Cyberpunk 2077 - CDProjekt's New Joint

Ah ragdolls are the best

These were playable to some degree or another in 3rd person.

Maybe we could compromise and settle for a game utilizing a 2nd person perspective. It worked great in Super Mario 64’s Lakitu camera, and there’s no doubt a lot more potential to explore here.

I’d like to play as a random cyborg hanging out in cyberpunk world watching my character do all sorts of heroics. I am the star after all, everybody should be watching my every move.

I don’t know what my problem was but every time I tried to play 3rd person in Fallout 4 I face-planted into walls just walking around and had trouble interacting with things. I think it was definitely a ME problem, but it just felt so awkward.

The folks who have had the up-close demo in the room have remarked that once you see the game being played, you understand the 1st-person POV decision. Stuff like getting into cars and having close-up conversations, close hallways and rooms…it seems like it makes sense to not go with 3rd person in those cases.

Gameplay stream coming next week!

Next week we’re going to host a stream during which we’ll unveil a 15-minute edit of what we’ve been showing to journalists and gamers here at gamescom, and then interview devs from the studio for additional information on what you just saw. Expect a lot of insight into the thought process behind creative decisions, information about Pacifica—one of the districts of Night City—and TONS of stuff on playstyles you’ll be able to adopt when you launch Cyberpunk 2077 next year.

Yup. The perspective is one of the key reasons I’m interested in this game, absurd as that is. I enjoy first person games far more than third person (most of which I just bounce off).

I’ve never really understood the appeal of 3rd person in this kind of game. I don’t need to be staring at my own character for the entire game. He’s just taking up screen real estate.

It’s nice if you’re playing Mass Effect 2 and you have Miranda as a companion.

I used to be very wary of 3rd person games, but things like The Division series and AC: Odyssey swung me around quite a bit. I think it makes sense in many ways, though I still prefer in general 1st-person viewpoints. I really like it when games can blend the two, shifting into third-person for the melee stuff, say, and first-person for world exploration and shooting.

If it’s a melee game, I need third person all the way. For a shooter, I can take either. One thing I like about third person is it gives you a better sense of peripheral vision and your surroundings. First person games (if you’re not using VR, anyway) feel like you stuck a cardboard box on your head and cut out an opening to look through. It creates a more immersive experience, though, so depending on the game I may prefer it.

Yep, exactly why I prefer it. Any time I play a FPS I’m incredibly frustrated by the artificially limited field of view.

First person worked really well in dying light, even though it’s parkour/melee. Something about seeing your limbs keeps you more “grounded”.

I think looking at something like Dues Ex is useful for this kind of discussion - that game works incredibly well, feels very immersive, and still has some third person elements when you grab cover, for example, so you can still have that nice “spacial awareness” third person provides.

I also agree that melee based combat, like Dark Souls or Witcher 3, is best in 3rd person. Any time I’m playing with a shooter (or spell caster in Skyrim, for example) I’ll go 1st Person every time. In fact, I suspect first person melee is what ultimately killed Kingdom Come for me.

Dying Light (more specifically its predecessor) is what introduced me to motion sickness. I’d never experienced it before I played Dead Island. There is a lot of needless crap they do that triggers it, but in large part it was do to the melee/parkour in FPS for me.

These are growing pains, they would be quickly resolved if every game was first-person because the standards would evolve much quicker. I don’t want to be too flippant here because I do not suffer it myself, but I imagine that motion sickness similarly is a very solvable problem. Look to VR and the technology they are building to counteract it there. I will concede a few situations where it may be appropriate to have a third-person camera some or all of the time:

  • Traditional fighting games
  • Any game where you control a party of characters or squad of units
  • When you want to play Fashion Souls

and that’s it! Now let’s all fondly remember that one scene in Kane & Lynch 2: Dog Days, where you ran around Hong Kong as a balding middle-aged psychopath in his birthday suit, badly wounded, glistening with sweat and blood. Thank you, third-person cameras!

I’ve come to the point where I think I have a slight preference for 3rd person views. I mean, I usually go with whatever the default is (except RGO, where I switch to 3rd person), but while I can’t imagine playing, say, Fallout with 3rd person view, I can’t imagine playing the AC series with anything but 3rd person.

Seems like supporting both is the gold standard. It’s 2019, not 1819 man.

When has that ever been done well? I tried to play GTAV primarily in first-person mode (which was great!) but the game is clearly not built for it. I do quite like photo modes, Wipeout HD had an excellent one.

Games that are really designed for third person can add first person. Games that are designed for first person, are much more harder to add a third person camera.

Think Doom, Condemned, Deus Ex, Prey, Amnesia. The level design, the experience, was designed for first person.

Well that’s the point. You need to design with both in mind. You’re not on holiday, game developers!