Games are either bullshit inconsequential throwaway entertainment unworthy of “serious” discussion, or they can be art with something to consider that resonates outside the confines of the digital space. I think they can be both, so having something to discuss a year out that isn’t just variations of “Keanu OMG” or “I hope they do X in the game” is a sign of healthy interest.
People are free to be upset as much as they like, and others are free to not give a damn about it.
RoboCop 3 is the best videogame though.
You’ve come so far, I had to wipe a tear from my eye. Once you were the guy who avoided conflict over Mass Effect discussions and now here you are stirring up shit! Today, you are a true Qt3er, my son.
I know right, so many upset feelies about a simple article!
Try as I might, I’m unable to find any Cyberpunk Mix It Up cosplayers so far. The wait is killing me.
Dang, man, you may want to edit that. Do you have any idea how offensive that phrase is to New Guinea pygmies?
I’m sure the Siberian Spaniards would also like a word.
Klaatu barada nikto
Necktie, nectar, nickel
I don’t have much to add here, just felt the need to chime in and say that what you expressed really nails it for me. I also come from a historically privileged group and there are several things about this particular issue I’m not sure I understand, but I wish more people would recognize that unless you have personal experience with the type of marginalization and mistreatment levied against those who identify as trans, maybe you ought to think twice before throwing the full weight of your opinions around.
To further clarify my stance, I thought the rps article was insightful, yet I like cdpr’s output and am cautiously looking forward to CP 2077.
Didn’t mean to feed the flames with my previous comment, I hadn’t read the entire thread yet. I do think it seems like an appropriate discussion for this thread though.
Anyway, what I really wanted to do now was add something more tangible about the game that I thought was interesting. Namely this interview with CP2077 quest director, Mateusz Tomaskiewicz. The part about building quests to be open for various mechanical approaches calls to mind my first experience with the original Deus Ex back in the day. I loved Witcher 3, especially it’s quests and some times nuanced writing. I hope they can bring some of that magic to Cyberpunk, and hopefully expand on the Witcher 3’s admittedly limited mechanical complexity.
There were a few journalists that weren’t that impressed with the game. Jeff Gerstmann for example. The argument I heard was that there was nothing particularly new, innovative o revolutionary here, nothing they haven’t seen before. It was just some of W3, some of GTA, some of Deus Ex elements.
I think what happen in these cases is that the hype is so high that expectations grow to a level where people expect something revolutionary. And yeah, if we take the individual elements we have seen it before.
The thing is… a Witcher 3-like RPG by the same devs with the scope and detail of GTA with the mechanics of a Deus Ex IS THE IDEAL FREAKING DREAM GAME.
From what I heard, the E3 demo shown to media was basically a mission in a discrete area - so more gameplay in a mission, and less of the ambient, “clockwork world” wow-factor of the demo video they put out last year.
Even then, Deus Ex mixed with stuff like GTA, with the attention to detail of a game like Witcher 3, still sounds like it could be the greatest thing of all time.
…And don’t forget the mature and interesting (ie not dumb as a bag o’ rocks) writing large parts of the Witcher3 had. If that’s here, the rest of the game can be a janky mess but I’m in.
If we think back, The Witcher 3 was also not an innovative game… it didn’t matter, it’s more about the execution, not the concept.