Hacking only works on devices that are “smart” or have an OS. Otherwise, like on a trailer door, you gotta brute force it old school style. If it doesn’t light up with a Ping, it’s not going to have any chance to be hacked.
You can get through non-hackable doors using Technical Ability, as well.
I wonder what the real beginning of the game was like.
The life choices are pretty much meaningless after the prologue, and are mere choice additions there. It’s pretty clear that huge, gaping chunks of the initial life choice story were rudely ripped out. Take corp: you get what sounds like is going to be a full-fat crew job. Next scene, three mooks show up, take the money, and tell you you’re out. Wow. That was… fun.
Roll montage. Which I believe is a demo-reel of assembled cut content. I wish I was a new player actually doing all that stuff. Looks fun.
And then roll basically what boils down to a street guy career. Oh, and here’s a tutorial right before your first real mission.
Makes me wonder how huge of swathes were cut out of this thing in order to get it to ship.
The more I play this thing, the more I’m seeing 2020’s version of ME: Andromeda. Which goddamn figures because 2020.
And I wanted to mention this, just because somebody mentioned “cops” and “wanted levels” - cops don’t need to see you commit a crime. And they will also helpful teleport right next to you in some cases to aid your apprehension.
So. Much. Jank.
I was waiting for someone to point this out earlier during the GTA-comparison tangent. I mean, when those stars popped up the first time I got in trouble with the law, I was surprised to see how GTA-ish they had gone with this game.
Mostly the minor bugs haven’t been bothering me, but (as I mentioned in the technical thread) last night I got hit with the stupid Dum Dum Is Following Me All Around bug and… it’s not minor and it’s kind of bothering me. Everywhere I go, running behind me or making cameos in cutscenes, Dum Dum is there, just gazing forlornly at me with all of his sad, red eyes.
The official forum thread about the bug is full of people trying to get Dum Dum killed or just abandoning him by driving far away or using fast travel. But then he comes back as soon as you revisit the area so that’s not good enough. Then there are folks posting screenshots and fan-fic of their adventures with Dum Dum fighting and driving and drinking by your side throughout the game.
So at least it’s a pretty damn funny bug I’m dealing with. I’m thinking I might have to back up to a previous save and make a different choice in that Flathead / Maelstrom mission. I’d probably lose 1-2 hours of progress so it wouldn’t be that bad. One person fixed it by getting Dum Dum killed by the police so maybe I’ll try that first… but, then again, that’s just SO SAD.
That strikes me as an exceedingly unfair and cynical take on what I thought was one of the strongest creative storytelling choices in the whole game. I only watched it once, but that sure looked to me like a chunk of visual storytelling that was written to be presented in a time-passing montage; not just some cobbled together cut content.
We’ll see if your theory is correct for the inevitable enhanced edition. Expanding the background stories to their original intent would be a perfect way to hook players into another run through.
That’s assuming you’re right.
Timex
4183
Do gorilla arms let you bypass the body attr. check to open doors? Or do they just give you a bonus to your roll?
I was gonna buy them, but then ended up blowing all my money on a legendary cyberdeck.
I agree I loved it when I saw the flashbacks and scenes. It maybe a happy accident due to cut content or it may have been planned but it worked for me as well.
stusser
4185
I got the gorilla arms and they appear to do F all.
There’s a road right in front of Arasaka tower in city center where every single driver crashes into the divider, one after another, hundreds of them, over and over. It’s pretty funny.
The jank is real, but it’s an awesome game. And a downright lovely looking one.
Timex
4186
Ya, looks like despite the description on the gorilla arms, they removed the mechanic that let you use them to rip open doors and stuff (although I think the animation is different if you force doors open while you have the arms).
Also, I found that apparently the mantis blades actually let you run on walls in one early build, but they removed that mechanic, so that’s sad.
One thing I cannot recommend highly enough though, is again, the double jump legs. Get those. They are worth the investment.
stusser
4187
Oh yes, double-jump opens up the game. You can get on top of buildings and snipe people with your magic fire DoT.
You mean the one posted up thread?

I laughed uproariously when I encountered this.
Not that he’s a game critic or that his opinion means anything particularly beyond himself, but I was rather surprised by Jerry Holkins’s harsh take on the game.
The game I’m playing can’t be fixed with a patch, because apparently I’m about five hours from the finale and I don’t give a shit about any of it. Understand that I grew up playing Cyberpunk 2020 because I lived in a house that didn’t allow Dungeons & Dragons, a secular incursion of The World, whose creator’s name - TSR - was a thinly veiled truncation of “Try Satan’s Realm.” This game is based on the kinds of ideas I think about all the time. That’s how it went, here’s how it’s going: I’m only finishing it now so that the rest of my time wasn’t completely wasted. Mike was done with it Wednesday night.
It’s incredible the amount of work the brilliant Witcher setting did for them, both as a basis and as a guide as they expanded the world. It’s the difference between trying to make a show out of Game of Thrones as opposed to Dungeons & Dragons. It was a huge test for the studio. How’d they do? The training wheels came off and they fell on their fucking asses.
I just finished saving up for an epic cyberdeck and eyes, and I think the legs will be my next purchase.
Oy. That’s even better! Traffic management in the future sucks!
ZeTh1
4193
What I find far more fascinating about this game is the general reaction of the critics. With gaming “journalism” at its lowest in decades, they found themselves in a tight spot. On one hand, you have an extremely buggy game, with lots of missing features (some of which had been promised through the years) and severely outdated open-world mechanics. On the other, you have a rabid, often verbally violent fan base, who have been telling themselves the best thing since sliced bread is coming. And, for better or for worse, many of these people are your main source of revenue. So what do you do? You bend over and take it, of course.
Cyberpunk 2077 isn’t perfect, but it is ambitious. 10/10 Ha!
Nesrie
4194
Is the CDRP crowd especially violent? I mean they react pretty poorly to any amount of criticism of the source material, the games and the studio, but I didn’t think they were especially violent.
You forgot the third side, which is you have a very good-looking and ambitious RPG that many are finding thoroughly engaging and entertaining despite the admitted glitches and bugs. It certainly isn’t the first game to ship minus features that were promised or strongly implied. There was no way this game could live up to the hype, and yeah CDP deserve some of the blame for the hype, but not all of it. Gamers themselves ran with it and inflated things to the point that the developers could never satisfy their desires.