Lol.

Ahh, I think know this one. Ahhh… ahhhhhhh… I think I’m remembering.

The guy from The Office?

Edit. Yes!

I like just wandering around, taking the scenic route to my next waypoint. I particularly like getting calls from fixers or notices from the police about stuff to do nearby. There are a lot of vending machines, though. I think they are watching me.

Have any of you heard about that aircraft carrier docked in Night City harbour?

At this point for me, playing on PS4, the bugs ruin the overall experience for me tot much to enjoy this they way it should be. Two friends playing on PS4 Pro seem to have a lot better experience than me.
I’m gonna give it some more tries, but if it doesn’t get drastically better in a couple of days, I’m gonna wait til March when my PS5 finally arrives
to play this.

New bugs for today:
Can’t pick conversation options (button up/down not responsive)
Can’t change view when driving

Zzz.

Oh man contagion is so much fun to use. I rather enjoy being a tech wizard in this game.

I caved and bought this, then refunded it a short time later. I’ll give it another go once it cooks a little longer.

I turned DLSS off last night, and my FPS dropped to 3-4 total in the city, so DLSS is doing something, lol.

RTX2080 definitely won’t play with everything turned up to ultra at 1440p 60fps, no. Suggest turning down cascading shadows and probably dropping RT to medium too.

Thanks, yeah still messing with settings, crime there is no in game benchmark tool.

On my now-ancient (;)) RTX 2070 Super, at least at 1080p 144hz the game is smooth as silk, and looks good. I left everything to what it auto-configured itself, other than turning off motion blur, which I loathe.

I do agree with those who recommend taking your time and doing side work. The side stuff is fun, the city is cool to explore, and the main questline is pretty intense, and full of long bits of non to mildly-interactive in-engine stuff that verges on cutscenes. They are pretty good, but the experience is kind of fatiguing, more so than stuff when you are actually calling the shots.

This shit is fairly dark, for sure. I guess this doesn’t get an E rating, huh?

I made it to the title screen at 15 hours and now I need to get ready to go out of town until tomorrow. I can’t wait to see what’s next!

These main quests are so far from anything they did in The Witcher series, haha. Even just the tone and urgency.

They really succeeded in building characters, I was genuinely moved with the fate of one character just before the title sequence.

I think people are getting confused because it’s an open-world game with no open-world bullshit. There aren’t any useless collectible posters or bobbleheads. You can’t drive a taxicab or ambulance. But the world is absolutely open for your exploration, and everything seems to be entirely hand-crafted.

I wish the driving was better with keyboard and mouse. It’s really, really bad. Other than that, I’m lovin’ it.

My absolute hands down favorite Easter Egg is the 6th car you recover from Delamaine for the Human Nature Quest. I was fucking dying, so good.

My current thought is I wish that in the year 2077, elevator technology had advanced significantly.

Clearly a total fail. They need to contract the Star Citizen folks to do their elevators! And bars.

There may not be open world bs but that’s becauae there’s not much of a world at all. The AI is severely lacking, everything from cops, to pedestrians or traffic. All of the Watchdogs games had better open world AI…

https://youtu.be/EkpZhYG_Oq8

Just out of curiosity, I never played Cyberpunk 2020 back in the day…always wanted to but never ended up doing so. How closely does this game take from that source? I didn’t know if it is just taking the setting and running, or if actual characters or mechanics are taken from it?

I just hit the title screen in game. I’ve had some issues and a lot of glitches, but overall I’m enjoying it and I think it is picking up steam and becoming more interesting. We’ll see if that continues.

Right, they totally didn’t focus on those emergent systems. It isn’t about that, it’s a CRPG in a giant open world, not trying to be GTA2077. Everything is hand-crafted, like Skyrim (OK, minus the “radiant AI” quests).

I know some people enjoy that open world emergent simulation stuff, but I always imagined just how much bespoke awesome hand-crafted content could be in those extremely high budget AAA+++ games if they focused on that instead. With CP2077 my curiousity is sated.

I’m having a great time with CP2077, yet I don’t think I can defend it on its merits. That’s an odd space to be in. There’s the compelling and ridiculously abundant writing and voice acting, the impressive visual scope, and surprisingly satisfying combat and stealth. But there’s also a lot that feels fundamentally undercooked; when you’re on the street, it’s the vehicle physics, traffic AI, pedestrians, and player crime system. When you’re wrangling RPG mechanics, its the crafting system, limited character customization, the inability to respec attribute points, and the questionable value of a large number of perks.

Cyberware is also spread very thinly among the ripperdocs. Each one has just a little of this and a little of that, at seemingly random tiers of quality. One out in the boondocks may have all of the top-level arm cyberware, while another downtown may have none. And no doc offers multiple tiers of the same cyberware. It’s one tier or none. The amount of hunting you have to do seems at odds with the theme and advertised presentation.

I’ve also found that if you’re not attempting much melee combat, most cyberware feels superfluous, so the overwhelming bulk of my slots are simply empty.