Yeah, I think that was the problem with the tutorial - it was explaining it in text. I’ll hit up YouTube.

@Woolen_Horde Tim may be right about single-ALT press, I could have sworn the tip I saw as ALT ALT but when I tried it earlier it felt like it holstered on the first ALT, now I think back on it.

Hmm what’s worse is I’ve forgotten exactly how it works. I think you pick a number in the first column. That locks you into a row of numbers. Pick one of the remaining 3 numbers in that row and it locks you into that column. Continue this way until you’ve picked 4 numbers.

Your target is a sequence of numbers, so you have to plan ahead to make sure you can hit them all since you’re locked into certain rows and columns based on what you pick.

Sometimes it’s very easy because you only need to match 2 numbers out of the 4.

I found this which was helpful.

Exactly, if that’s the game in the first VR tutorial, it’s a simple column / row / column / row alternating “pick a number”.

Pick one and the second one must come from the same column. Pick the second number in the column and the third must be on same row as second. And so on.

Since always.

Re: hacking, there is a help screen for it I could call up via a button prompt during the tutorial and it made more sense after that. Hopefully that screen is still available somewhere.

I was trying everything since I couldn’t get an FPS overlay to show while playing with any option. Will need to troubleshoot some more.

With the controller (assuming an Xbox controller), hold Y to bring a wheel menu; holster option is the crossed-out gun icon on the right.

Alt on PC i think

Cyberpunk thinks I have an Xbox controller when I’m using a PS4 controller. Any ideas? Playing there Steam.

Played a bit. My Xbox was all f’ed so I bought it on PC too. 30 minutes unplugged and Xbox reset the Ethernet so it didn’t still think a cable was plugged in when none was connected (really, that’s a thing now apparently) so I restarted as corpo at 1230 after playing a few hours as nomad on pc.

It’s good but something feels off somehow. The driving definitely sucks. In 5 hours of play I shot my gun once in gameplay and once in sim. I played for 2 hours of corpo and never shot once that I can remember…

I’m very much digging this game. The quest/story interactions are amazing. The immersiveness of the environment is awesome.

I’m also impressed at how open the world actually is… as an example, in doing some mission, I noticed that there looked like an elevator off to the side, unrelated to the mission I was doing. I decided to check it out, and managed to ride it up to the roof of some building. There was some stuff up there, but I noticed there were other rooftops and stuff, and I wondered if I could actually get over to them.

So I jumped off the roof onto a lower roof. The fall almost killed me, but didn’t quite. And then I realized that I could essentially do platforming onto pretty much anything I saw. There is no indication I was supposed to be up there… I didn’t find any easter eggs or anything. But I encountered zero invisible walls or anything. If there was visible geometry on a building, I could jump onto it. Given that there are cybernetic upgrades to give you advanced jumping abilities, this could prove useful at some point, but I was mainly impressed by the lack of invisible barriers.

On “hard” combat difficulty, I’ve found that combat is… hard.

Not in the early training sims, which were trivially easy, but the first time I encountered a group of gang members in the open and engaged them, they beat my ass pretty good. You need to use cover, and the guns have enough kick that you can’t just spray and pray.

Braindancing is CP2077’s take on the Witcher’s investigation mode, and it’s quite cool. You explore recorded memories from other folks, can watch from that person’s viewpoint, but also jump out of their view and investigate things in the visual/audio/thermal spectrums. In the one mission where this is introduced, I found it cool.

I only encountered one significant bug in my play last night. During one mission, the one where I was introduced to braindancing, after the braindancing sequence the camera was locked onto my car, outside the building, instead of my character. Reloading from the last autosave fixed things.

Other than that, I’ve only noticed very minor bugs, like once Jackie was sitting in a position slightly offset from the chair he was supposed to be in. Sometimes, NPC’s characters don’t move their lips when talking (I’ve not seen this with “real” dialog, but sometimes with nobody NPC’s).

This game definitely has GTA aspects going on, in a good way.

Can we all agree the driving suuuuuucks compared to GTA and others tho?

I’ve been very impressed by the city and all, but I’m still laughing at the reference in the bathroom of my in-game apartment.

Pacing and gating player advancement is a dark art. You can lock the player into a path that will guarantee optimal balance and control the experience, but that removes a lot of the choice and flexibility you want in this sort of game. On the other hand, if you let the player choose pretty much everything about how they move through the game, inevitably some people will, intentionally or not, hit upon a critical path that triggers the end state long before the player has experienced most of the content.

I’m not sure there is an optimal solution. I doubt there is a magic balance between control and freedom that will please everyone. It seems Cyberpunk 2077 is designed with the idea in mind that the player will not beeline to the end. I think this is entirely acceptable; if you choose to critical path it and blitz the main quest line, that’s your decision. I don’t necessarily think it is the developer’s responsibility to cater to every single possible play style. Some on the extremes will always be wonky.

Driving does indeed suck. The cars physics are bad.

Sometimes alt changes my weapon instead of holstering… shrug.

True. But remember that EG only published impressions after 40 hours of play. The review comes after additional hours played. That doesn’t feel like a beeline to me.

I’m playing on Very hard (hardest I think?) and so far it’s been a perfect balance. I hope it won’t get too spongy later on, but right now it’s at the point where I’m actively swapping weapons depending on the situation and trying to make sure I stealthily dispatch as many enemies as possible to make the fights easier - and prioritize enemy netrunners, because they are a major PITA.

Uh…no. It’s actually really great. Frankly I’m shocked how well they’ve managed to translate the analogue feel to a digital device like keyboard.

Does anyone else find it weird that the PC version doesn’t have a built-in benchmark feature?