Day 1. 2000 hours
The sun has now set, and it will soon get dark, giving everyone more freedom to move than they might otherwise enjoy. Soon I’ll be thinking about redeploying… But I have another hour of twilight to deal with first.
Thought I’d do this one by region, as the global perspective hasn’t changed much, but there have been some changes in each location.
Nor-Force
North Force has had no major challenges at all. No sign of any attempted bridge crossing. The blocking company managed to very successfully pull back and then redeploy behind a bridge. Oh, I used mil symbols this time! The other symbol indicates whether a unit is dug in, deployed, or moving. My units are dug in or deployed, the approaching Germans are moving.
The next blocking position is behind another river, and by then I figured the unit would be pretty tired so I have ordered it to pull right back once it’s taking too much fire there.
The dark blue line indicates current unit commander (me), the light blue indicates it’s orbat commander, which is the “21st (Auckland) NZ Infantry Btn. HQ”. If I were to order the coy. to ‘re-attach’ it would fall back under the command of the HQ unit.
Cen-Force
Centre force is having a bit of a hard time. You can see here a Coy. has been forced out of it’s position (on the right) and is returning to it now. All units on the map have been blazing away at each other, and the East-most company has also had some air strikes called in on them (I think). Air strikes really scare the hell out of your boys and make it likely for them break and retreat for a short while.
[i](Thanks for the comments. An AAR is the next-best thing to playing multiplayer for me. Hehe. I kinda wish I’d finished my PIRATE aar for Crusader Kings, when I ran the little island of Corsica. I wrote it all in-character. It’s probably still on the Paradox boards somewhere. Unfortunately, not much happens when you’re Corsica hehehe.
EDIT: Oh, I found it! Pirates of the Med)[/i]