unfortunately… >:(

Ok, here is the end of my (rather long) rant. Thoughts/comments?

Yes the UI is very Illwinter. Its an update of CoE2 which predates Dominions. It started as an Amiga UI and now its a Linux UI. (on the plus side that means lots of commandline switches)

If you try allies, keep in mind that some nations work better together than others. Especially if you do cluster starts where they start next to each other. If you choose two that are after the same resources then they will just steal from each other constantly (no more than many human players I guess). But some work fantastically together. Especially since so many of the special abilities will work on each others cities and towns.

This chart tries to help

Yeah. But as I’ve mentioned, personally for me UI is ok-ish, it’s not a deal breaker. After all, I’ve been playing Dom2/3 for many years, and have enjoyed it tremendously. >:)

The very weak AI in mostly single-player game is what really killing the game for me… ;(

Thank you for the link GP, I’ll certainly use it when/if I’ll try to play vs AI teams.

When Desura finally gets the new version up you will be able to also play with voice of El as a nation. You say you play as Baron. El allied well with Baron because Baron can place levies in his allies cities, and Al can convert his allies cities to get abit of taxes (donations) from them.

El also allies great with Necromancer, Burgmeister, Warlock, and Enchanter.

Now…

(@David, mostly) I think you should try playing on something other than large maps. The larger the map, the “weaker” the AI, or the more apparent it’s shortcomings.
A huge issue with the AI is that it will (mostly) stop growing at some point. Unless you target and exploit specific weaknesses, the early stages of a game the AI manages to pull off quite a solid game.
Mostly, this is because - unless you’re REALLY experienced, it knows better than you what outcome to expect when assaulting an opponents stack.
It is oblivious to traps the player might fall into like trying to keep a strip of land firmly under it’s control - like it’s not prone to being annoyed by the wildlife constantly capturing it’s sites, it’s not prone to being annoyed (or even reacting to) the player doing the same. It does basic number crunching and sends it’s armies to where it thinks they will have the biggest impact - and this often can be beneficial to it.

However, there’s a certain point in a CoE3 game, where the AI stops working. Mostly it’s on bigger maps, where it’ll stop groing sufficiently.
It doesn’t hire enought leaders, doesn’t try to win more map control, for the most part it only manages what it already has, amassing some super stacks. This eventually breaks it’s neck - when you’ve survived the early game, and unless the AI got lucky and/or is of a type your class is really struggling with, chances are you’ll sooner or later snowball to a size in which you will (be able to) obliterate the AI. Even if it has a stronger stack of doom, it’s fairly easy to just hire low-price leaders and slowly grab hold of everything on the map - there’s only one place where the superstack can be at any given time. Then you can try to make an even bigger stack, get troops that REALLY hurt the enemy and/or are immune to his strengths or even just whittle it down by beesting attacks - once the AI has lost it’s base of power, the game is over.

Thing is, if this AI weakness was completely fixed, I think the game would be immensely frustrating to play. The AI would start snowballing and never stop, and you’d have to be incredibly lucky to ever win a match - I’m sure some players would like it that way, but surely not everyone.


rezaf

I agree with 98% of rezaf’s post.

I think the players who were looking for a single player dominions experience would still find that COE doesn’t really scratch that itch.

Now on Steam for $8.99 (10% off).

Sold. Thanks!

Seconded.

“I’m a collector”.

Damned right.

I’m tempted to buy it again just because its on Steam. That’s awesome!

Damn it. Sold.