I’m surprised by the amount of people complaining of the lack of dynamic open world, or how the police work, etc. This is not GTA, and never was intended to be GTA. It isn’t a mayhem simulator, nor the cops are supposed to be a primary antagonist in the game. But I guess because it looks at first glance GTA-ish, people’s expectations are set.

It’s curious, because we already had an open world RPG from CD Projekt, The Witcher 3, and I don’t remember people complaining of not being able to kill civs, or how the guards worked on Novigrad, or the lack of interactivity. Everyone (or mostly everyone) loved it.
But because here at surface level it looks like GTA (it has cars, a modern looking city, firearms and pedestrians) and people’s brains are at this point trained by decades of GTA games and its clones, people criticize it, as if now every open world city has to work like that.

Not that the game doesn’t have plenty of valid avenues for criticism. We all could do a list with the bugs, the driving, the combat AI that sometimes is mediocre…

I guess this is a case of ‘it’s better to not do something than to do it in a half-assed way’. Some people would prefer for the game should not have any cop system than the one in use right now.

Yeah, I had a similar reaction. This isn’t “an open world game”. It’s an RPG in an open world.

That’s incorrect, at least one gig is not available anymore. one to catch cyperpsychos alive disappeared for me.

I am doing those in Act2, though. If they disappeared for you, its a bug.

I feel the opposite with hacking. I think its super easy and was so fairly early on. I just stealth around and fry people with fire or electricity. You can also camera hop and clear out entire areas before you even go into them. The only real challenges so far, which I am attributing to bugs, is that some enemies seem immune to hack effects. IE: I set some guy on fire, it has the on fire icon over his head, but he takes no damage.

I have this quest available in Act II as well.
I didn’t bother with any of the gigs marked as “highly dangerous” since I just figured they should be done later on, as well as the quests marked with “wait until lockdown is over” for obvious reasons. Same with paying Viktor, there was no way I would have that kind of money until later in the game.

I also did only the ‘moderate level’ gigs, but as I completed them and leveled up, the others passed to be ‘moderate’ too.

Does anyone understand how armor works? Can you make a truly tanky character? For my second play-through, which will be months from now after many patches, I was thinking of some kind of kick the doors down, guns blazing dude without stealth of any kind. Clearly armor would be very important, although I have no idea how it actually works.

Also, does anyone understand how that "regenerates health in combat’ perk works? Mostly I never regenerate health, but sometimes I gain a few points fairly quickly. I have no idea what triggers it. I can be hidden at half health for minutes at a time with no regen while in combat. Other times It will rapidly regen like 20 points of health and then stop. Is it bugged or is there some mechanics I do not understand?

Yeah, the game is getting bad reviews from people whos primary goal seems to be to run around killing everyone and fighting cops. The game clearly wants you to adhere at least loosely to the fiction that you are a character in a pen and paper RPG; this is a story-driven RPG with FPS mechanics in an open-world setting. That setting too is dsytopian, and the story is not a feel-good hero saves the day tale. It’s ambivalent, ambiguous, and gray, like the world.

Eh…or the game is getting bad reviews from the people suffering from all the bugs that makes the game hard to play?

or those are two different complaints?

Sure - I just think its a bit disingenious to say that the people who give this bad reviews, do so because they don’t understand the game. There are a lot of fair reflections on the state of the game right now.

Yeah definitely, I also think it’s hard to actually review it fairly atm. What I understood is that the game is working properly on PC and PS5 (?), so I read the reviews from players there a bit differently. I for example won’t want to say much about the world until I’ve had the pleasure to experience the game as it was intended.
For now, the world for me seems a bit dead and unresponding, but I’m not sure if this is due to my crappy PS4 or because the game was designed that way.

That was my biggest complaint as well - I actually really enjoy the game, and its strengths, but I do feel it has a lot of holes in its world building and realism as a city.

Man the blood ritual boss is no joke at level 11 =)

This game looks amazeballs when you can get out onto the rural outskirts of the city. Wait for dawn and the lighting and colors are jaw-dropping, especially with the skyline in the distance.

Having played this for a few dozen hours at this point… this game absolutely is GTA. And that’s not a bad thing.

Like I said before, it’s the best GTA ever.

It’s GTA with better writing and storytelling, and much better combat mechanics.

And slightly less fun radio stations but far greater freedom. This is only very superficially like GTA.

I just realized Mike Pondsmith the author of Cyberpunk 2020 is one of the radio hosts. Morro Rock. Awesome.

While I am certainly no expert I have read that every 10 armor reduces incoming damage by 1 DPS (from fextralife’s wiki). I am playing a gorilla armed no stealth character that rushes everything and punches them down… I have all of the perks that increase armor and health regen and I haven’t been in any serious danger (on normal) since about level 5. The fights are trivial which is fine with me. If I wanted them harder I would look to up the difficulty. I tried a NetRunner stealth style build which is significantly underpowered to the melee’er. I would imagine it would get better at near max level however.

At least with the perks in athletics and street my health regens to about 70% of max during combat with perk choices. I also gain 5% health when I land a punch so if Im low on health say from fall damage I get into a fight to top it off.