I hear Night City has some great discount bris joints.
And yeah, big When Gravity Fails vibe, minus the Egypt/Arab stuff of course. Though Padre looks like he could step right into Cairo without any issues.
Won’t get to do much until after work today (work consisting of three classes taught by Zoom, one of which for some unfathomable reason will have six parents visiting), and after I head out into the snow to find Hannukah candles, because we seem to have forgotten to get any and tonight is the first night.
So far my 2070 S and 6-core AMD seem up to the task. I only run 1080p though.
TurinTur
3637
And the game will be much less buggy by then! win-win!
Hit the title screen at ~8 hours.
My girl looked great during the close up in the character creator, but from a distance she looks super cross-eyed. :(
Sleep time…
Speaking of characters, I went with a female avatar. Why is it that even developers with a lot of character and animation chops can’t seem to make male characters that don’t look…off? I tried a male protagonist here but none of the settings resulted in something I wanted. The female avatars are universally better looking and more organic; that’s been true in most games. Though the most egregious offender may have been vanilla WoW’s human males. Oy vey.
I didn’t get that feeling at all (but see caveats). It was an OK intro with a bit of walking and driving and then some basic mission training. Nothing about the game or UI was that special at that point (it actually felt a bit clunky as I need to transition from my long time with AC). But then again, the game unlocked late in Europe. So I’m hoping my second and third session, once I dive into the city itself, will give me that feeling. I’m hoping the city will feel like a fun Cyberpunk playground.
rhamorim
3641
The ambiance - the “look and feel” of the place - was jaw-dropping for me from the time I went looking for the corpo boss in the Arasaka building. I still haven’t walked around in the city by myself (stopped yesterday just as I arrived at V’s apartment). If it didn’t hit you like that, I don’t think it ever will.
Which is OK. I was awed by the look of the place, the neon lights and architecture, the general cyberpunk “vibe” that they absolutely nailed in those opening segments. It was beyond what I expected.
But again, if you didn’t have that feeling, I don’t think you will. But I hope you enjoy the game nonetheless.
I’ve only done the prologue up until the beginning of the first mission with Jackie, but my thoughts are leaning more towards what @rhamorim is saying. I’ve played a ton of first-person games with urban settings, many with sci-fi or futuristic settings, and many with dystopian settings, and so far (it is early, etc.) Night City is perhaps the most alive and vibrant of any of them. I can’t wait to get to the point where I can just wander around and do my street samurai thing (I went the gutter snipe route, as neither Mad Max nor corporate wanker appealed to me for the first run through).
Given how good the DLC stuff has been from CDP, I am hoping this will also have the sort of legs TW3 has.
I’m playing as a Nomad. So my intro was all in a desert with dust and not much else around. If you 2 had an intro in the city, that might make things look a lot more interesting. I’m hoping to lean towards Rhamorim’s sense of awe later too.
TimJames
3644
No one can achieve @rhamorim’s sense of awe, but we can get close. I thought the first drive was pretty amazing as well, but I don’t play the latest AAA open world games either.
Teiman
3645
my version of cyberpunk have Oblivion xbox 360 graphics
the design is fantastic
the gameplay is Deus Ex (and I love that)
enemies are bullet sponges – so I am to focus my character into crafting sniper guns because these oneshot when you hit he head
When did 30fps @1080p become “unplayable”? Good grief.
TurinTur
3647
When I have been playing all games at 60 fps for the last seven years. It actually sucks to get accustomed because believe or not, now 30 fps look like the camera is in molasses.
morlac
3648
One item only. It was junk so I didnt. That and 2 quest breaking bugs in first 1.5 hours of play. Not thrilled with 2 forced reloads but No visual bugs at least.
The actual Eurogamer review is up:
https://www.eurogamer.net/articles/2020-12-10-cyberpunk-2077-review-intoxicating-potential-half-undermined-half-met
Warning: mild story spoilers about characters you meet.
This quote is slightly concerning, though there will hopefully be mitigating factors the reviewer didn’t take into account?
This is also where Cyberpunk 2077 really stumbles, and keeps on stumbling from there. I finished the entire story, plus a handful of sidequests, with just one cybernetic installed out of scores of options, after crafting just one or two guns to see how it worked, after barely half-upgrading one of the near-dozen skill trees. It’s possible to glide through Cyberpunk 2077 easily, without ever scratching the surface of its systems, and while that sounds like a selling point I don’t think it is. It’s poorly signposted, poorly breadcrumbed, poorly paced, above all. You get the most XP for completing main story quests, but I was genuinely too low-level to unlock anything good by the time I was done. Even going back after the end to drink in more of the world and dive into the side activities, the sense is still that most of the game’s interesting mechanics are blocked off, behind massive piles of money, experience, and time. If you have to blast through almost everything the game has to offer before you can actually play it at its potential, something’s gone wrong.
I agree - it feels remarkably lifelike and atmospheric - it is a stunning achievement of worldbuilding - but unfortunately it gets so close that every glitch, weird animation or NPC walking into a wall sticks out all the more :)
Can someone explain how the hacking/jacking in thing works with the code segments? I’ve done it twice now and both times it’s just dumb luck, I have no idea what I’m doing and the tutorial gamely tried to teach me but I just don’t know what it was trying to impart.
Is there a way to holster a weapon? Feels weird to be walking around with my gun out.
And can you switch to 3rd person when on foot?
Press ALT on keyboard to holster.
Uh, explaining the hacking minigame in text might be difficult.