I’m beginning to feel a lot like a Jedi. Or more accurately a Sith, I guess, considering I’m murdering people.

Sitting off-site from a mission, usually up high on a rooftop I connect to a camera or a sentry or something and ping to get a good view at how many people are about and then using a combo of short circuit, synapse burnout and contagion I can wipe out individuals or groups without having to even stand up.

I just did the drive-by Gig where you have to rescue the Chinese man and drive him to safety and the bad guys only just made it out of their cars before mysteriously falling over.

My driving isn’t quite up to Force levels yet though.

Yeah there is a weird “X/Y acceleration” setting they have ON by default. According to gamertube it means the longer you push on the stick the LARGER your angle of turn becomes and it accelerates!

I turn that OFF for controller for both X & Y axis, driving is next to impossible for me with it turned on but pretty easy with it off.

its hidden under ShowAdvanced options" in the controller menu if I recall. will check later for ya but you will see it.

I don’t know how much I care, but yeah there’s some problems with their systems.

Holy shit, it gets worse.

Browsing reddit, they are relentlessly negative. I suspect many of them are playing on low-end consoles, or perhaps on PCs without SSDs.

The woman you save wasn’t naked when i saved her.

Bingo.

Ohhhh that tub. Yes she was definitely naked, at least topless, but it wasn’t exactly sexy unless you’re more than a little twisted.

I mean, maybe, but the cops literally spawned into a closet/street stall when you turn around. I saw another where they fired a shot at nothing in particular and turned around and the prior npcs in sight literally vanished.

Perhaps there’s something fundamentally broken in what they intended and will be fixed, but it’s reproduceable and awful considering how high the production bar is here.

I’m still enjoying the city as a place and the missions, but the npc behavior is just shithouse and wouldn’t currently be considered above something like GTA 3. For the average gamer, that is a giant problem.

It’s buggy, for sure. Police spawning is stupid. But does it need a complete overhaul like No Man’s Sky, as one popular reddit post is saying? Nah, that’s crazysauce.

They need to fix the bugs and really need to address performance on base PS4/XboneS where it’s basically unplayable. Beyond that, pretty minor issues.

I just want AI that can do the bare basic veneer of pretending to exist in the space they created. Crowds of zombies that zorp in and out randomly does sometimes kill the mood, along with traffic jams that never fix themselves because they can’t actually drive.

I’ll deal with it, but it is disappointing.

Edit - I’ll add that it’s probably even more disappointing because the city is actually incredible and the presentation is so damn good that the shit npcs stand out even more than usual for being so awful.

That video was really funny.

@stusser You’re talking about two different gamer consensuses. One of them insists the game is fundamentally terrible and cannot be fixed because it doesn’t do XYZ as they expected it to. I agree it’s crazy because I’m willing to bet they got the game pretty close to the intended vision.

I could see them throwing improved AI into the enhanced edition though.

The AI is a problem when it takes you out of the world. Cars piling up behind your motorcycle because they don’t know how to path around is stupid, a reminder that you’re playing a videogame. That sort of thing really needs to be fixed. Police spawning too, the cops being an invincible limitless force that won’t chase you past a block feels bad.

None of these things ruin the game for me, far from it, but it certainly isn’t a perfect polished experience.

The problems arise in Cyberpunk whenever concepts or technologies are introduced that didn’t exist in the Witcher. In the Witcher, it didn’t make sense to have a reactive police force that had surveillance eveywhere and peasants didn’t need to obey traffic laws. There also weren’t palm trees in the Witcher, which apparently are very difficult to program.

The real talent in CDPR is in the Art and Design Departments (or whoever actually compose the quest scenes). Programming was under resourced or else didn’t get the attention it needed.

That’s a good point. I’ve always thought AAA open world developers – no matter how boring or terrible their game turns out to be – are very good at worlds (almost like clockwork) and generally good at systems (though sometimes they fail at those). I don’t think CDPR had the same growth in gameplay systems design that the rest of the industry had for the last 20 years. They spent their focus elsewhere.

They’re nothing if not ambitious. I wouldn’t be surprised if they work on it for their next game. I’m impressed they even created a competent first person shooter, which was no guarantee.

I mean honestly they don’t need some actual crazy AI system that just simulates crazy things, they just need to figure out how to artfully fake the living shit out of it like Rockstar has.

This is pretty easily the most amazing city in video gaming history, and it has visuals to match. It just falls on its ass outside of scripted quests.

This forum is extremely positive on Cyberpunk compared to the large outlets like Reddit and Youtube. I’m guessing because we are mostly PC players? Or at least aren’t running it on last gen consoles for those that aren’t?

That is part of it. I think that we also are older than the average redditor/YouTuber, and we came in with more reasonable expectations for a video game.

I am on a last gen console PS4 elite or whatever they call it. The PC version my son is playing is obviously WAY better but that’s because the hardware is way better.

I am at peace with it. PS4 version is buggy, ugly & slow, but its still playable for me and fun as hell :)

Is there any incentive to use non-lethal takedown vs lethal ones?