Exactly. I followed this one guy flamboyantly dressed with long, pink hair because he looked so odd and he walked down the street, stopped and sat down at a little cafe table and pulled out an ipad and started looking at it. Then he noticed me and said he thought we could be friends. Good friends. I left.

I thought I understood it better after noticing the help screen you could bring up during the tutorial but then last night I realized I still don’t really get it. I mean, I kinda fumble my way through it and succeed but I can’t really tell how it’s working.

Ooooo, didn’t realize you could have 1 sequence hidden within another sequence and you get both. Neat.

Slots is how many quick hacks you can equip, buffer is basically how many times you can click on a node during breach before you’re locked out. Default is 4, which is enough to get 1 outcome, 2 if the nodes align. With 7 I can frequently get all 3.

Hmm, you might be right. I recall some big dude banging on the side of the machine and I hacked it to help him out. It did spit out burritos but I think you are right and I could not pick those up. I must have clicked it accidentally after that and bought one I could pick up.

edit:

I just confirmed you cannot pick up “distraction” items they spit out. Boo!

Dumb question but what is the simple one-sentence description for breach protocol? Is it for debuffs? I know it costs 0 and you reduce RAM costs as well. I also don’t understand the network effects. Are all enemies linked?

I could figure this out myself but I can’t play right now!

prob post in there. In game subs the only useful threads tend to be in the weekly threads. The rest is for meme junk.

edit: oh, you did :p

edit2: Omg, someone tell me they put razor blades in the game. Only mantis? Molly is ruined!!!

I think they are crumbled messes when they spit out hacked material.

Anyone else just spending a lot of time looking at all the detail? I was chilling in the market looking at all the little items on the food stands. So much detail crafted in areas that most people won’t slow down to see. This would be a miserable game to review and can’t believe people are speed running/flying through the game. You’ll miss so much.

I’m very happy that you can vault over short fences and grapple up to higher ground. That was a nice surprise.

It’s really not complex once you understand it, but it’s not well explained.

Here’s how it goes:
You’ve got a grid of 2 digit codes.

You will pick a sequence of those 2 digit codes, but (and here is the important part) you can’t just pick any code you want. At any point in time, you will only be able to pick a code from a specific row or column. The first code you pick will always be from the top row.

Then, for each sequential pick, you are going to pick a code from the sequence or row that contained the item that you just picked.

So, for instance, you start with the top row with 6 items, and you choose to pick the 3rd item. You next pick will have to be from the 3rd column. And then say you pick the second item in that column… then the next pick will have to be from the 2nd row.

So your overall process is going to be going back and forth between rows and columns. The end result is you are essentially making a snake that chains through the overall grid, with the goal of hitting the codes you want to make the sequences in the hacks you want.

No idea if that helps or not, but that’s how it makes sense in my head.

That clears up my confusion. Thanks!

It didn’t seem very complicated but they did a really poor job of explaining the mechanics. A single line like I just quoted would have gone a long way. :)

HA! There is my Eureka! Thank you. I missed it changed the row or column with EACH pick. Thought it was just after the first and then you were locked into that column. DOH!.

Great explanation–thank you!

It’s all I do! I stop and admired the details on cheeseburgers last night for FFS. I can’t make any progress and I don’t care because dammit those burgers look delicious. I had a quest marker across the street and it took me half hour to get there because I was chasing squirrels. The details are almost disorienting at times. It reminds me of the first time I wore glasses when I was 12. I came out of Optiworld and it was raining. I just stared at the rain drops, never having been able to make out each individual one. I was seeing details I never knew existed.

We’ll I have it installed but haven’t had a chance to try it yet. I had to spend an hour trying to figure out why my drive with windows on it got full. Turns out ootp baseball was taking up 20 gigs. Oops

One of the fun things about watching CD Projekt develop games over the last 15 years is picking out the parts that were leftover from the previous game. In The Witcher, it was the Neverwinter Nights microwalk you’d do when you wanted to talk to someone but you were a few feet away. In this game, it’s the inventory armor and weight values, plus the similar UI update and sound effect that plays when you complete a quest.

I just find these things amusing.

if anyone has any suggestions for settings that would change the speed of the cursor in menus, or aim on guns, I’d be grateful. I can’t hit shit.

And the animations, like the one where people sit down, with one arm on the knee and the other one used to get the point across while they’re talking.

I don’t know about mouse speed in menus, but you definitely can adjust the aim sensitivity, including the response curve, in the settings.

Yeah that’s a mods lazy answer: put all questions into a single thread so they can all go there to die because nobody who knows what the fuck they are talking about is answering them. They don’t even have those threads stickied. Probably because Reddit will only allow you to sticky 2 threads