You can get it by disarming mines. There’s one guy’s house that’s surrounded by like 100 of the things. But you’re supposed to be in a hurry and you have an NPC with you who keeps giving you shit if you don’t do the objective. Still, I disarmed most of them.
Grunden
4580
Manually turning off cameras will also give engineering xp.
CDPR’s share price is down 16% this morning.
I just want to say that my absolute most hated thing in all of this, and unfortunately there’s a lot to choose from, is the movement key double-tap leap ‘feature’ that should have remained sealed and buried deep within the graveyard of the Unreal series.
Why the fuck is this even a thing when I’m crouch toggled and stealthing around?! So many reloads from just leaping out into LOS of a bunch of cameras or whatever I’m trying to hack.
If it’s the line about the ‘house raking it in’, you just need to go to this sushi shop:

I think. Maybe.
This is the best one I’ve seen so far =)
As for the refund and removal from PS Store, I’ll be keeping my copy. For all the disappointment CDPR brought upon us with this game, I have no doubt they’ll fix it up til next year. Yeah, the fucked up big time, and they could have managed it a lot better, but I don’t mind having hthat game in storage until it’s playbale, either on PS4 or by the time I get my PS5.
As for now I’ll be sneaking around here, reading spoilers and look forward to the day I can enjoy it.
There’s a fix for that, Google it. Sorry, on my phone.
Cheers, will do.
My first 83 minutes of this game were comprised of re-launching it and editing that XML file to rebind it to non-WASD. Once more into the breach, I guess.
The worst thing is the sneaking suspicion that I’ll regret removing it before I do all those boxing matches…
jsnell
4588
Yes, but last gen is four consoles :) You can’t do a game for PS4 Pro without also supporting PS4. And likewise can’t done one for Xbox One X without also supporting Xbox One S.
Razgon
4589
Another fun one is Skib conversation and Crouch/uncrouch bound to the same key on controller. When you crouch, and suddenly talk with someone, you skip conversations, trying to stand up.
I also got a call at the same time I had a conversation with Johnny. This cancelled my conversation with Johnny unfortunately, which seemed like a choice I should have made.
Yea that one is prime stupid and caused me no ends of grief.
Bateau
4591
I wonder how they will go about it. Bugs and glitches are one thing, and I have no doubt that those will be ironed out in time, but I don’t seem them re-recording and changing any of the major plot lines. For me personally it would be enough if the game got a really thorough balance pass - imagine if every single encounter on the map had the same tier of difficulty (on highest difficulty of course) as the harder sections in Deus Ex where you had to whittle down the enemy forces slowly before you decided to take them head on - it would give all the abilities and weapons much more weight/importance, and maybe even make me look at the consumables tab once in a while. I loved how the combat felt in the beginning, I was using stealth and actually hacking cameras to get a better view of the situation - that’s the kind of experience I want throughout the entire game, not just 5% of it. Now I just drive up to a mission hotspot, cast my OP netrunning abilities from behind my car because I can hack enemies through walls, lol, and then just stroll in and loot the place. And even if I go in guns blazing I can pretty much oneshot every single enemy with my Lizzie pistol - which is still surprisingly fun, I think they got the combat animations down pretty well, and the enemies hide and come at you from all sides so it’s not exactly a walk in the park because you’re so fragile on higher difficulties. It’s just that I hate having to gimp myself on purpose in order to not break the game.
If the game got a Survival treatment that Fallout 4 had I think it would be in a much better place. If not, let’s hope that a mod like that will come out sooner or later.
It seems unfixable as well, at least in game. I unbound “Hold to crouch” and rebound the toggle from “C” to Ctrl, but it wouldn’t stick and after a while still required me to hold it. So now I’m back to “C”.
ShivaX
4593
Keep in mind that if you bump into objects, sometimes the game will shunt you out of them to avoid clipping (at least I assume that’s what it’s doing). You end up standing when that happens because of course you do.
Also Judy is the best and I want to wrap her in a blanket and make her hot chocolate.
kristina
4594
I don’t mind the plot lines staying the way they were, or the story itself, not liking that wouldn’t be reason enough to get a refund anyway. I honestly just want to be able to play the game at all, and the graphics to be somewhat as promised to be.
Balancing it as you say should be easy enough, adding a difficulty leavel, if this is a major problem for a lot of people, they’ll probably fix that too.
I don’t know, maybe I’m overly positive, but I don’t want to discredit either CDPR or CP77 just yet. This isn’t the first game to be catastrophic at start and brilliant later =)
Some of the glitches seem baked in to the game’s DNA, while some seem to be artifacts of trying to squeeze five pounds of game into a three-pound last gen sack. Most are hilarious though. I’ve had a few of them happen, though sadly not the really funny ones.
TurinTur
4596
On character level 20, I switched from Hard to Very Hard. I think it was a good decision as it doesn’t seem that very different. In fact today I’m testing the differences:
Very hard - 3 tries in each test
Enemy died with 6-8 bullets with a pistol
They killed me with 16-18 shots from smart pistol
Hard - 3 tries in each test
Enemy died with 4-6 bullets with a pistol
They killed me with 14-18 bursts from smart pistol
I think the difference in enemy damage is just statistical noise, it’s the same, there is no change between difficulties. So the only difference is how spongy are enemies, around 20% more hp I guess.
Yeah, this is what I meant,. Sorry if I wasn’t clear.