Beyond the bugs, the most disappointing part of these reviews are to read some of them say that the game’s dialogue/stories aren’t as memorable as The Witcher 3. Kindof regretting the preorder at this point, but since I did I will play at launch.

3080 ray tracing on vs off.

That… seems like a bug?

There are other (less obvious) comparisons shots per the Ars Technica article that jpinard posted if you’d like to review yourself.

Holy shit, the Polygon review is so far up its own ass that it’s not even funny. Half the review is about how the game didn’t involve enough trans characters.

So the one with the lady bending over is RTX on? Seems important.

From the Ars Article the night street scene seems really way off compared to the other screens comparison. I hope that’s not the default for non RTX and can be tweaked to be more visible.

Regarding some of the other reviews, like Gamespot’s, they have this bit:

That’s mostly because the main story puts you on a clock. It’s not literally on a timer, but it is very urgent in the way that RPG stories often are, and it has the same pitfalls as a result. It feels weird to do throwaway fun stuff when you have a serious, ever-present threat to attend to, and in V’s case, it just doesn’t make sense to dally.

I understand this idea, but at the same time, I don’t really give a crap about it.

Even in games where there was this kind of fundamental story driving things, I don’t have any trouble just ignoring it and doing what I want.

As an example, in Oblivion, at some point early on someone says, “Hey, you need to go down to Kvast! There’s stuff going on there!”

When I was playing, I entirely ignored that guy. To the extent that I entirely forgot his message, and never did it.

I just did what I wanted… for…weeks. Like, literally weeks. I just wandered around and did all kinds of stuff in that game. And it was totally awesome. I just tooled around and met folks and discovered things and it was cool.

Then, at some point I just randomly happened to stumble into Kvast, triggering all of the oblivion portals to start opening up and crazy stuff to happen. I was like, “Whoa, what’s all this crap?” And it was cool, because it kind of made the game a new game, as all of the oblivion portal stuff takes place everywhere, including all the places I had already been. I guess the one thing I ended up missing out on was low level oblivion portal mobs, since by the time the first one opened I was already high level.

But at the end of the day, it was cool.

I feel like a lot of reviewers…don’t actually like playing games.

I love my Comcast internet. Preloaded in under 20 minutes. Now just need to wait until Thursday. Or maybe Wednesday - not sure.

Eh, Thursday. That’s when the guide is supposed to show up.

Feels like a lot of RPGs (or RPG-like) games have this element. Both Fallout 3 and 4 had it, for sure.

But yeah - there’s never an issue with ignoring the ‘pressure’ to get on w/ the main quest line and just do side missions. Which sound like the highlight in this game anyway.

I never finished Skyrim. I went back to play it a few times and could never remember what I was even doing for the main storyline. This isn’t a positive though. I cared so much about the main quest that I never finished the came.

DA:O, I did a ton of quests, main and story, never forgot the main story. same with ME2. DA:2, couldn’t even tell you what the main story was there, something about brothers and sisters, maybe, something with a dwarf and endless string of fights in alleys. Never finished that one either.

For those wanting a full article about (one trans person’s perspective on) the issues surrouding trans stuff and CDPR/CP2077, head over to Resetera’s Gaming Forum- there’s an article pinned to the top. Don’t go reading more, as there seems to be a bunch more drama around the game, this subject, and a now-banned RE forum member, but the initial post is very thorough.

I, personally, know a couple trans folks who are excited for the game, though I’m not sure if they’ve gone into the depth of the subject that that post author did, or whether they’d agree if they did.

Figuring out where you could fall into the void and then zipping around was one of the best parts of Daggerfall!

Yep, and I’ve seen similar scenes in console footage and it wasn’t dark like that. It’s like they forgot to put some lights in there. That’s why I thought “bug?”

I’m not sure ResetEra’s mod team is handling everything very well at all.

Going back to specific details of the game and forgetting for a second the general reviews, there was a pair of points from a video I wanted to highlight:

-there is a quickhack that edits people’s memory, in gameplay terms it means you can make them forget about you (coming back to the non-hostile status)
-On the other hand, the dodge mechanic is done with double tapping the direction key, which can be a pain in the ass if you use keyboard. It can’t be changed.
-Also, there is no shortcut to removing/putting back silencers. You have to go to inventory screen and jump some hoops.

I feel like trans stuff is a complex topic that society as a whole is just barely starting to come to grips with at all… and Cyberpunk is pretty much the first game to deal with it at all, as far as I can recall.

I’m torn, back in October Amazon was offering 10 bucks off for 49.99 and picked this up, it said it was a digital code but looking today to see if i could pre load, its a physical copy with a digital code in the box. So now i have to wait till the 10 and real delivery before i can play. First world problems

Wow!


Resetera’s mod (and loud minority of its userbase) team are authoritarian fascists who purge people for slightest disagreement. So, quite an understatement.

I love the Japan IGN review, it starts extremely factually:

The manuscript is a review of “Cyberpunk 2077”, a new work of CD PROJEKT RED, which will be announced at 9 am on December 10, 2020 Japan time. I received the build for review at 7:53 pm on December 1st of the same year, finished 62 hours of play at 12:43 pm on December 7th, and wrote this article. The character build in this play is female for sex, female for gender, and bisexual for sexual orientation. Its roots are nomad, and its ability is a net runner who uses Katana.

The main equipment used for the review was 880-110jp of the “OMEN” series manufactured by Hewlett-Packard. The installed CPU is Intel’s 8th generation Coffee Lake 8700K, and the graphics card is Nvidia’s GeForce 1080 Ti. The memory is 32GB of unknown brand, and the game data storage destination is SSD of unknown brand. Frame par second is the maximum setting of all graphic options (excluding ray tracing), and we confirmed about 60 on average.

And ends with very different vibe:

When CD PROJEKT RED released Cyberpunk 2077 in 2012, the Internet was still a brighter place than it is today: YouTube hadn’t even started to monetize, Twitter wasn’t a place for kids to fight, and Twitch didn’t even exist. So eight years ago, the word “cyberpunk” sounded rather warm and fuzzy, a nostalgic nod to that movement that was so popular in the '80s. Back then, there were still no unmanned drone strikes, no cryptocurrency exchanges, no incitement to division by speakers on social networking sites, and the term "cyberpunk The first Blade Runner 2049 hadn’t exploded, Mariya Takeuchi’s songs were sleeping at the bottom of a sea of information, TSMC’s (a Taiwanese semiconductor manufacturer) market capitalization was less than a fifth of what it is today, and Blade Runner 2049 hadn’t even been announced.

But we know that in the eight years that have passed since then, the cultural context of our cyber and physical spaces has changed rapidly. In a day when the nature of human connections has changed so much, the significance of this work, which hints at the future of capitalist economy and society, is too great to be presented in the most digital medium of today’s art: video games. And it is even more gratifying that the message it conveys is neither explicit nor singular, but austere, complex, plural, and richly human.

Just as fifty years ago, when Johnny blew up the Arasaka Tower with a nuclear bomb on that day and nothing changed, it is unlikely that a revolution will solve all the problems of the past. Yes, the only way to navigate this world, which is as complex as, or even more complex than, Night City, is to work together, in the same way that V and Johnny did, sometimes unwillingly and sometimes hurtfully, in a precarious collaboration with others. And it helps to have an insatiable interest in the world itself - a spark of curiosity that this work has rekindled.