I really cant emphasize how much travel time gets cut down when you get the double jump. A metric ton of shortcuts become available. 45k well spent.
TimJames
3918
I’ve already made a ton of money so I’ve been thinking about that upgrade. I paid off my debt and have another 20k leftover.
TurinTur
3919
6 hours in, and I will need some more hours to even get accustomed to the graphical quality. The environmental art, the layered design, the incredible quality of lightning, the materials, the good antialiasing, the everything. It’s like years later, the devs from the engine team were still hurt of the downgrade accusations from the times of the Witcher 3 E3 trailers, so finally they were able to get their particular redemption. Not only this time it looks as good as the first trailers… it actually looks better.
It’s also solid in things like very stable frametimes without no micro stutter, very quick loads, no loading times in the game, and instantaneous (less than 0.1 secs?) save.
A random screenshot I did. Imgur is destroying the quality, though.
Honestly, this might be the thing that has impressed me the most so far.
Paul_cze
3921
Yeah, without RT this game is extremely well optimized on PC and looks brilliant, zero downgrade here. With RT it is even more nextgen, but that takes a huge hit (on both CPU and GPU).
It is kind of a shame it is getting destroyed online because of consoles.
60% copies sold are on PC, maybe this should have been PC exclusive, with next gen version coming later when more consoles are sold :p
I still wish the open world AI routines were much better though.
TimJames
3922
I have to admit my favorite music so far is what you hear when the game loads up. That ambient soundscape makes me feel like I’m about to play Stalker or Fallout.
Then you hit the spacebar and it’s Cyberpunk time.
JMR
3923
It feels like they slapped a good Deus Ex game onto a poor man’s GTA. They crafted an amazing world but the open world aspect feels hollow and incomplete compared to a Rockstar offering. It’s not a bad game but it’s not living up to the prerelease material we’ve seen up until release.
This shit gets me pumped. Love it!
I would say it lives up to the material itself (game footage), but not some of the claims made in those videos (“We have greatly enhanced our crowd and community systems, to create the most believeable city in any open world game to date”). That might have been the intent when the demo was published 2 years ago, but clearly it wasn’t achieved.
The shower sucks in this game, I guess the dev’s never played Death Stranding.
Also its killing my OCD not being able to pick up stuff I should be able to. Even if its junk.
Why do I have padlocks on all my armor/ clothing? There is an ‘action blocked’ message if I try to switch anything out. I’m thinking it may be due to a quest I have? Just confused.
The double barreled shotgun is very satisfying.
Edit: nm, it appears to be because of a suit I’m wearing for a mission, as I suspected.
The new patch changed the double jump cyberware to 12 street cred. I guess people were buying it too early.
Wait, that’s not true. Victor will sell it to me but the other ripperdocs won’t. Some sort of shopkeeper rep system?
stusser
3929
The 1.04 patch seems to have completely fixed the FPS slowdowns. Game runs smooth as buttah now.
I did have one crash; Nvidia driver hard reset.
I suspect it’s easier to make a believable medieval-esque village than a modern city in an open-world game. The sheer number of people you need to simulate, say, Manhattan or San Fran or Chicago or whatever, plus the variety of things people do in modern cities, is staggering. I have not played a GTA game in ages, but I wonder, do those games have the same level of RPG depth and whatnot that this one has? In other words, is the trick that you can do a great city or a full-on RPG, but not both?
In any event, the thing about the NPCs in this game that bugs me the most is that they are mostly hunched over, staggering, and down and out. I suppose that is part of the lore, but man, it makes for a skanky city.
I got into climbing today. I started off climbing on top of a walkway so I could get to a particular spot for a sneaky back way into a mission and then got hooked on it. Before I knew it I was standing on a tiny ledge about 15 floors up the side of a building, making a leap of faith across to land on the thing railing on the side of an emergency stairway.
I got higher than the roof of the Amber Fox.
Amusingly I climbed back down as far as I could before the stairs ran out, then failed the jump back across to a thin windowsill and fell the last 15 feet or so into a pile of garbage.
LOL, exactly what I’ve been thinking. 50% of the citizenry look like walking dead, or people with severe back or arm injuries. It doesn’t bother me, but it’s weird.
And no, the GTA games aren’t RPG games in the sense this is. They are more open world games than RPG.
Really loving this, and taking my time.
Okay, where is that thing that shows you Access Point terminals on the minimap? Was it a perk or was it a mod or cyberware or something?
I’ve only done a couple of them and I feel like I’m missing out.
There’s a perk that auto-highlights the Access Points when you get close to them.
Okay, so it’s a perk. What trait is it under? I looked but must have skimmed over it. Or maybe I already took it, hmm.
Haha - I didn’t put the name because I don’t remember the exact name and didn’t want someone to go “it’s called [name] actually!” I would look but I just closed the game for roughly the first time today.
It’s the hacking one - bottom left skill - and the the perk is just down and right from the first perk in that tree.
Once you find it the text description very clearly says it highlights the access points, so you’ll know it when you get it.