When I’ve pitched such projects, I’ve been told that the “official” rationale for this is that space sims are too complex for the average gamer and that they don’t sell unless they’re attached to a major franchise i.e. Star Wars, Star Trek, etc…
I’m going to politely disagree. I buy just about every one of them. I’m a space sim freak. I’m the developer of a cult space sim that racked up a lot of perfect 10s in its reviews. Did it sell? No and yes, while I targeted a niche platform which caused low absolute numbers, if I extrapolate our sales out to the PC market, I penetrated 5% of the installed base effortlessly. While that’s a nice fantasy, the reality is that I had no competition so all I did was feed a voraciously hungry audience. But that’s getting off the topic a bit, so let’s return to my beef.
I think space sims don’t sell because, by and large, space sims suck as games. Half of them are half-assed remakes of Elite that get pushed out the door, sell like hotcakes in Europe, and then die painfully in America because, well, Elite, sacred cow that it is, just isn’t a fun game for most of us. In fact, it’s damned tedious (I know, boo hiss). But stay with me, OK? Compare the process of getting rich and powerful in Elite versus doing the same in Diablo. What do you prefer to play? I LOVE space sims, and the only Elite remake I ever enjoyed was Hardwar (which though quite buggy, was also strangely fun). Elite rubbed me the wrong way the minute I had to pay every time to dock at space stations unless I could somehow roll the damned ship into the rotating space dock on manual. The designer was somehow telling me that an algorithm that would run perfectly on a frickin’ 2 MHz 6502 CPU would not be running in the computers of an advanced star freighter of the far future. Bzzzzt may we have the next futurist? Anyone ever play a game called Sundog? Why oh why won’t they remake this? Why is the target of worship always frickin’ Elite?
As for the other 50%, they’re all remakes of Wing Commander. This style can really work when it’s set in a known universe and the developers are provided with top-notch playtesters and level designers. Sadly, once they get the B-tream working on these suckers, most of the levels reduce down to fly to waypoint A, engage fighter group Alpha, and protect the mothership. That was fun for the first 10 or games like this, starting back in oh 1990 or so, but it got old around 1995, and I don’t think anyone has yet to top FreeSpace 2 (which was a bit late to the party, but a great game nonetheless). Sure, we’ve got some console favorites like Star Wars Starfighter and Robotech: BattleCry, and these puppies are kind of fun. But they also sacrifice critical tactical interface elements in order to squeeze the control scheme onto a gamepad. Any time I see a wandering targeting computer (you know, the kind that automatically locks onto the closest target without any user control whatsoever) I cringe, because without fail, I engage a fighter or a turret or a giant space slug only to have something fly between us, costing me the lock, and that’s just WRONG.
So then we’re left with maybe 1% of the weird hybrids like Allegiance, Earth and Beyond, and BattleCruiser 3000. Allegiance: what a pretty title, really. but where’s the damned game? The one player training is intriguing enough, but once you enter a real game all you do is fly and fly and fly. Occasionally, somebody streaks past you at mach 1, and you shoot each other up a bunch, but where’s the swashbuckling derring-do in that? Oh wait, the damned thing came out of a thinktank, not a game company. Well, that explains a lot. Maybe they ought to remake Citizen Kane as an infomercial next. I’ll just shut up about BC3K for now: others have said their peace and said it better than I could, and from what I’ve played of Earth and Beyond (which isn’t much because I didn’t like the 2D space flight interface even though I completely understand its necessity), it’s just not engaging to me. And that’s a hard one to figure out. Everquest didn’t grab me either. I think it might be that I’m unwilling to invest the kind of time to explore a huge canned universe these days as I’m no longer 16 years-old and desperately looking for a distraction from all that pining for a date. My time is valuable, and I want the damned thing to move as quickly as a good movie with just about as much time commitment a couple times a week.
So in closing, I think a really fun space sim, with decent marketing would really sell. But I don’t think anyone’s going to take a chance with top-notch talent creating one. FreeSpace 2 rocked, but it got just about zip marketing, so while the sim freaks ate it up, the mainstream never even knew it existed. Who knows, maybe I’m deluded. But usually when there’s a niche crowd having a blast with something, that usually means there’s an unexploited opportunity to expand the audience.