The disk requirement doesn’t look right. 70 GB of space? RDR2 is already 110+GB.

She is, officially, a contractor. So we bought the computer ourselves. It is her computer, we just got it for her work.

But she does interior design, so does need a graphics card for 3D renders.

Also it was $1200 for the laptop. So very reasonable price for the performance.

They just came out, and only stay in stock for a few hours. We had to set an alert to get one.

Heck yeah that is reasonable. I am sure my company paid a heck of a lot more for my piece of HP crap that struggles with a big spreadsheet.

I assume Cyber is more optomized and the graphics look… different to me. Heck, MHW high rez texture pack alone was 40GB.

Makes sense she needs a 2070. I cant agree more that $1,200 is a heck of a price for a laptop with a 2070!

It’s not done nearly enough, imo. I can only think of two examples that I’ve personally played (or heard of), though I suppose it’s likely there are more (Origins being one, but the first was Temple of Elemental Evil).

70Gb is twice the space needed by base TW3, so for CDP technology , it’s a decent increase.

A few new screenshots








I hope everyone is aware that the game WON’T actually look like that, right? Thats on some high end render machine and isn’t comparable to the end-user experience on a console/pc…

(Back when Witcher 3 was released there was a lot of anguish and complaining because it didn’t live up to the demo videos.)

That’s a bit different. Witcher 3 downgrade came from comparison with a video almost two years before release (e3 2013 trailer, game was released in 2015). How companies make a trailer of a game that still need two years of development? With lots of fakery, trying to calculate what final product they will be able to get in two years.

In Cyberpunk’s case, it will release… in 60 days. In fact, there are comparison online vs the 2018 video, and the game has been upgraded, not downgraded. For example

I agree in that they are using top of the line computers and of course, you can’t see the framerate in screenshots. Maybe it’s running at some mediocre 25 fps, with 4k and rtx effects enabled.

edit: and obviously in the previous batch of screenshots, everything is so shiny and the light reflects and pop up so much because RTX is enabled, so you will need one to get the same effect.

I read online how the shots you posted don’t look like anything amazing so the low PC required specs seem accurate.

I don’t know what people are smoking.

I’m still very keen to dive into this game, even if the graphics were at the 2018 levels… Just trying to be realistic in my expectations. I’m sure the game will be very cool, even if my rig won’t be able to cope with RTX enabled.

Yeah, those shots are really nice. But are they visually stunning?

They are stunningly visual, that’s a fact.

I ‘preordered’ a 3080 today. I hope it gets delivered before the game hits.

Having seen visuals like this before (Hey Anthem) lets wait until the game is out.

Surprised GOG doesn’t offer a “combo” pack with Cyberpunk + a Geforce 3080. Would’ve been a nice bundle. Course, I’d think GOG Ethos doesn’t allow for Geforce Experience and its excessive telemetry.

Damn, its almost November already… guessing I’ll be playing it on my 1070. Hopefully ok on 1440 once you disable bullshit features.

If I can play Cyberpunk at 30-45fps @1080p with decently high details on my OC’d 3570k and GTX1060, I’ll be thrilled honestly. I expect this to be one of the last few major games ahead of the PS5/XXXBox that actually can run decently on this hardware without dropping graphics levels quite heavily. Once those systems are out, that becomes the new minimum and my (admittedly dated) system is left in the dust.

My only console-ation is that much of the time, I’m playing more of the pixely indie stuff nowadays, or turn-based/strategy/citybuilder/whatever games that don’t really require top-end stuff.

I guess one bit I missed in that Night Wire episode was that due to very low completion rates in TW3, the main story will be “slightly shorter” in Cyberpunk 2077 than it was in The Witcher 3. They say a big chunk of players got very far into the story, just not to seeing the entire tale play out. To be fair, it’s around 51.5 hours to complete the game, so “slightly shorter” could still be a massive 40+ hours to wrap up the main story, plus who knows how much side content will end up in the game (let alone future expansions).

W3 did have a very long main story. It does seem like a reasonable place to scale back a little.

Hah. Milfguard, Nilfgaard.

A more reasonable (shorter) main story length makes a lot of sense to me. Personally, I can only maintain interest in almost any game for around 30 hours over a few weeks/up to a month. Then, I inevitably switch out to another title and often genre. If the first game was really good I will return a few months later, which is obviously not ideal for a story based RPG.

For me, a story based game should be around 20-30 hours for a leisurely play through, but be designed so that multiple play are compelling via play style and story choices. Something like the water deadline in Fallout. Very few open world games even attempt this these days, never mind pulling it off.

I think it is safe to say those screenshots are taken in a rig that is out of reach of most people, probably a 3090 + top 10th gen i9 CPU, and raytracing dialed to 11. Hell, even 4k 60fps ultra without raytracing is still out of reach of most people.