Nonsense, just shave your chest, squeeze your own boobies, and take a picture with your cellphone, boobies are boobies.

I was wrong about this game. I started off a bit lukewarm but the damn thing kept pulling me in to the point that’s all I’ve been doing in my free time. This thing is so good, bugs and all, you just have to stick with.

I’m on PC and so far I haven’t seen any of the crazy bugs that are tipping the cyberpunk sub Reddit. No CTD’s either. The area around Tom’s Diner could use more optimizing but with the hot patch and Digital Foundry’s graphics settings guide, I’m content with how it runs on my machine. It’s certainly getting another play through after my next upgrade.

One minor annoyance, you can’t skip the intercourse scenes. Those things are awkward to sit through in any game.

I really didn’t and thats a little unfair, bringing me up to score some points.

I’ve stated repeatedly that I am enjoying the game, and finding the NPC’s in quests rather incredible. I have ALSO stated that the open world is flat, samey and doesn’t hold a candle to other games, whose purpose is to sell their open world as a world, like Skyrim. Skyrim for instance, tells a story through its environments and its many varied locations.

Sure, graphically its very pretty, but thats not what I am talking about.

Either I am not explaining myself well enough, which is entirely possible, or I suspect SOME people are unable to understand I can critique parts of the game, but still enjoy it for what it is.

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Edit. Nevermind

The thing is, there is so much crazy stuff you can find in this game… Little crap hidden all over the world.

The more I play of this, the more I love it.

I love it again too, now that I’m rid of Dum Dum… stupid arse cost me four levels.

I went back to an earlier save and replayed The Pickup mission only this time I had to choose the non-diplomatic approach. Putting 12 shotgun blasts into Dum Dum was very cathartic.

Holy shit. This is now posted at the top of OpenCritic’s page for Cyberpunk 2077:

The OpenCritic team and several critics suspect that the developer, CD PROJEKT RED, intentionally sought to hide the true state of the game on Xbox One and PS4, with requirements such as only allowing pre-rendered game footage in reviews and not issuing review copies for PS4 and Xbox One versions.

I’ve never seen any review aggregate outlet release a statement like that before - rather refreshing! IGN also released a separate review for the XBOX One/PS4 skus and ignored the 7-9 scale for once. ;)

I feel bad for people trying to play this on PS4 or regular Xbox One. It’s a shitshow. I said earlier that CDPR really stepped into it this time with the buggy last gen launch.

Any review restrictions like demands to only use studio supplied video are always bullshit.

So that’s where all the refund talk is coming from. I kind of thought maybe it was a little overblown previously.

I came across a police scene where there is a holograph machine showing a crime. What am I supposed to do here? It says, “Who knows what you might find?” When I click on the map.

Here’s the OpenCritic editorial about it.

Yikes.

Most people here won’t care, but I will comment the Spanish voices are very good. FemV is excellent, in fact.

About the game itself and its development, it makes me think about the dangers of super long development cycles. The bigger and more ambitious the game game, the longer the dev cycle, and therefore the more chances there are for things going awry: Systems being reworked causing cascading issues down the line, lead devs leaving the project in the middle of development, tech getting outdated by the time it’s released, etc.

I enjoy English FemV as well - Even in those high-tension situations she does really well.

In this case one more year of dev and they could have avoided last-gen consoles altogether