I mean, that’s nice but totally irrelevant to most of us that have a different CPU, GPU and play in different resolutions. Instead of watching some dude on YouTube I’ll test it myself, I think.
Yeah, I would like to see what someone gets with a 3080 @1440p with DLSS on/off and RTX on/off most specifically.
fdsaion
3258
Well, they claim that, but there’s differences shown, however…
- Differences did vary a ton
- Implementations of Denuvo probably differ game by game
- Lots of different Denuvo versions
- Underlying hardware also has impacts (theory is lower cores, slower CPUs more heavily impacted)
- In cases where Denuvo was removed in a patch, you’re unable to differentiate the potential patch improvements
- The random youtubers doing the benchmarking are not the cream of the crop and methodologies are suspect (I heavily suspect cherry picking is happening in cases). Doesn’t seem like this is a topic that the serious methodology heavy sites (Gamers Nexus, Anand, etc) want to tackle though…
Hopefully hypeposts are still ok… :p
https://twitter.com/dark1x/status/1336708122161926149
Since the embargo is up, I do want to share some shots from Cyberpunk (two offscreen, two direct). It’s the most impressive city I’ve experienced in any game thus far. PC version with ray tracing, of course. Console versions…we’ll see.
I honestly haven’t run into any major bugs. Most of the issues seem to relate to things like occasional floating objects, a t-posing character or some other weird animation bugs. Nothing major.
morlac
3260
They don’t use DRM on the consumer version just the preview to keep it out of the wild until launch day. You all are barking up the wrong developer tree talking about copy protection and CDproject, they freaking hate it.
morlac
3261
I can let you know in about 7 hours :)
There are like at least 4 of us.
@Timex is aware of this, he is saying the reason the Denuvo DRM might not have been an issue for past games in regards to performance but was for this game could come down to implementation and how this was never meant for consumer consumption, so not a lot of work was done (or had time to be done) to optimize it.
Pft. I’ll know by then myself! :)
PC 4K Ultrawide look (just driving around) for those that wanted to see Ultrawide footage.
Vesper
3268
GoG client has the patch up. Check for updates. 9.7 GB
mono
3269
You’ll have to ask someone else? I’ve never previously given a thought to the impact of copy protection on performance, and CDPR releases their games without any. They just added it on for pre-release review copies. So if you’re looking to rail against some sort of hypocrisy, I guess keep looking?
Does it have proper patch notes this time?
Vesper
3271
No idea. It’s still encrypted.
I think my comment has been misinterpreted several times (maybe I didn’t articulate myself well).
I’m not looking to rail against anything [besides maybe the purveyors of DRM :-) ]. I was just pointing out the distinction between games that release with consumer-side DRM and claim no performance hit and CDPR–which will be removing DRM–indicating that the DRM present has a significant impact on performance and benchmarks.
It is kind of a tangent to the thread and has been misread so never mind. :-)
SkillUp review (he refused to do a review on Monday because he didn’t want to use B-roll footage):
Damn I so want to watch these, but…no. Nope nope nope.