I’m very much digging this game. The quest/story interactions are amazing. The immersiveness of the environment is awesome.
I’m also impressed at how open the world actually is… as an example, in doing some mission, I noticed that there looked like an elevator off to the side, unrelated to the mission I was doing. I decided to check it out, and managed to ride it up to the roof of some building. There was some stuff up there, but I noticed there were other rooftops and stuff, and I wondered if I could actually get over to them.
So I jumped off the roof onto a lower roof. The fall almost killed me, but didn’t quite. And then I realized that I could essentially do platforming onto pretty much anything I saw. There is no indication I was supposed to be up there… I didn’t find any easter eggs or anything. But I encountered zero invisible walls or anything. If there was visible geometry on a building, I could jump onto it. Given that there are cybernetic upgrades to give you advanced jumping abilities, this could prove useful at some point, but I was mainly impressed by the lack of invisible barriers.
On “hard” combat difficulty, I’ve found that combat is… hard.
Not in the early training sims, which were trivially easy, but the first time I encountered a group of gang members in the open and engaged them, they beat my ass pretty good. You need to use cover, and the guns have enough kick that you can’t just spray and pray.
Braindancing is CP2077’s take on the Witcher’s investigation mode, and it’s quite cool. You explore recorded memories from other folks, can watch from that person’s viewpoint, but also jump out of their view and investigate things in the visual/audio/thermal spectrums. In the one mission where this is introduced, I found it cool.
I only encountered one significant bug in my play last night. During one mission, the one where I was introduced to braindancing, after the braindancing sequence the camera was locked onto my car, outside the building, instead of my character. Reloading from the last autosave fixed things.
Other than that, I’ve only noticed very minor bugs, like once Jackie was sitting in a position slightly offset from the chair he was supposed to be in. Sometimes, NPC’s characters don’t move their lips when talking (I’ve not seen this with “real” dialog, but sometimes with nobody NPC’s).
This game definitely has GTA aspects going on, in a good way.