Send historical adventurers like Richard Burton, Charles Darwin, and Freya Stark on expeditions through randomly generated landscapes populated with native villages, mysterious ruins, and motherlovin’ dinosaurs.
Wow, this is a fun little game, but does anyone know what to do when surrounded by mountains and you don’t have any dynamite? The Golden Pyramid must lie beyond the mountains, but I don’t see a way to quit the expedition.
I like the premise a lot (very close to a game that I plan to do on Android some day). The balance is still very much off, though. Some expeditions are laughably easy, others are pretty much impossible. Has potential, though. Definitely has potential.
Mr. 123, they patched in new tutorial tooltips to explain combat. Basically, you need certain combos for attacks and defensive moves. When you roll the dice, any dice that are jittering can be part of a combo. Click the jittering dice and they’ll move to the right side of the screen. When you have dice eligible for a combo, the name of the combo appears along with how much damage/defense it gives you. Click the name to execute it.
I wish they listed the combos somewhere. It’s like trying to craft in an MMO with no recipes. A lot of it is intuitive, though. For instance, a sword needs a hand. A gun can combine with bullets. I’m not sure what the eyes and brains represent. Some of my leveled up party members get gold bordered dice that obviously mean something, but I have no idea what.
I seriously love what this game is trying to do, but that makes some of the weird decision all the more frustrating. Why do I start an expedition smack dab in the middle of land? Why isn’t there some sort of time management with supplies or food? Why can’t I bail on a struggling expedition rather than wandering around until my characters start going mad and eating each other? Why can’t I get tooltips when I need to make certain important decisions? So I finally decided “fuck it” and just uninstalled the game. I’m going to wait until it’s done, because right now I’m not sure what annoyances are just a matter of the game being in alpha and what annoyances I’m going to have to learn to live with.
It’s funny that you mention Sunless Sea, because I think I prefer the gameplay in this to the gameplay in Sunless Sea. Why can’t Sunless Sea with its superlative atmosphere, writing, and world-building be this snappy and addictive?
Yeah, I found Sunless Sea, for lack of a better term, to just be a drag. I like challenging, but Sunless Sea makes it very difficult to even get started. This thread brings to mind a game I have fond memories of, Seven Cities of Gold. I’d love for this to turn out great.