I finally complete this + all side quests/DLC. 40+ hours. What a ride. Mind my ramblings.
Character progression wise I prioritized Launch. Every single point went towards Launch until it is completely capped. I then maxed energy before health. This meant I was a glass cannon for a good chunk of the base game heavily leaning on the Second Chance mechanic (taking lethal damage sets your HP at 1 which is on a hidden cooldown/if you have more than 1 HP? Dunno) and grabbing health-drops. Once I maxed health I was in a good spot, went full Levitate then Shield. In hindsight I probably should have split points between levitate and Shield and Energy/Health. No regrets.
Maxing Launch as fast as possible is definitely the way to go though. Salvatore and his army was a pushover but some of the other bosses were probably much harder. Suffice is to say I died…a lot.
Weapons wise - Pierce and Charge all the time AKA High damage hand cannon and AOE rocket launcher all the way. I mean when I am not clobbering people with objects these are just the fallbacks until my energy recharges. Pierce though was primarily my solution to flying enemies who have a habit of dodging thrown objects. However if I could get the height advantage I could power slam down into them in mid-air. I also got some real mileage out of the shield dash damage too in the very late game. It did decent damage. Also helpful when you have no health left and need to grab health-pickups while shielded.
Leaving the DLC until after the base game was definitely the best way to go. Don’t fuck around with those before. Also play AWE before Foundations (because the gun upgrades will help a lot in Foundations) and the last boss at the end of Foundations feels like the real final boss of the game when you are at your prime. (it still took me like 4 tries and I am a badass)
I only finished the first tier of the Jukebox and related quest. Weakest area of the game.
Hint: Keep an armor damage weapon mod around for AWE though. That was a game changer.
I do wonder if Remedy will go back to their literal narrative games after this metroidvania Stranger Things.