Residents of Night City certainly give zero shits of running you over.

Much more comfortable after doing a few gigs and NCPD missions in Tyger Claw territory. Have a nice collection of Asian inspired gear and weaponry. Plus like, a unique(?) rainbow kimono with a mod that adds +20 armor. Level 5 I think. Have not pursued the first big mission yet. Armor and weaponry have been recycled so quickly that buying or crafting anything seems pretty useless so far.

The character progression system is pretty intimidating actually, and I’m super questioning my original build. All the actual fighting and hacking systems are pretty fun so far tho.

Sounds like fun, but I’m guessing they don’t actually exist because they would be too close to porn.

There is a sex shop and you can buy dildos, strap ons and BDs. But they’re all labeled as junk and there’s no actual clothing.

And just remember, when you’re given a choice between two, ahem, companions? Angel is the guy and Skye is the girl.

Oops.

It’s 2077, just have fun whatever way!

I got to the title screen after playing for around 10.5 hours.

DF is starting with the PS4 and PS4 Pro for last gen. The XBox last gen consoles to follow next.

The OG XBox is going to be dire. PS4 Pro / XBox One X is going to be acceptable for people like me who are not spending their evenings trying to find a next gen console in stock. I can see our PC tech thread people fainting in horror at the framerate dips though. :D

Rob Zacny recommends playing on Hard and maxing out one stat early:

Cyberpunk is way more fun if you hyper-specialize at the start and use later levels and perk points to expand your repertoire later.

And I mean hyper -specialize. I thought I was specializing by focusing on two attributes of the five, but even that diluted my character a bit and made the opening of the game less fun. That’s because each attribute in the game has a couple perk webs associated with it. You start at the center and work your way outward as you get more perk points and higher attribute points. Pretty normal stuff, but the thing I’d stress is that your character starts becoming way, way more interesting and fun to play as you get to the outer edges of those webs.

At the start of the game, you can’t really be min-maxed. You’re only allowed to allocate up to six points to an ability, and you can’t drop any of them below three, so you’re forced to be a well-rounded character at the start. If you continue to develop by spreading your points evenly, Cyberpunk 2077 will play like a combination of a middling shooter, a middling stealth game, and a middling looter (though with all the shooting that still entails, perhaps there’s a pithy portmanteau that could better describe what the game turns into if you embrace the technical attribute and its loot-centric crafting options).

But it’s the more advanced perks that allow really interesting tactics and choices, and provide the kind of odds-evening powers that you need to get through the tougher missions without living and dying by quicksave. If I’d committed to hacking at the start, I’d have been pulling tons of money from my cyber-thieving, the cost of using my hacking abilities against enemies would have been far lower, making it easy to use them more, and I’d have had been able to shut down entire squads of enemies and entire security networks with just a few hacks. Stealth and combat changed drastically once I had these abilities, and I would have had those cool experiences a lot sooner if I’d committed early.

Mind you, I was able to get there eventually with my more all-purpose build. To my point above, there is always more experience in Cyberpunk 2077 and you can eventually be pretty strong across a few attributes and their skill webs. But the path would have been way more fun and felt like less of a grind if I had gotten a few high-level abilities and perks early rather than a slew of low-level ones.

https://www.vice.com/en/article/93wqwv/getting-started-cyberpunk-difficult-level-skill-trees

If I’m going to hyperspecialise, it’s kind of got to be hacking. I mean, it’s cyberpunk game. But to what extent do other stats (Cool mainly, I presume) open up dialogue options? Meaningful ones that present non-combat ways to develop the narrrative and complete quests, that is?

I’m with you on this. I was actually relieved that they brought back the Origins-version of level scaling, instad of Odyssey when evereyone constantly matched your level. Now I can wait til I’m completely OP and kill of those danged Zealots

Played it for 3 hours on release night, didn’t get farther than intro mission (think i had 40 minutes fun of just creating my character, impressed). Game ran smoothly, (PS4), only saw one pixelled face for a split second before it turned normal, and a few subtitles running on top of eachother.
I had a little trouble with aiming and shooting, I’ll have to try and fiddle with the settings cause I could hardly hti anything i tried to point at.
Other than that I’m left with only an excitement to explore and learn more, can’t wait to get home today and spend the entire evening in Night City

From a CD^PR dev

These are all the quest titles in the game (starting once you met Johnny). Yes, they come from songs.

I am playing a stealth hacker type. So on the first real mission, the one right after the tutorial there is some combat and I was trying to a lot of quick hacks. At first things were fine, but then at some point I lost the ability to hack anyone. Basically it was like this:
I have 2 memory sticks out of 4 or 6 that are blue.
The reboot optics and the shock damage hack are listed as blue and ready.
It says press F to hack down at the bottom of the screen.

Yet I was unable hack anyone. Pressing F did nothing.
Is this a bug or is there some mechanics I am not aware of?

Really enjoying this a lot, though it is buggy. I’ve only experienced one gratuitous one where I fell through some stair geometry and died, but it didn’t repeat.

And then I have this potential (probable?) bug.

Is anyone else experiencing getting 1 shot every time they melee attack the humanoid robots (the ones that are 100% machine and shaped like a man, and not the larger mechs to be absolutely clear) with Mantis Blades? It doesn’t feel like intended behavior. I can melee the giant mechs or drones or turrets just fine but the humanoid robots kill me instantly despite my being an absolute tank. I don’t even get attacked, I just explode. This almost has to be a bug but I don’t see how it would have gotten through any testing. I can switch to guns for the rare times you meet these foes and fine but bleh.

Edit: And I’m definitely experiencing a pretty substantial memory leak along with the rest of you. The FPS degrades over time but rebooting the game fixes it.

For anyone into hacking, here’s a piece of info that will be useful for you - buffer actually allows you to make ‘mistakes’, making it much easier to get 2 or even 3 options when hacking. I bought one for 25k that had 8 ram and 7 buffer and it pretty much pushed me to go all in on hacking because it’s so much fun.

Also, SMGs are amazing. I found Fenrir and that bad boy is solo carrying pretty hard. Couple with lowered resist daemons and I’m just blowing through everything on Very Hard.

edit: My deck, for reference:

My favorite un-tuned, inadvertently comical moment so far:

I walk into Lizzie’s and the woman behind the counter seductively says,

“My, what a sweet little face you have…”

I step up to talk to her and she carefully chooses the right response from her available options,

“Kiss my tits, punk!”

Man, about 14 hours in and words can’t express how underwhelmed I am with the whole thing. It’s a linear action-adventure game set in an open world for some reason. The worst part is, I don’t think the open world stuff hits standards that were set by GTA 3 25 years ago, beyond the looks.

I’m level 11 and have had cold feet about spending any of my skill/attribute points, and it hasn’t impacted the gameplay at all (I’m playing on hard). Some of my previous faves were games like Deus Ex, which had excellent mechanics and combat. This game has neither. Was hoping this would be my “game for the next 10 years”, but I guess its back to Skyrim for now.

Yeah. The whole game is a mixed bag of not being consistent. Putting on a t shirt invalidates your boob size choice etc.

I’m changing my driving assessment: first person driving is the jankiest ever. 3rd person is acceptable.

I love this. I’ve done entire syllabi where every section of the class was labeled with a song title.

By linear, do you mean that you are finding no scope for exploration, or doing side quests, and ignoring the main quest occasionally? Or do you mean that you feel literally forced into a single path?

Forced down a certain path for sure. There are side quests, and I know I’m going to sound negative, but I don’t think any of them hit the highs of Witcher 3. I finished all of the ones in the starting district and it was all completely forgettable.

Fair enough. I’m not that far in, but I bounced off TW3 hard, and am finding this far more interesting and engrossing. I really had little interest in the characters in the Witcher games (though I like the TV show!) but I have a very strong liking for cyberpunk fiction, so that might be part of it.