Nah, I did everything I found, except some of the blue icons, but I did a large amount of those as well. However it sounds like you stopped before doing the larger, more impressive side quests. At the end I was lvl 47 and maxed out street cred a long time ago.
I really loved this game - I am surprised how PC people are calling it broken. I crashed once, which makes it twice as stable as most games I play for this long, which was 88 hours. Played through two endings, which apparently are the major choices if Tom is right? I thought there was a third but haven’t done it so may just be a minor modification of the first two - I know both of those were wildly different.
I did run into a few quest bugs. Twice I had to reload about 5-10 minutes and then everything just worked, once I had to google the solution because I broke the quest by doing it out of order. Compared to Skyrim back in the day I felt it was in much better shape on the PC.
One of my favorite components was the level design. No matter where I went there were many different ways to approach a building. I found the skills to be short cuts in most cases, if I didn’t have the appropriate one then I had to spend more time looking for another way in if I didn’t want to go guns blazing. But I very much appreciated how each location felt very unique and more vertical than any game I ever played, especially given the volume.
Story wise it’s not RDR2, that game broke my preconceptions for good a game story could be, but it wasn’t a country mile off either and far better than most games I have played. I cared about more than a few of the characters and really have to give a nod to their actors and directors. In this case I mean both voice and mocap, because more than a few times I was watching the actors faces and could read their emotions. In one event I watched a bright, happy, smile very subtly just melt away, and the conversation followed course.
I do disagree with any criticism towards Night City when comparing it to other game city implementations. Comparing the density and verticality of Night City to something like Crackdown, Spider-Man, and Agents of Mahyem I find to be flat out baffling. Defending that statement though would take a lot of work, so I am not going to get into it, so just chock it up as a vote in the other direction.
Now if you want to talk about the game play, then I can only agree with all of Tom’s criticisms. Like Deus Ex I get why some people don’t care for it, but I very much enjoy it even when I know it’s objectively broken. By the end, even on very hard, I was a walking god of death, one shotting everything with either my pistol or a hack and killing entire crowds with contagion. That’s without spec’ing into the completely overpowered skills for pistols or trying to boost my crit chances much. I don’t know why they don’t spend more time balancing the game and it’s upgrade systems, but I thought the same after TW3 as well. I very much want a reason to keep playing but I need things to upgrade and improve that actually matter. Once those disappear so does my interest if the story is done.